, including all inherited members.
| _count | ref_counted | [protected] |
| acct | Character | |
| add_ref(void) | ref_counted | [inline, protected] |
| add_remote_container(Item *) | Character | |
| add_to_be_reportable(u32 serial) | Character | |
| aggressor_to_ | Character | [mutable, private] |
| all | Character | |
| all_privs() const | Character | |
| all_settings() const | Character | |
| apply_damage(double damage, Character *source=NULL, bool userepsys=true, bool send_damage_packet=false) | Character | |
| apply_raw_damage_hundredths(unsigned int damage, Character *source, bool userepsys=true, bool send_damage_packet=false) | Character | [virtual] |
| ar() const | Character | [inline, virtual] |
| ar_ | Character | [protected] |
| ar_mod() const | Character | [inline, virtual] |
| ar_mod(s16 new_value) | Character | [inline, virtual] |
| ar_mod_ | Character | [protected] |
| armor_ | Character | [protected] |
| armor_absorb_damage(double damage) | Character | [virtual] |
| as_ref_counted() | UObject | [inline] |
| attack(Character *opponent) | Character | |
| attackhidden | Character | |
| attribute(unsigned attrid) const | Character | [inline] |
| attribute(unsigned attrid) | Character | [inline] |
| attributes | Character | |
| award_raw_skillpoints(USKILLID skillid, unsigned short points) | Character | |
| backpack() const | Character | |
| base typedef | Character | [private] |
| cached_settings | Character | [protected] |
| calc_element_damage(unsigned element) const | Character | |
| calc_element_resist(unsigned resist) const | Character | |
| calc_single_attribute(const Attribute *pAttr) | Character | |
| calc_single_vital(const Vital *pVital) | Character | |
| calc_vital_stuff(bool i_mod=true, bool v_mod=true) | Character | |
| can_be_heard_as_ghost() const | Character | |
| can_be_renamed_by(const Character *chr) const | Character | [virtual] |
| can_clothe(const Character *chr) const | Character | |
| can_dblclickany() const | Character | [inline] |
| can_face(UFACING i_facing) | Character | |
| can_hearghosts() const | Character | |
| can_move(const Item *item) const | Character | |
| can_moveanydist() const | Character | |
| can_plogany() const | Character | |
| can_rename(const Character *chr) const | Character | |
| can_seeinvisitems() const | Character | [inline] |
| can_speedhack() const | Character | |
| canbeheardasghost | Character | |
| cancel_menu() | Character | |
| cancel_party_invite_timeout() | Character | |
| candidate_of() const | Character | |
| candidate_of(Party *) | Character | |
| candidate_of_ | Character | [private] |
| carrying_capacity() const | Character | |
| casting_spell() const | Character | [inline] |
| Character(u32 objtype, UOBJ_CLASS uobj_class=CLASS_CHARACTER) | Character | [explicit] |
| Character(const Character &) | Character | [private] |
| CharacterSet typedef | Character | |
| charindex() const | Character | |
| check_attack_after_move() | Character | |
| check_concealment_level() | Character | |
| check_justice_region_change() | Character | |
| check_light_region_change() | Character | |
| check_music_region_change() | Character | |
| check_region_changes() | Character | |
| check_skill(USKILLID skillid, int difficulty, unsigned short pointvalue) | Character | |
| check_undamaged() | Character | |
| check_weather_region_change(bool force=false) | Character | |
| CheckPushthrough() | Character | |
| choose_armor() const | Character | |
| CLASS_ARMOR enum value | UObject | |
| CLASS_CHARACTER enum value | UObject | |
| CLASS_CONTAINER enum value | UObject | |
| CLASS_ITEM enum value | UObject | |
| CLASS_MULTI enum value | UObject | |
| CLASS_NPC enum value | UObject | |
| CLASS_WEAPON enum value | UObject | |
| classname() const | Character | [protected, virtual] |
| clean_writes | UObject | [static] |
