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Latest Core Changes

Last Modified: 05-28-2017

POL099

05-28-2017 Turley:
Removed pol.cfg entry to disable assertions. A crash will anyway happen, thus it makes no sense and only hides the real reason.
05-28-2017 Nando:
Fixed Crash when using SplitWords() in a script that was compiled with outdated .em files.
05-01-2017 Turley:
Fixed Item.house property gets now reset on component remove
11-29-2016 Boberski:
Added Support for TOL (Time of Legends) expantion.
10-23-2016 Nando:
Added Member character.carrying_capacity (read only)
Returns the current carrying capacity of a character, defined as:
(40 + 3.5*STR + chr.carrying_capacity_mod)*ssopt.carrying_capacity_mod
Note Characters can go above their carrying_capacity, but they will spend
much more stamina to move according to movecost.cfg. Don't treat this
as max_weight.
08-28-2016 Turley:
Fixed Calculation of NPC AOS resistance/damage values
Added Member object.specific_name
returns 1 if a custom name is set. if its still the original (eg itemdesc) returns 0
03-27-2016 Nando:
Added Option "ThreadStacktracesWhenStuck" to pol.cfg. Useful to debug the core when
no clock movement occurs for more than 30 seconds. Defaults to false.
03-25-2016 Nando:
Fixed Crashes when receiving very big packets.
03-24-2016 Nando:
Fixed Crashes after deleting a component (hold, tillerman, plank) of a boat
03-23-2016 Nando:
Fixed Possible crashes when a script teminates while executing a SQL command.
03-21-2016 Nando:
Fixed Possible crashes when handling a client's response to menus
created with CreateMenu()
03-02-2016 Nando:
Changed POL will default to use multithreading (Multithread = 1 in pol.cfg).
Note Multithread=0 is deprecated and likely buggy. It's possible that it doesn't
even work at the moment. Because every OS should support threading by now,
we see no reason to maintain two separate systems. Singlethread support will
be removed in the next version.
03-02-2016 Nando & Turley:
Fixed Possible crashes when sending events to npcs whose event queues were full.
02-29-2016 Nando & Turley:
Fixed Data races when dealing with clients. Some other not-reproducible crashes
should also go away now.
02-15-2016 Nando:
Changed UO::SendQuestArrow(x := -1, y := -1, target := "")
This function will now work for HSA clients (version > 7.0.9), which
require a larger packet. Target is ignored for older clients, but is
required (and must be a valid Item or Character reference) for HSA
clients.
Added UO::SingleClick(who, what)
This function will emulate a single-click from the client, sending
the character name, guild and tags or the item description. Note
that the client may display the item description wherever it had
clicked before. "what" can be either a serial, item or character.
01-31-2016 Bodom:
Added CProp profiler: helps detecting unused CProps.
It can be enabled by using the new pol.cfg option "ProfileCProps".
For better results, should be enabled before startup.
Impacts on performance very slightly, but consumes an average of
300 bytes of extra RAM for every CProp used.
New polsys.em function LogCPropProfile() can be called to dump
the profiling information into cpprofile.log.
01-30-2016 Bodom & Nando:
Fixed Spoofing prevention on packet 0xD7 (custom housing)
01-22-2016 Bodom:
Fixed Minor bug in ecompile allowing Double literals in the form "2d4".
These were incorrectly interpreted as "2e4", meaning 20000 and
leading to confusion with dice rolls. The compiler now issues
an error instead.
01-20-2016 Bodom:
Added New Item.house property, returns a reference to the house if the
item is a component of it (listed in House.components()).
This is the intended replacement for the previously removed CProp
"house_serial": use item.house.serial instead of
GetObjProperty(item, "house_serial").
12-27-2015 Bodom & Nando:
Fixed Linux crash on shutdown
12-26-2015 Bodom:
Fixed Bug in String.format()
String tags were not correctly processed.
"{name} you hit level {level}".format(struct{name:="Jane Doe", level:=4})
now correctly formats as "Jane Doe you hit level 4" instead of
"Jane Doe you hit level <invalid index: #2>"
12-18-2015 Bodom:
Added New eScript escape sequence in strings "\xAA". Allows to specify a
single character by its binary value (\x01 to \xFF). The value must
always be 2 digits long, in hex, case insensitive (eg. \xA is not
valid).
12-05-2015 Bodom:
Added Buff Bar support
New Character's addBuff(), delBuff() and clearBuffs() methods,
please see docs for details and explanation.
