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StdAfx.h
Go to the documentation of this file.
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#if !defined( _POL_STDAFX_H )
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#define _POL_STDAFX_H
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#include <array>
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#include <unordered_map>
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#include <boost/variant.hpp>
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// include default pch
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#include "../clib/StdAfx.h"
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#include "
baseobject.h
"
// uobject include
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#include "
dynproperties.h
"
// uobject include
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#include "
gameclck.h
"
// dynprop include
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#include "
proplist.h
"
// uobject include
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#include "
uobject.h
"
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#include "
layers.h
"
// network/packets include
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#include "
network/packetinterface.h
"
// network/packets include
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#include "
pktboth.h
"
// network/packets include
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#include "
pktbothid.h
"
// network/packets include
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#include "
pktdef.h
"
// network/packets include
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#include "
pktoutid.h
"
// network/packets include
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#include "
realms.h
"
// network/packets include
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#include "
uconst.h
"
// network/packets include
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#include "
network/packets.h
"
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#include "
clidata.h
"
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#include "
scrdef.h
"
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#include "
utype.h
"
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#include "
poltype.h
"
// region include
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#include "
zone.h
"
// region include
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#include "
region.h
"
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#include "
crypt/cryptkey.h
"
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#include "
mobile/attribute.h
"
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#include "
skillid.h
"
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#include "
udatfile.h
"
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#include "../bscript/execmodl.h"
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#endif
dynproperties.h
udatfile.h
realms.h
utype.h
poltype.h
clidata.h
pktoutid.h
attribute.h
skillid.h
cryptkey.h
pktboth.h
uobject.h
zone.h
packets.h
region.h
gameclck.h
packetinterface.h
baseobject.h
uconst.h
layers.h
proplist.h
pktdef.h
pktbothid.h
scrdef.h
pol
StdAfx.h
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