void stop_gameclock()
Stops the game clock and saves the current value into "gameclock".
gameclock_t read_gameclock()
Reads the current value of the game clock.
void start_gameclock()
The functions below deal with reading and updating the gameclock. The state is protected by a mutex...
void update_gameclock()
Saves the current value into the global cprop "gameclock".