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Functions:

ReadGameClock()
Explanation
Returns the total number of seconds the server has been active.
Notes: The Game Clock is a seconds-counter. It is started after all data is read, and is stopped just before writing data. It has no relationship to real-world calendar time. It counts real-time seconds - if the system is running slow, it will reliably tell you how many real-time seconds have passed while the game was running.
Return values
Integer - The current value of the game clock.
Errors
none