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Pol
Revision:cb584c9
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#include "pol_global_config.h"#include "charactr.h"#include <stdlib.h>#include <string>#include "../../clib/cfgelem.h"#include "../../clib/cfgfile.h"#include "../../clib/clib.h"#include "../../clib/clib_endian.h"#include "../../clib/esignal.h"#include "../../clib/fileutil.h"#include "../../clib/logfacility.h"#include "../../clib/passert.h"#include "../../clib/random.h"#include "../../clib/stlutil.h"#include "../../clib/streamsaver.h"#include "../../plib/mapcell.h"#include "../../plib/systemstate.h"#include "../accounts/account.h"#include "../accounts/accounts.h"#include "../checkpnt.h"#include "../clidata.h"#include "../cmbtcfg.h"#include "../cmdlevel.h"#include "../containr.h"#include "../dice.h"#include "../extobj.h"#include "../fnsearch.h"#include "../globals/settings.h"#include "../globals/state.h"#include "../globals/uvars.h"#include "../guardrgn.h"#include "../guilds.h"#include "../item/armor.h"#include "../item/item.h"#include "../item/itemdesc.h"#include "../item/weapon.h"#include "../item/wepntmpl.h"#include "../layers.h"#include "../mdelta.h"#include "../miscrgn.h"#include "../mkscrobj.h"#include "../module/osmod.h"#include "../module/uomod.h"#include "../movecost.h"#include "../multi/customhouses.h"#include "../multi/house.h"#include "../multi/multi.h"#include "../multi/multidef.h"#include "../musicrgn.h"#include "../network/cgdata.h"#include "../network/client.h"#include "../network/cliface.h"#include "../network/packetdefs.h"#include "../network/packethelper.h"#include "../network/packets.h"#include "../objtype.h"#include "../party.h"#include "../pktdef.h"#include "../polclass.h"#include "../polsig.h"#include "../polvar.h"#include "../profile.h"#include "../realms/WorldChangeReasons.h"#include "../realms/realm.h"#include "../schedule.h"#include "../scrdef.h"#include "../scrsched.h"#include "../scrstore.h"#include "../sfx.h"#include "../skilladv.h"#include "../spelbook.h"#include "../statmsg.h"#include "../syshook.h"#include "../ufunc.h"#include "../ufuncstd.h"#include "../uobjcnt.h"#include "../uoexec.h"#include "../uoscrobj.h"#include "../uworld.h"#include "../vital.h"#include "attribute.h"#include "corpse.h"#include "privupdater.h"#include "wornitems.h"Go to the source code of this file.
Namespaces | |
| Pol | |
| Pol::Core | |
| Pol::Mobile | |
Functions | |
| unsigned short | Pol::Mobile::calc_thru_damage (double damage, unsigned short ar) |
| void | Pol::Core::cancel_trade (Mobile::Character *chr1) |
| Items::Item * | Pol::Mobile::create_backpack () |
| Items::Item * | Pol::Mobile::create_death_robe () |
| Items::Item * | Pol::Mobile::create_death_shroud () |
| unsigned short | Pol::Mobile::layer_to_zone (unsigned short layer) |
| void | Pol::Mobile::load_armor_zones () |
| void | Pol::Mobile::PropagateMove (Character *chr) |
| void | Pol::Mobile::send_create_ghost (Character *chr, Network::Client *client) |
| void | Pol::Mobile::send_remove_if_hidden_ghost (Character *chr, Network::Client *client) |
| void | Pol::Mobile::unload_armor_zones () |
| unsigned short | Pol::Mobile::zone_name_to_zone (const char *zname) |
| const char * | Pol::Mobile::zone_to_zone_name (unsigned short zone) |
Definition in file charactr.cpp.