Pol  Revision:cb584c9
layers.h File Reference
#include <string>
#include <vector>

Go to the source code of this file.

Classes

struct  Pol::Core::ArmorZone
 

Namespaces

 Pol
 
 Pol::Core
 

Enumerations

enum  Pol::Core::LAYER_DETAILED {
  Pol::Core::LAYER_HAND1 = 1, Pol::Core::LAYER_HAND2 = 2, Pol::Core::LAYER_SHOES = 3, Pol::Core::LAYER_PANTS = 4,
  Pol::Core::LAYER_SHIRT = 5, Pol::Core::LAYER_HAT = 6, Pol::Core::LAYER_GLOVES = 7, Pol::Core::LAYER_RING = 8,
  Pol::Core::LAYER_TALISMAN = 9, Pol::Core::LAYER_GORGET = 10, Pol::Core::LAYER_HAIR = 11, Pol::Core::LAYER_HALFAPRON = 12,
  Pol::Core::LAYER_CHEST_ARMOR = 13, Pol::Core::LAYER_BRACELET = 14, Pol::Core::LAYER_FACE = 15, Pol::Core::LAYER_BEARD = 16,
  Pol::Core::LAYER_TUNIC = 17, Pol::Core::LAYER_EARRINGS = 18, Pol::Core::LAYER_ARM_ARMOR = 19, Pol::Core::LAYER_CLOAK = 20,
  Pol::Core::LAYER_BACKPACK = 21, Pol::Core::LAYER_ROBE_DRESS = 22, Pol::Core::LAYER_SKIRT = 23, Pol::Core::LAYER_LEG_ARMOR = 24,
  Pol::Core::LAYER_MOUNT = 25
}
 
enum  Pol::Core::LAYER_INFO {
  Pol::Core::LOWEST_LAYER = 1, Pol::Core::LAYER_EQUIP__LOWEST = 1, Pol::Core::HIGHEST_LAYER = 25, Pol::Core::NUM_LAYERS = 25,
  Pol::Core::LAYER_EQUIP__HIGHEST = 25, Pol::Core::LAYER_BANKBOX = 29
}
 

Detailed Description

History
  • 2009/07/26 MuadDib: updates for new Enum::Packet IDs
  • 2009/12/02 Turley: layer 15 is face layer

Definition in file layers.h.