0xDF packets are automatically sent when needed (eg. at relogin).
Buff Bar status is not saved, maybe it will be in future.
11-28-2015 Bodom:
Added New Client object properties last_packet_at and last_activity_at
11-01-2015 Bodom:
Added mysql_query() now supports a third "parameters" (array) argument.
It can be used to safely replace "?" placeholders inside the query
with corresponding array entries.
10-27-2015 Bodom:
Added New pol.cfg option AllowMultiClientsPerAccount (default: false)
When true, allows multiple characters from the same account to be
logged in at the same time
Fixed Items' CProps were loaded again from itemdesc.cfg at startup when deleted
10-18-2015 Bodom:
Fixed MoveItemToContainer could stack non-stackable items in some circumstances
10-07-2015 Bodom:
Removed "house_serial" CProp is no longer set by core for house components
Fixed Exception when editing a custom house with components outside of the
house
10-06-2015 Bodom:
Fixed Fixed crash condition (stack overflow) when unequipping last armor
piece weared by an NPC and then receiving an hit.
Changed Intrinsic armor now takes precedence over equipped armor (is was the
opposite before). Anyway, using both of them could lead to unexpected
behavior so it is not a good pratice.
10-02-2015 Bodom:
Added Intrinsic Shield support, works just like intrinsic weapons
New extobj.cfg entry "Shield" (defaults to 0x1F022)
New item must be defined in itemdesc.cfg
// Intrinsic Shield template - special pseudo Shield for NPCs
Armor 0x1F022
{
Name intrinsicshield
Graphic 1
MaxHP 1
SaveOnExit 0
}
09-30-2015 Bodom:
Added MoveItemToContainer parameter add_to_existing_stack can now be 2 for "auto" behavior
The function will try to add the item to an existing stack and just try move the
item inside the container if no stack is found
09-29-2015 Bodom:
Fixed When a robe is already equipped before resurrect, no longer destroy it to
equip the death robe
Fixed When HonorUnequipScriptOnDeath is on, item's unequip and unequiptest scripts
were called twice on death and in the wrong order
09-27-2015 Bodom:
Fixed Armor were not calculated correctly for NPCs wearing equip
Fixed Allow changing graphic of equipped items again if the new graphic has the same layer
09-25-2015 Bodom:
Added New uo.em function SendPopUpMenu( to, above, menu ).
Added On pop-up menu request (single click) "misc/popupmenu.ecl" is called.
Fixed When using MapDiff, tiles could disappear in some circumstances
09-24-2015 Bodom:
Added New keyword AttackCProp on npcdesc.cfg allows defining CProps for
intrinsic weapons.
Fixed Hp/MaxHp updates to nearby clients were still using the real value
instead of the 1000-based ratio when sending the 0xa1 packet.
Fixed Hp/MaxHp updates were sent twice to the originating character.
09-12-2015 Bodom:
Fixed Bug in loading POL098 and older data files: boats were rotated leaving
dynamic elements like plank and tillerman on the old position.
09-08-2015 Bodom:
Fixed Bug in LAN IP address identification (some IPs in 172.16.0.0/12 were skipped)
09-06-2015 Nando:
Added Data integrity check will test if the item serial is valid (serial >= 0x40000000) when loading items.
Fixed Items could be created with character serials if the wrong values were saved in data/pol.txt.
Note Character serials must be in the range 1 to 0x3FFFFFF (inclusive), while item serials must
be between 0x40000000 and 0x7FFFFFFF (inclusive).
09-06-2015 Bodom:
Added New Item.process property
Returns reference to the controlscript, if any running
Changed Script.attached_to now returns a reference to the Item when called on a ControlScript
Added New servspecopt.cfg option DefaultCharacterHeight (1-32)
This will be the default (and never changed so far) height of Characters
and NPCs. Default value is 15. Back in the POL095 days is was 9, so consider
9-15 as your "safe" play range. Anything outside that range could cause weird
movement behavior. Even small changes will have a great impact on LOS
calculations and, more in general, on the combat system.
It is also used to calculate wether a Character can fit under a low
passage (e.g. dungeon stairs).
Keep in mind a Titan and a Slime will have the same height.
09-05-2015 Bodom:
Changed Process ids (pid) no longer start from 1 but from 0x01000000.
This should have no practical effect.