| clear_criminal_timer() | Character | |
| clear_dirty() const | UObject | |
| clear_gotten_item() | Character | |
| clear_my_aggressors() | Character | |
| clear_my_lawful_damagers() | Character | |
| clear_opponent_of() | Character | |
| clear_reportable(u32 serial, polclock_t time) | Character | |
| clear_to_be_reportables() | Character | |
| client | Character | |
| ClientCreateChar(Client *client, struct PKTIN_00 *msg) | Character | [friend] |
| ClientCreateChar70160(Client *client, struct PKTIN_F8 *msg) | Character | [friend] |
| ClientCreateCharKR(Client *client, struct PKTIN_8D *msg) | Character | [friend] |
| clotheany | Character | |
| cmdlevel | Character | |
| color | UObject | |
| commit_to_reportables() | Character | |
| concealed() const | Character | [inline] |
| concealed_ | Character | [protected] |
| connected | Character | |
| consume(const Vital *pVital, VitalValue &vv, unsigned int amt) | Character | |
| copyprops(const UObject &obj) | UObject | |
| copyprops(const PropertyList &proplist) | UObject | |
| count(void) const | ref_counted | [inline, protected] |
| create_trade_container() | Character | |
| createchar2(Account *acct, unsigned index) | Character | [friend] |
| created_at | Character | [protected] |
| CreateNewBlankCharacter() | Character | [friend] |
| criminal_until_ | Character | [private] |
| custom_script_method(const char *methodname, Executor &ex) | Character | [virtual] |
| CustomHousingMove(unsigned char i_dir) | Character | |
| damage_weapon() | Character | |
| dblclick_wait | Character | |
| dblclickany | Character | |
| dead() const | Character | [inline] |
| dead_ | Character | [protected] |
| deafened() const | Character | |
| deafened_until | Character | [mutable, protected] |
| decode_movemode(const std::string &str) | Character | [static] |
| delay_mod_ | Character | [protected] |
| description() const | UObject | [virtual] |
| destroy() | Character | [virtual] |
| dexterity() const | Character | |
| die() | Character | |
| dir | Character | |
| dirty() const | UObject | |
| dirty_writes | UObject | [static] |
| disable_regeneration_for(int seconds) | Character | |
| disable_regeneration_until | Character | |
| disable_skills_until | Character | |
| disconnect_cleanup() | Character | |
| do_attack_effects(Character *target) | Character | |
| do_hit_failure_effects() | Character | |
| do_hit_success_effects() | Character | |
| do_imhit_effects() | Character | |
| doors_block() const | Character | |
| element_damage | UObject | |
| element_damage_mod | UObject | |
| element_resist | UObject | |
| element_resist_mod | UObject | |
| encode_movemode(MOVEMODE movemode) | Character | [static] |
| equip(Item *item) | Character | |
| equippable(const Item *item) const | Character | |
| eraseprop(const std::string &propname) | UObject | |
| evasionchance_mod_ | Character | [protected] |
| expanded_statbar | Character | |
| face(UFACING i_facing, int flags=0) | Character | |
| facing | UObject | |
| find_wornitem(u32 serial) const | Character | |
| firewhilemoving | Character | |
| freemove | Character | |
| frozen() const | Character | [inline] |
| frozen_ | Character | [protected] |
| gender | Character | |
| get_attackable_opponent() const | Character | |
| get_base_skill(USKILLID skillid) const | Character | |
| get_flag1(Client *client) const | Character | |
| get_from_ground(u32 serial, UContainer **found_in) | Character | |
| get_hitscript_params(double damage, UArmor **parmor, unsigned short *rawdamage) | Character | [virtual] |
| get_opponent() const | Character | |
| get_raw_skill(USKILLID skillid) const | Character | |
| get_script_member(const char *membername) const | Character | [virtual] |
| get_script_member_id(const int id) const | Character | [virtual] |
| get_shield() const | Character | [inline] |
