12 #include "../baseobject.h" 13 #include "../gameclck.h" 14 #include "../globals/state.h" 15 #include "../resource.h" 16 #include "../uobjcnt.h" 17 #include "../uobject.h" 26 :
UObject( id.objtype, uobj_class ),
28 decayat_gameclock_( 0 ),
67 +
sizeof(
unsigned short )
void return_resources(u32 objtype, u16)
boost_utils::script_name_flystring unequip_script_
virtual size_t estimatedSize() const
Item(const ItemDesc &itemdesc, Core::UOBJ_CLASS uobj_class)
virtual void setfacing(u8 newfacing) POL_OVERRIDE
unsigned int decayat_gameclock_
gameclock_t read_gameclock()
Reads the current value of the game clock.
StateManager stateManager
virtual size_t estimatedSize() const POL_OVERRIDE
boost::flyweight< std::string, boost::flyweights::tag< script_name_tag >, FLYWEIGHT_HASH_FACTORY > script_name_flystring
bool default_movable() const
boost_utils::script_name_flystring equip_script_