Pol
Revision:cb584c9
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#include <iosfwd>
#include <memory>
#include <string>
#include "../../bscript/bobject.h"
#include "../../clib/compilerspecifics.h"
#include "../../clib/rawtypes.h"
#include "../action.h"
#include "../dynproperties.h"
#include "../scrdef.h"
#include "equipmnt.h"
Go to the source code of this file.
Classes | |
class | Pol::Items::UWeapon |
Namespaces | |
Pol | |
Pol::Clib | |
Pol::Core | |
Pol::Items | |
Pol::Mobile | |
Pol::Plib | |
Macros | |
#define | WEAPON_TMPL ( static_cast<const WeaponDesc*>( tmpl ) ) |
Functions | |
UWeapon * | Pol::Items::create_intrinsic_weapon (Clib::ConfigElem &elem) |
UWeapon * | Pol::Items::create_intrinsic_weapon_from_npctemplate (Clib::ConfigElem &elem, const Plib::Package *pkg) |
Creates a new intrinic weapon for an NPC template and returns it. More... | |
bool | Pol::Items::isa_weapon (u32 objtype) |
Definition in file weapon.h.
#define WEAPON_TMPL ( static_cast<const WeaponDesc*>( tmpl ) ) |
Definition at line 45 of file weapon.h.
Referenced by Pol::Items::UWeapon::anim(), Pol::Items::UWeapon::attribute(), Pol::Items::UWeapon::consume_projectile(), Pol::Items::UWeapon::delay(), Pol::Items::UWeapon::descriptor(), Pol::Items::UWeapon::get_random_damage(), Pol::Items::UWeapon::hit_sound(), Pol::Items::UWeapon::in_range(), Pol::Items::UWeapon::is_projectile(), Pol::Items::UWeapon::miss_sound(), Pol::Items::UWeapon::mounted_anim(), Pol::Items::UWeapon::printProperties(), Pol::Items::UWeapon::projectile_anim(), Pol::Items::UWeapon::projectile_sound(), and Pol::Items::UWeapon::speed().