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Pol
Revision:cb584c9
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#include "weapon.h"#include <stddef.h>#include <string>#include "../../bscript/bstruct.h"#include "../../bscript/impstr.h"#include "../../clib/cfgelem.h"#include "../../clib/logfacility.h"#include "../../clib/passert.h"#include "../../clib/streamsaver.h"#include "../../clib/strutil.h"#include "../../plib/systemstate.h"#include "../containr.h"#include "../dice.h"#include "../equipdsc.h"#include "../extobj.h"#include "../globals/settings.h"#include "../globals/uvars.h"#include "../layers.h"#include "../mobile/charactr.h"#include "../realms/realm.h"#include "../ufunc.h"#include "../umanip.h"#include "../uobject.h"#include "itemdesc.h"#include "wepntmpl.h"Go to the source code of this file.
Namespaces | |
| Pol | |
| Pol::Items | |
Functions | |
| UWeapon * | Pol::Items::create_intrinsic_weapon (const char *name, Clib::ConfigElem &elem, const Plib::Package *pkg) |
| Creates a new intrinsic weapon and returns it. More... | |
| UWeapon * | Pol::Items::create_intrinsic_weapon_from_npctemplate (Clib::ConfigElem &elem, const Plib::Package *pkg) |
| Creates a new intrinic weapon for an NPC template and returns it. More... | |
| Core::UACTION | Pol::Items::default_anim (bool two_handed) |
| void | Pol::Items::load_intrinsic_weapons () |
| Creates the intrinsic wrestling weapon for PCs must be called at startup. More... | |
| Core::UACTION | Pol::Items::remove_action (Clib::ConfigElem &elem, const char *name, Core::UACTION deflt) |
| Core::UACTION | Pol::Items::remove_action (Clib::ConfigElem &elem, const char *name) |
Definition in file weapon.cpp.