| get_skill(USKILLID skillid) const | Character | |
| get_weapon_skill() const | Character | |
| GetAggressorTo() const | Character | [private] |
| GetLawFullyDamaged() const | Character | [private] |
| getpos_ifmove(UFACING i_facing, unsigned short *px, unsigned short *py) | Character | |
| getprop(const std::string &propname, std::string &propvalue) const | UObject | |
| getpropnames(std::vector< std::string > &propnames) const | UObject | |
| getprops() const | UObject | |
| GetReportables() const | Character | [private] |
| gold_carried() const | Character | |
| gotten_item | Character | |
| GOTTEN_ITEM_EQUIPPED_ON_SELF enum value | Character | |
| GOTTEN_ITEM_IN_CONTAINER enum value | Character | |
| GOTTEN_ITEM_ON_GROUND enum value | Character | |
| gotten_item_source | Character | |
| gradual_boost | Character | |
| grant_privilege(const char *priv) | Character | |
| graphic | UObject | |
| guild() const | Character | |
| guild(Guild *) | Character | |
| guild_ | Character | [private] |
| guildid() const | Character | |
| handle_script_cursor(Character *chr, UObject *obj) | Character | [friend] |
| has_active_client() const | Character | |
| has_active_gump() const | Character | |
| has_active_prompt() const | Character | |
| has_lawfully_damaged(const Character *chr) const | Character | |
| has_party_invite_timeout() | Character | |
| has_privilege(const char *priv) const | Character | |
| has_shield() const | Character | [inline] |
| heal_damage_hundredths(unsigned int damage) | Character | |
| hearghosts | Character | |
| height | UObject | |
| hidden() const | Character | [inline] |
| hidden_ | Character | [protected] |
| hiddenattack | Character | |
| hilite_color_idx(const Character *seen_by) const | Character | [virtual] |
| hitchance_mod_ | Character | [protected] |
| hostiles() const | Character | [inline] |
| ignoredoors | Character | |
| ignores_line_of_sight() const | Character | [inline] |
| increv() | UObject | [inline] |
| inform_criminal(Character *thecriminal) | Character | [virtual] |
| inform_disengaged(Character *disengaged) | Character | [virtual] |
| inform_engaged(Character *engaged) | Character | [virtual] |
| inform_enteredarea(Character *whoentered) | Character | [virtual] |
| inform_imoved(Character *chr) | Character | [virtual] |
| inform_leftarea(Character *wholeft) | Character | [virtual] |
| inform_moved(Character *moved) | Character | [virtual] |
| intelligence() const | Character | |
| intrinsic_weapon() | Character | [virtual] |
| invul | Character | |
| invul() const | Character | |
| is_aggressor_to(const Character *chr) const | Character | |
| is_attackable(Character *who) const | Character | |
| is_concealed_from_me(const Character *chr) const | Character | |
| is_criminal() const | Character | |
| is_equipped(const Item *item) const | Character | |
| is_guild_ally(const Character *chr) const | Character | |
| is_guild_enemy(const Character *chr) const | Character | |
| is_house_editing() const | Character | |
| is_innocent_to(const Character *chr) const | Character | |
| is_murderer() const | Character | |
| is_trading() const | Character | |
| is_visible() const | Character | [inline] |
| is_visible_to_me(const Character *chr) const | Character | |
| isa(UOBJ_CLASS uobj_class) const | UObject | [inline] |
| isitem() const | UObject | [inline] |
| ismobile() const | UObject | [inline] |
| ismulti() const | UObject | [inline] |
| last_corpse | Character | |
| lastx | Character | |
| lasty | Character | |
| lastz | Character | |
| lawfully_damaged_ | Character | [mutable, private] |
| layer_is_equipped(int layer) const | Character | |
| lightoverride | Character | |
| lightoverride_until | Character | |
| load_default_elements() | Character | [private] |
| logged_in | Character | |
| los_height() const | Character | [virtual] |
