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boatmod.h
Go to the documentation of this file.
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#ifndef BOATEMOD_H
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#define BOATEMOD_H
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#include "../../bscript/execmodl.h"
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namespace
Pol
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{
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namespace
Bscript
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{
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class
BObjectImp;
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class
Executor;
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}
// namespace Bscript
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}
// namespace Pol
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namespace
Pol
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{
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namespace
Module
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{
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class
UBoatExecutorModule
:
public
Bscript::TmplExecutorModule
<UBoatExecutorModule>
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{
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public
:
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UBoatExecutorModule
(
Bscript::Executor
& exec );
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Bscript::BObjectImp
* mf_MoveBoat();
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Bscript::BObjectImp
* mf_MoveBoatRelative();
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Bscript::BObjectImp
* mf_TurnBoat();
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Bscript::BObjectImp
* mf_RegisterItemWithBoat();
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Bscript::BObjectImp
* mf_BoatFromItem();
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Bscript::BObjectImp
* mf_SystemFindBoatBySerial();
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Bscript::BObjectImp
* mf_MoveBoatXY();
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};
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}
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}
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#endif
Pol::Module::UBoatExecutorModule
Definition:
boatmod.h:27
Pol::Bscript::BObjectImp
Definition:
bobject.h:59
Pol::Bscript::TmplExecutorModule
Definition:
execmodl.h:100
Pol
Definition:
berror.cpp:12
Pol::Bscript::Executor
Definition:
executor.h:81
pol
module
boatmod.h
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