31 Items::Item*
add_item(
unsigned int objtype,
unsigned short x,
unsigned short y,
short z );
32 void add_multi(
unsigned int objtype,
unsigned short x,
unsigned short y,
short z );
33 void add_multi(
unsigned int objtype,
unsigned short x,
unsigned short y,
short z,
int flags );
34 Mobile::NPC*
add_npc(
const char* npctype,
unsigned short x,
unsigned short y,
short z );
void add_multi(unsigned int objtype, unsigned short x, unsigned short y, short z)
void display_test_results()
Mobile::NPC * test_banker2
void create_test_environment()
Mobile::NPC * test_seaserpent
Mobile::NPC * add_npc(const char *npctype, unsigned short x, unsigned short y, short z)
Mobile::NPC * test_orclord
Mobile::NPC * test_banker3
Mobile::NPC * test_water_elemental
Item * add_item(unsigned int objtype, unsigned short x, unsigned short y, short z)
Mobile::NPC * test_banker