| losany | Character | |
| make_aggressor_to(Character *chr) | Character | |
| make_criminal(int level=1) | Character | |
| make_lawfullydamaged_to(Character *chr) | Character | |
| make_murderer(bool newlval=true) | Character | |
| make_offline_ref() | Character | [virtual] |
| make_ref() | Character | [virtual] |
| manual_set_swing_timer(int time) | Character | |
| max_hits() const | Character | |
| max_hits_hundredths() const | Character | |
| max_mana() const | Character | |
| max_stamina() const | Character | |
| max_weapon_damage() const | Character | |
| menu | Character | |
| menu_selection_made(Client *client, class MenuItem *mi, struct PKTIN_7D *msg) | Character | [friend] |
| mightsee(const Item *item) const | Character | |
| min_weapon_damage() const | Character | |
| MobileCont typedef | Character | [private] |
| mountedsteps_ | Character | [protected] |
| move(unsigned char dir) | Character | |
| move_reason | Character | |
| moveany | Character | |
| moveanydist | Character | |
| movement_cost | Character | |
| movemode | Character | |
| MULTIMOVE enum value | Character | |
| murderer_ | Character | [private] |
| name() const | UObject | [virtual] |
| name_ | UObject | [protected] |
| name_color(const Character *seen_by) const | Character | [virtual] |
| objtype_ | UObject | |
| offline_mem_of() const | Character | |
| offline_mem_of(Party *) | Character | |
| offline_mem_of_ | Character | [private] |
| on_aos_ext_stat_changed() | Character | |
| on_color_changed() | Character | [virtual] |
| on_death(Item *corpse) | Character | [virtual] |
| on_facing_changed() | Character | [virtual] |
| on_menu_selection | Character | |
| on_mount() const | Character | |
| on_poison_changed() | Character | [virtual] |
| on_swing_failure(Character *attacker) | Character | [virtual] |
| operator=(const Character &) | Character | [private] |
| opponent_ | Character | [protected] |
| opponent_of | Character | [protected] |
| orphan() const | UObject | [inline] |
| OTHER enum value | Character | |
| owner() | UObject | [virtual] |
| owner() const | UObject | [virtual] |
| paralyzed() const | Character | [inline] |
| paralyzed_ | Character | [protected] |
| party() const | Character | |
| party(Party *) | Character | |
| party_ | Character | [private] |
| party_can_loot() const | Character | |
| party_can_loot_ | Character | [private] |
| party_decline_timeout_ | Character | [private] |
| plogany | Character | |
| poisoned | Character | |
| position_changed(void) | Character | |
| printDebugProperties(std::ostream &os) const | Character | [protected, virtual] |
| printOn(std::ostream &os) const | Character | [protected, virtual] |
| printOnDebug(std::ostream &os) const | UObject | [virtual] |
| printProperties(std::ostream &os) const | Character | [protected, virtual] |
| printSelfOn(std::ostream &os) const | Character | [protected, virtual] |
| printWornItems(std::ostream &pc, std::ostream &equip) const | Character | [protected] |
| privs | Character | [protected] |
| produce(const Vital *pVital, VitalValue &vv, unsigned int amt) | Character | |
| race | Character | |
| random_weapon_damage() const | Character | |
| readAttributesAndVitals(ConfigElem &elem) | Character | |
| readCommonProperties(ConfigElem &elem) | Character | |
| readProperties(ConfigElem &elem) | Character | [virtual] |
| ready_to_swing | Character | [protected] |
| realm | UObject | |
| realm_changed() | Character | |
| recalc_all_skills(void) | Character | |
| recalc_skill(int skillnum) | Character | |
| ref_counted(void) | ref_counted | [inline, protected] |
| ref_counted_add_ref() | UObject | [inline] |
| ref_counted_count() const | UObject | [inline] |
| ref_counted_release() | UObject | [inline] |
| ref_ptr< Character > class | UObject | [friend] |
| ref_ptr< Item > class | UObject | [friend] |
