Pol  Revision:46daeab
Pol::Plib::Realm Member List
This is the complete list of members for Pol::Plib::Realm, including all inherited members.
_descriptorPol::Plib::Realm [private]
_mapserverPol::Plib::Realm [private]
_maptileserverPol::Plib::Realm [private]
_mobile_countPol::Plib::Realm [private]
_multi_countPol::Plib::Realm [private]
_offline_countPol::Plib::Realm [private]
_staticserverPol::Plib::Realm [private]
_toplevel_item_countPol::Plib::Realm [private]
add_mobile(const Mobile::Character &chr, WorldChangeReason reason)Pol::Plib::Realm
add_multi(const Multi::UMulti &multi)Pol::Plib::Realm [inline]
add_toplevel_item(const Items::Item &item)Pol::Plib::Realm [inline]
baserealmPol::Plib::Realm
dropheight(unsigned short dropx, unsigned short dropy, short dropz, short chrz, short *newz, Multi::UMulti **pmulti)Pol::Plib::Realm
dropheight(MapShapeList &shapes, short dropz, short chrz, short *newz)Pol::Plib::Realm [protected, static]
dynamic_item_blocks_los(const Core::LosObj &att, const Core::LosObj &target, unsigned short x, unsigned short y, short z) const Pol::Plib::Realm [protected]
encode_global_hull(unsigned short ax, unsigned short ay)Pol::Plib::Realm [inline, static]
find_supporting_multi(unsigned short x, unsigned short y, short z) const Pol::Plib::Realm
find_supporting_multi(MultiList &mvec, short z) const Pol::Plib::Realm [protected]
findstatic(unsigned short x, unsigned short y, unsigned short objtype) const Pol::Plib::Realm
getmapshapes(MapShapeList &shapes, unsigned short x, unsigned short y, unsigned int anyflags) const Pol::Plib::Realm
getmaptile(unsigned short x, unsigned short y) const Pol::Plib::Realm
getNumMapPatches() const Pol::Plib::Realm [inline]
getNumStaticPatches() const Pol::Plib::Realm [inline]
getstatics(StaticEntryList &statics, unsigned short x, unsigned short y) const Pol::Plib::Realm
getUOMapID() const Pol::Plib::Realm [inline]
global_hullsPol::Plib::Realm
grid_height() const Pol::Plib::Realm
grid_width() const Pol::Plib::Realm
groundheight(unsigned short x, unsigned short y, short *z) const Pol::Plib::Realm
has_los(const Core::LosObj &att, const Core::LosObj &tgt) const Pol::Plib::Realm
has_los(const Core::UObject &iatt, const Core::UObject &itgt) const Pol::Plib::Realm
has_los(const Mobile::Character &iatt, const Core::UObject &itgt) const Pol::Plib::Realm
height() const Pol::Plib::Realm [inline]
is_shadowrealmPol::Plib::Realm
los_blocked(const Core::LosObj &att, const Core::LosObj &target, unsigned short x, unsigned short y, short z) const Pol::Plib::Realm [protected]
lowest_standheight(unsigned short x, unsigned short y, short *z) const Pol::Plib::Realm
lowest_standheight(Core::MOVEMODE movemode, MapShapeList &shapes, short oldz, bool *result, short *newz, short *gradual_boost=NULL)Pol::Plib::Realm [protected, static]
lowest_walkheight(unsigned short x, unsigned short y, short oldz, short *newz, Multi::UMulti **pmulti, Items::Item **pwalkon, bool doors_block, Core::MOVEMODE movemode, short *gradual_boost=NULL)Pol::Plib::Realm
mobile_count() const Pol::Plib::Realm [inline]
multi_count() const Pol::Plib::Realm [inline]
name() const Pol::Plib::Realm
navigable(unsigned short x, unsigned short y, short z, short height) const Pol::Plib::Realm
offline_mobile_count() const Pol::Plib::Realm [inline]
operator=(const Realm &)Pol::Plib::Realm [private]
readdynamics(MapShapeList &vec, unsigned short x, unsigned short y, Core::ItemsVector &walkon_items, bool doors_block)Pol::Plib::Realm [protected]
readmultis(MapShapeList &vec, unsigned short x, unsigned short y, unsigned int flags) const Pol::Plib::Realm
readmultis(MapShapeList &vec, unsigned short x, unsigned short y, unsigned int flags, MultiList &mvec) const Pol::Plib::Realm
readmultis(Core::StaticList &vec, unsigned short x, unsigned short y) const Pol::Plib::Realm
Realm(const std::string &realm_name, const std::string &realm_path="")Pol::Plib::Realm [explicit]
Realm(const std::string &realm_name, Realm *realm)Pol::Plib::Realm [explicit]
Realm(const Realm &)Pol::Plib::Realm [private]
remove_mobile(const Mobile::Character &chr, WorldChangeReason reason)Pol::Plib::Realm
remove_multi(const Multi::UMulti &multi)Pol::Plib::Realm [inline]
remove_toplevel_item(const Items::Item &item)Pol::Plib::Realm [inline]
season() const Pol::Plib::Realm
shadowidPol::Plib::Realm
shadownamePol::Plib::Realm
sizeEstimate() const Pol::Plib::Realm
standheight(Core::MOVEMODE movemode, MapShapeList &shapes, short oldz, bool *result, short *newz, short *gradual_boost=NULL)Pol::Plib::Realm [protected, static]
static_item_blocks_los(unsigned short x, unsigned short y, short z) const Pol::Plib::Realm [protected]
toplevel_item_count() const Pol::Plib::Realm [inline]
valid(unsigned short x, unsigned short y, short z) const Pol::Plib::Realm
walkheight(unsigned short x, unsigned short y, short oldz, short *newz, Multi::UMulti **pmulti, Items::Item **pwalkon, bool doors_block, Core::MOVEMODE movemode, short *gradual_boost=NULL)Pol::Plib::Realm
walkheight(const Mobile::Character *chr, unsigned short x, unsigned short y, short oldz, short *newz, Multi::UMulti **pmulti, Items::Item **pwalkon, short *gradual_boost=NULL)Pol::Plib::Realm
width() const Pol::Plib::Realm [inline]
zonePol::Plib::Realm
~Realm()Pol::Plib::Realm
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