Added Allow specifying an arbitrary Gump id in SendDialogGump()
Custom gump ids must be in the range 1-0xFFFFFF. If no gumpid is given,
the old behavior of using the pid will still be used (so that this
does not break backward compatibility).
It is now possible to organize the gumpids in a constants file and have
the same gump to always be sent with the same id. This way the client
will recognize it and, if the player moved it last time, it will
reposition it where the player liked it: this should be a nice
interface improvement.
It is now possible to implement the Virtues gump, since it needs a
pre-defined gumpid of 0x01CD to work.
Changed CloseGump() now accepts a gumpid instead of a pid. For scripts not
using custom gump ids, its behavior is the same as before.
09-03-2015 Bodom:
Added Item insurance support, new Item.insured property (0/1)
An insured item behaves on death like a newbie item, except that the insured flag gets reset back
to 0 after every death. If the item for some reason (e.g. when backpack is full) will get dropped
instead, the insured flag will be reset anyway. Insured items are not stackable with normal items
but they can still be sold to vendors.
Hint this feature can also be used in conjunction with CanDie sys hook to determine via script which
items a player will drop on death; since the CanDie hook is called exactly one moment before death you
can use it to insure the items that you don't want to fall on the corpse.
Added RepSys NameColor and HighLightColor hooks can now return -1 to let the core run the builtin code.
08-27-2015 Bodom:
Added New eScript keyword: unused
This keyword can now be added before a variable name in function or program block declarations.
It has no effect on the resulting compiled code, but instructs the compiler not to issue a warning if
the following variable will not be used. The compiler will instead fire a warning if the interested
variable will then be used later in the code. Examples:
program onremovescript( character, container, unused item, unused item_amount, movetype )
// Here the variables item and item_amount are needed in the program declaration but will not be used,
// the unused keyword prevents warnings to be triggered
endprogram
function myfunc( parameter1, unused parameter_for_future_use )
// Same as above: parameter_for_future_use is not used and unused prevents the warning message
endfunction
07-27-2015 Turley:
Added array.cycle([count])
will move array backwards or forwards in-place as it were a conveyor belt.
{1, 2, 3}.cycle()
Will make it:
{3, 1, 2}
Accepts a negative value as a shift to move different direction
Changed string.format()
Now actually faster than string concatenation in eScript
Fixes a bug where {:d} formating could cause an arbitrary number shown instead of a real value
tag errors are slightly more intuitive and compact.
Note Patches submitted by andenixa
02-08-2015 Turley:
Added PolCore().memory_usage member, returns current process usage in KB
Changed 0xF1 Freeshard list pkt is now allowed during login state,
thus its possible to create eg a UOGateway pkthook for this pkt
01-31-2015 Turley:
Added uo::ListMobilesInBox( x1,y1,z1, x2,y2,z2, realm := _DEFAULT_REALM )
like ListObjectsInBox but returns only mobiles.
Changed uo::List*InBox functions accept as z parameters LIST_IGNORE_Z
Thx @ andenixa
Added uo::GetMidpointCircleCoords( xcenter, ycenter, radius )
based on given center coordinates and radius returns array of x,y structs which represent a circle
Thx @ andenixa
The array of coordinates is sorted, which means that its easily possible to only use every second point
09-12-2014 Nando:
Fixed Client crash with clients older than 7.0.9.0 but newer than 7.0.0.0, because of wrong size in
boat movement packets.
07-12-2014 Nando:
Fixed Items were not disappearing from the character's backpack after being moved to the corpse.
Fixed Items were disappearing from the corpse when an equippable item was moved/inserted into it.
11-13-2014 Nando:
Added EnforceMountObjtype property in pol.cfg. Will enforce that only items with the mount
objtype (as defined in extobj.cfg, default 0x1F021) can be mounted.
Fixed Inconsistency when handling mount objects that would trigger an assertion for equipping
items with the mount objtype but a bad graphic.
Note To be equipped as a mount, the item must be in the mount tiles list of uoconvert.cfg.
This ensures that the item has layer 25 and the equippable flag, otherwise it won't
be considered equippable.
11-05-2014 Nando:
Added polsys::Realms() will now report how many offline mobiles and multis there are.
Added "ShowRealmInfo" option in pol.cfg (default to false). Will report every once in a while
the number of items, mobiles and multis per realm.