| ref_ptr< NPC > class | UObject | [friend] |
| ref_ptr< UArmor > class | UObject | [friend] |
| ref_ptr< UBoat > class | UObject | [friend] |
| ref_ptr< UContainer > class | UObject | [friend] |
| ref_ptr< UMulti > class | UObject | [friend] |
| ref_ptr< UObject > class | UObject | [friend] |
| ref_ptr< UWeapon > class | UObject | [friend] |
| ref_ptr< WornItemsContainer > class | UObject | [friend] |
| refresh_ar() | Character | [virtual] |
| refresh_cached_settings(bool update=true) | Character | [private] |
| refresh_element(unsigned element) | Character | |
| regen_vital(const Vital *) | Character | |
| registered_house | Character | |
| release(void) | ref_counted | [inline, protected] |
| remote_containers_ | Character | [protected] |
| removal_cleanup() | Character | |
| remove_as_aggressor_to(Character *chr) | Character | |
| remove_as_lawful_damager(Character *chr) | Character | |
| renameany | Character | |
| reportable_ | Character | [private] |
| ReportableList typedef | Character | [private] |
| repsys_on_attack(Character *defender) | Character | [virtual] |
| repsys_on_damage(Character *defender) | Character | [virtual] |
| repsys_on_help(Character *recipient) | Character | [virtual] |
| repsys_task_ | Character | [private] |
| RepSystem class | Character | [friend] |
| reset_swing_timer() | Character | |
| restart_aggressor_timer(Character *chr, polclock_t until) | Character | |
| restart_criminal_timer(polclock_t until) | Character | |
| restart_lawfully_damaged_timer(Character *chr, polclock_t until) | Character | |
| resurrect() | Character | |
| rev() const | UObject | [inline] |
| revoke_privilege(const char *priv) | Character | |
| run_hit_script(Character *defender, double damage) | Character | |
| runwhilestealth | Character | |
| saveonexit() const | UObject | [virtual] |
| saveonexit(bool newvalue) | UObject | [virtual] |
| saveonexit_ | UObject | |
| schedule_attack() | Character | [private] |
| schedule_spell(class USpell *) | Character | |
| script_ex | Character | [protected] |
| script_isa(unsigned isatype) const | Character | [virtual] |
| script_method(const char *methodname, Executor &ex) | Character | [virtual] |
| script_method_id(const int id, Executor &ex) | Character | [virtual] |
| search_remote_containers(u32 serial, bool *isRemoteContainer) const | Character | |
| seeghosts | Character | |
| seehidden | Character | |
| seeinvisitems | Character | |
| select_opponent(u32 serial) | Character | |
| self_as_owner() | UObject | [virtual] |
| self_as_owner() const | UObject | [virtual] |
| send_highlight() const | Character | |
| send_warmode() | Character | |
| serial | UObject | |
| serial_ext | UObject | |
| set_caps_to_default() | Character | |
| set_current(const Vital *pVital, VitalValue &vv, unsigned int ones) | Character | |
| set_current_ones(const Vital *pVital, VitalValue &vv, unsigned int ones) | Character | |
| set_dexterity(u16 dexterity) | Character | |
| set_dirty() | UObject | [inline] |
| set_intelligence(u16 intelligence) | Character | |
| set_opponent(Character *opponent, bool inform_old_opponent=true) | Character | |
| set_party_can_loot(bool) | Character | |
| set_party_invite_timeout() | Character | |
| set_privs(const std::string &privlist) | Character | |
| set_raw_skill(USKILLID skillid, unsigned int raw_value) | Character | |
| set_script_member(const char *membername, const std::string &value) | Character | [virtual] |
| set_script_member(const char *membername, int value) | Character | [virtual] |
| set_script_member_double(const char *membername, double value) | UObject | [virtual] |
| set_script_member_id(const int id, const std::string &value) | Character | [virtual] |
| set_script_member_id(const int id, int value) | Character | [virtual] |
