Pol  Rev 533
UObject Member List
This is the complete list of members for UObject, including all inherited members.
_countref_counted [protected]
_revUObject [private]
add_ref(void)ref_counted [inline, protected]
as_ref_counted()UObject [inline]
CLASS_ARMOR enum valueUObject
CLASS_CHARACTER enum valueUObject
CLASS_CONTAINER enum valueUObject
CLASS_ITEM enum valueUObject
CLASS_MULTI enum valueUObject
CLASS_NPC enum valueUObject
CLASS_WEAPON enum valueUObject
classname() const =0UObject [pure virtual]
clean_writesUObject [static]
clear_dirty() const UObject
colorUObject
copyprops(const UObject &obj)UObject
copyprops(const PropertyList &proplist)UObject
count(void) const ref_counted [inline, protected]
custom_script_method(const char *methodname, Executor &ex)UObject [virtual]
description() const UObject [virtual]
destroy()UObject [virtual]
dirty() const UObject
dirty_UObject [mutable, private]
dirty_writesUObject [static]
element_damageUObject
element_damage_modUObject
element_resistUObject
element_resist_modUObject
eraseprop(const std::string &propname)UObject
facingUObject
get_script_member(const char *membername) const UObject [virtual]
get_script_member_id(const int id) const UObject [virtual]
getprop(const std::string &propname, std::string &propvalue) const UObject
getpropnames(std::vector< std::string > &propnames) const UObject
getprops() const UObject
graphicUObject
heightUObject
increv()UObject [inline]
isa(UOBJ_CLASS uobj_class) const UObject [inline]
isitem() const UObject [inline]
ismobile() const UObject [inline]
ismulti() const UObject [inline]
los_height() const =0UObject [pure virtual]
make_ref()=0UObject [pure virtual]
name() const UObject [virtual]
name_UObject [protected]
objtype_UObject
on_color_changed()UObject [virtual]
on_facing_changed()UObject [virtual]
operator=(const UObject &)UObject [private]
orphan() const UObject [inline]
owner()UObject [virtual]
owner() const UObject [virtual]
printDebugProperties(std::ostream &os) const UObject [protected, virtual]
printOn(std::ostream &) const UObject [virtual]
printOnDebug(std::ostream &os) const UObject [virtual]
printProperties(std::ostream &os) const UObject [protected, virtual]
printSelfOn(std::ostream &os) const UObject [virtual]
proplist_UObject [private]
readProperties(ConfigElem &elem)UObject [virtual]
realmUObject
ref_counted(void)ref_counted [inline, protected]
ref_counted_add_ref()UObject [inline]
ref_counted_count() const UObject [inline]
ref_counted_release()UObject [inline]
ref_ptr< Character > classUObject [friend]
ref_ptr< Item > classUObject [friend]
ref_ptr< NPC > classUObject [friend]
ref_ptr< UArmor > classUObject [friend]
ref_ptr< UBoat > classUObject [friend]
ref_ptr< UContainer > classUObject [friend]
ref_ptr< UMulti > classUObject [friend]
ref_ptr< UObject > classUObject [friend]
ref_ptr< UWeapon > classUObject [friend]
ref_ptr< WornItemsContainer > classUObject [friend]
release(void)ref_counted [inline, protected]
rev() const UObject [inline]
saveonexit() const UObject [virtual]
saveonexit(bool newvalue)UObject [virtual]
saveonexit_UObject
script_isa(unsigned isatype) const UObject [virtual]
script_method(const char *methodname, Executor &ex)UObject [virtual]
script_method_id(const int id, Executor &ex)UObject [virtual]
self_as_owner()UObject [virtual]
self_as_owner() const UObject [virtual]
serialUObject
serial_extUObject
set_dirty()UObject [inline]
set_script_member(const char *membername, const std::string &value)UObject [virtual]
set_script_member(const char *membername, int value)UObject [virtual]
set_script_member_double(const char *membername, double value)UObject [virtual]
set_script_member_id(const int id, const std::string &value)UObject [virtual]
set_script_member_id(const int id, int value)UObject [virtual]
set_script_member_id_double(const int id, double value)UObject [virtual]
setcolor(u16 newcolor)UObject [virtual]
setfacing(u8 newfacing)=0UObject [pure virtual]
setgraphic(u16 newobjtype)UObject [virtual]
setname(const std::string &)UObject
setprop(const std::string &propname, const std::string &propvalue)UObject
specific_name() const UObject [inline]
target_tag() const UObject [virtual]
toplevel_owner()UObject [virtual]
toplevel_owner() const UObject [virtual]
UOBJ_CLASS enum nameUObject
uobj_class_UObject [private]
UObject(u32 objtype, UOBJ_CLASS uobj_class)UObject [protected]
UObject(const UObject &)UObject [private]
UObjectHelper classUObject [friend]
weight() const =0UObject [pure virtual]
xUObject
yUObject
zUObject
~UObject()UObject [protected, virtual]