Added uo::ListOfflineMobilesInRealm(realm) method to return the list of offline mobiles in a
specific realm. Useful for moving the offline mobiles out of a shadow realm before
deleting it.
Fixed Crash bug when deleting shadow realms while an offline mobile or a multi were still in it.
Fixed Top-level items were not properly counted when moved between realms.
10-29-2014 Nando:
Fixed Crash bug when deleting item directly from a corpse.
10-19-2014 Turley:
Added AnimXlate.cfg for newer clients
Added example animxlate.cfg:
defines which graphics support mount translation
and per graphic type how to translate animation from older clients to newer (7.0.9.0)
see cfg for description of possible entries.
09-23-2014 Nando:
Changed Corpses will no longer send the full list of contents before being open. Only the equipped
items will be shown. This should decrease slowdowns in areas with many corpses.
09-21-2014 Nando:
Fixed Corpses will now equip items that are placed on them, even if they don't have an OnInsert script.
Fixed Possible crash when items having layers larger than 25 were placed/removed from corpses.
06-07-2014 Tomi:
Fixed using DestroyItem or SubtractAmount on an item 'gotten' it will now first release the item and then destroy it
Fixed NPCs looks for players for enter/leftarea events when, these were only looking for npcs
- moved with MoveObjectToLocation function
- on every move
- unhide
- npc creation
Fixed Destroying an equipped item now calls unequip scripts
Fixed Changing cmdlevel with chr.cmdlevel := or chr.SetCmdLevel() sends updates correctly to see concealed characters
Old Commits:
Changed pol.cfg MinCmdLevel checked already during the first accountlogin, so now it doesnt let those connections go all the way to char creation anymore.
Fixed Crash during character creation where equipment realm was not updated and pol crashed when unequipping/equipping.
Fixed Setting Enter/Left area event listening for npcs on range 32 did never send the left area on distance 33
05-26-2014 Turley:
Added character.last_textcolor readonly member returns last textcolor of the character. Values are between 2 and 1001. Returns 0 if not yet spoken.
(will not be saved inside of the datafile)
05-06-2014 Tomi:
Added Realm entry to startlocs.cfg, The earlier MapID still needed for the client to show the map correctly, but realm is needed for the server to put the character during creation in the correct realm, default value "britannia"
04-05-2014 Turley:
Fixed multi.items returns now all toplevel items inside of the multi
03-15-2014 Turley:
Changed sql functions connect, select and query perform the communication part in background while script itself
is stopped (like eg Target()). Which means that these time consuming functions do not block the complete shard.
Removed sql module from runecl, since it no more compatible.
03-01-2014 Nando:
Added Character.temporally_criminal is true when a criminal timer is running on the character.
Note The old property chr.criminal stays the same: it is true when the character is temporally
criminal or a murderer.
02-27-2014 Tomi:
Fixed changing cmdlevel now updates correctly which concealed characters you see
Fixed crashes when parent script is killed before child script returns
Fixed crashes when reporting error in an armordesc entry defined in config\itemdesc.cfg
02-25-2014 Tomi:
Added Boat Smooth move for clients which support it ( HSA+ )
Added boat.em flags ( These flags are ignored for boat movements sent to old than HSA clients )
const BOAT_SPEED_ONE_TILE := 1;
const BOAT_SPEED_SLOW := 2;
const BOAT_SPEED_MEDIUM := 3;
const BOAT_SPEED_FAST := 4;
Changed boat.em functions
MoveBoat( boat, facing ) to MoveBoat( boat, facing, speed := BOAT_SPEED_ONE_TILE )
MoveBoatRelative( boat, direction ) to MoveBoatRelative( boat, direction, speed := BOAT_SPEED_ONE_TILE )
Note The same functions are used to move boats for older and never clients, older clients ignore the speed parameter, but the speed paramter is required for smooth move.
The clientversions are checked in core to determine what type of boat movement will be sent
02-01-2014 Tomi:
Fixed Customhousing exterior stairs delete is now working, commiting does not readd them anymore
Fixed Customhousing changing floor is now sending a full msg instead of short msg, so no more synch needed after changing floors until you can start working on it
01-20-2014 Nando:
Added DisableNagle option in pol.cfg to disable Nagle's algorithm, default to 0. In theory, latency should improve if DisableNagle=1.
01-20-2014 Turley:
Fixed Made the sql module atleast a bit script friendly. Removed the mysql_free_result function since the result objects automatically get destroyed on scope exit.