| set_script_member_id_double(const int id, double value) | Character | [virtual] |
| set_setting(const char *setting, bool value) | Character | |
| set_stealthsteps(unsigned short newval) | Character | |
| set_strength(u16 strength) | Character | |
| set_vitals_to_maximum() | Character | |
| set_warmode(bool warmode) | Character | |
| setcolor(u16 newcolor) | UObject | [virtual] |
| setfacing(u8 newfacing) | Character | [virtual] |
| setgraphic(u16 newobjtype) | Character | [virtual] |
| setname(const std::string &) | UObject | |
| setprop(const std::string &propname, const std::string &propvalue) | UObject | |
| setting_enabled(const char *setting) const | Character | |
| settings | Character | [protected] |
| shield | Character | [protected] |
| showarmor() const | Character | |
| skill_ex_active() const | Character | [inline] |
| skillcap_ | Character | |
| specific_name() const | UObject | [inline] |
| speedhack | Character | |
| spell_task | Character | [protected] |
| spellbook(u8 school) const | Character | |
| spend_gold(unsigned int amount) | Character | |
| squelched() const | Character | |
| squelched_until | Character | [mutable, protected] |
| start_itemuse_script(EScriptProgram *prog, Item *item, bool start_attached) | Character | |
| start_script(EScriptProgram *prog, bool start_attached, BObjectImp *param2=NULL, BObjectImp *param3=NULL, BObjectImp *param4=NULL) | Character | |
| start_skill_script(EScriptProgram *prog) | Character | |
| start_spell_script(EScriptProgram *prog, USpell *spell) | Character | |
| stealthsteps_ | Character | [protected] |
| stop_skill_script() | Character | [private] |
| strength() const | Character | |
| strong_enough_to_equip(const Item *item) const | Character | |
| swing_task | Character | [protected] |
| swing_task_func(Character *chr) | Character | [private, static] |
| swing_timer_start_clock_ | Character | [protected] |
| target_cursor_busy() const | Character | |
| target_tag() const | Character | [virtual] |
| tcursor2 | Character | |
| tellmove(void) | Character | |
| title_guild | Character | |
| title_prefix | Character | |
| title_race | Character | |
| title_suffix | Character | |
| to_be_reportable_ | Character | [private] |
| ToBeReportableList typedef | Character | [private] |
| toplevel_owner() | UObject | [virtual] |
| toplevel_owner() const | UObject | [virtual] |
| trade_accepted | Character | |
| trade_container() | Character | |
| trading_cont | Character | |
| trading_with | Character | |
| truecolor | Character | |
| trueobjtype | Character | |
| uclang | Character | |
| undo_get_item(Character *chr, Item *item) | Character | [friend] |
| unequip(Item *item) | Character | |
| unhide() | Character | |
| UOBJ_CLASS enum name | UObject | |
| UObject(u32 objtype, UOBJ_CLASS uobj_class) | UObject | [protected] |
| UObjectHelper class | UObject | [friend] |
| UOExecutorModule class | Character | [friend] |
| update_element(unsigned element, Item *item) | Character | |
| valid_equip_layer(const Item *item) | Character | [static] |
| validate_stat_ranges() | Character | |
| vital(unsigned vitalid) const | Character | [inline] |
| vital(unsigned vitalid) | Character | [inline] |
| vitals | Character | |
| WALKED enum value | Character | |
| warmode | Character | |
| warmode_wait | Character | |
| weapon | Character | [protected] |
| weapon_anim() const | Character | |
| weapon_attribute() const | Character | |
| weapon_skillid() const | Character | |
| weight() const | Character | [virtual] |
| wornitem(int layer) const | Character | |
| wornitems | Character | [protected] |
| wornitems_ref | Character | [protected] |
| write_characters(class SaveContext &sc) | Character | [friend] |
| x | UObject | |
| y | UObject | |
| z | UObject | |
| ~Character() | Character | [virtual] |
| ~UObject() | UObject | [protected, virtual] |