Pol
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layers.h File Reference
#include <string>
#include <vector>
Go to the source code of this file.
Classes
struct
Pol::Core::ArmorZone
Namespaces
Pol
Pol::Core
Enumerations
enum
Pol::Core::LAYER_DETAILED
{
Pol::Core::LAYER_HAND1
= 1,
Pol::Core::LAYER_HAND2
= 2,
Pol::Core::LAYER_SHOES
= 3,
Pol::Core::LAYER_PANTS
= 4,
Pol::Core::LAYER_SHIRT
= 5,
Pol::Core::LAYER_HAT
= 6,
Pol::Core::LAYER_GLOVES
= 7,
Pol::Core::LAYER_RING
= 8,
Pol::Core::LAYER_TALISMAN
= 9,
Pol::Core::LAYER_GORGET
= 10,
Pol::Core::LAYER_HAIR
= 11,
Pol::Core::LAYER_HALFAPRON
= 12,
Pol::Core::LAYER_CHEST_ARMOR
= 13,
Pol::Core::LAYER_BRACELET
= 14,
Pol::Core::LAYER_FACE
= 15,
Pol::Core::LAYER_BEARD
= 16,
Pol::Core::LAYER_TUNIC
= 17,
Pol::Core::LAYER_EARRINGS
= 18,
Pol::Core::LAYER_ARM_ARMOR
= 19,
Pol::Core::LAYER_CLOAK
= 20,
Pol::Core::LAYER_BACKPACK
= 21,
Pol::Core::LAYER_ROBE_DRESS
= 22,
Pol::Core::LAYER_SKIRT
= 23,
Pol::Core::LAYER_LEG_ARMOR
= 24,
Pol::Core::LAYER_MOUNT
= 25
}
enum
Pol::Core::LAYER_INFO
{
Pol::Core::LOWEST_LAYER
= 1,
Pol::Core::LAYER_EQUIP__LOWEST
= 1,
Pol::Core::HIGHEST_LAYER
= 25,
Pol::Core::NUM_LAYERS
= 25,
Pol::Core::LAYER_EQUIP__HIGHEST
= 25,
Pol::Core::LAYER_BANKBOX
= 29
}
Detailed Description
History
2009/07/26 MuadDib: updates for new Enum::Packet IDs
2009/12/02 Turley: layer 15 is face layer
Definition in file
layers.h
.
pol
layers.h
Generated on Wed Oct 10 2018 02:42:48 for Pol by
1.8.11