Passing the sql objects as function parameters is now also possible. mysql_close is now also senseless, but kept it for anyone who wants to directly close the connection.
Boolean check for the connection object performs now a ping and returns false if the connection is lost (eg. timeout)
12-31-2013 Turley:
Added Print small backtrace on crash/passert failure, should help a bit without the need of the dump.
Works only under Windows 64bit
Changed optimized world object storage and usage. Should improve eg pkt sends and scales better.
11-03-2013 Tomi:
Fixed Container Max Weight works now like it did earlier before _mod changes, all values <= 0 sets it as 0xFFFF max weight
10-25-2013 Turley:
Fixed newbie flagged backpack caused endless loop on death
10-21-2013 Tomi:
Added polsys::FormatItemDescription( desc, amount := 1, suffix := "" )
This formats the desc using Pols built in Singular/Plular formatter
10-04-2013 Turley:
Fixed \= operation
10-01-2013 Tomi:
Fixed Container.locked works again
09-25-2013 Tomi:
Added character.DisableSkillsFor( duration ) method to disable skills that are started with start_skill_script or by scritps defined in attributes.cfg for duration ( seconds )
This method overrides the default Delay setting in attributes.cfg if used ( for example if on failing a skill you want no delay just set it to 0 )
This can also be used to disable skills for example during an event or pvp
Added item.name_suffix for adding crafter marks or such
item.desc returns the formatted name and suffix added to it without formatting if it exists
item.name does not include this suffix, so that can be used to get the item name without formatting and without suffix
09-21-2013 Tomi:
Changed Pol doesnt send "I am frozen" messages anymore when paralyzed, now it sends in all those cases "I am paralyzed" messages
09-20-2013 Tomi:
Fixed Invul changes now sends the healthbar color correctly for UOKR and later clients
Fixed All repsys changes now send the update correctly to yourself and all client around you
Removed support for murderer healthbars for UOKR clients.
09-18-2013 Tomi:
Added cfgfile::GetConfigIntArray, works the same way as GetConfigStringArray but returns an array of ints instead of strings
Changed Item.name now returns itemdesc.Desc without singluar/plural formatting if no name is set and name from tiledata if no itemdesc entry found
09-17-2013 Tomi:
Fixed Item.SplitStackInto and Item.SplitStackAt methods for non stackable items ( now also works splitting non stackable items 1 by 1 from a stack force created )
Fixed Mountpieces will not be copied into corpses during character death anymore even if they are non movable
09-03-2013 Tomi:
Changed Equipment members .maxhp_mod .hp .maxhp and .quality moved to Item
only Weapons and Armors need to have the MaxHP defined in itemdesc because core combat is using it, for all other items there is a default value 1
Added Weapon RW member .speed_mod ( -32,768 to 32,767 ) as an optional way to delay if you want to use the default speed math and just add to that
Fixed upper limits using the container members .max_items_mod .max_weight_mod and .max_slots_mod
if max_items >= 3200 it will be set to 3200
if max_weight >= 65535 it will be set to 65535
if max_slots >= 255 it will be set to 255
Note None of these members can go below zero
09-02-2013 Tomi:
Added Container RW members .max_items_mod( −32,768 to 32,767 ) .max_weight_mod( −32,768 to 32,767 ) and .max_slots_mod( −128 to 127 ) ( default values 0 )
08-31-2013 Turley
Fixed EScript memoryleak (eg myvar[blubb]:=othervar)
08-28-2013 Tomi ( based on andenixas patch )
Added ssopt.MobilesBlockNpcMovement ( default true ) to determine if mobiles block the movement of npcs
Note Tamed npcs with same master ( npc.master ) still blocks each others movement even with the flag false to not allow them run on top of each others when following the master
08-27-2013 Nando (patch by andenixa, text adapted from forum post):
Added string.format( args ) - formats a string using the data from args
Accepts the following format:
{:x} for hex representation
{:o} for octal
{:b} for binary
Add a # to get notation prefix:
E.g. "{:x}".format(10) -> "a"
"{:#x}".format(10) -> "0xa"
Parameters can be simple:
"You have {} gold coins".format(120) -> "You have 120 gold coins"
and are unpacked implicitly by their order:
"{} hits {} for {} of damage".format("John", "Bob", 120) -> "John hits Bob for 120 of damage"
However you can specify parameters explicitly (first argument is at 1):
"You hit {2} for {1} damage".format(120, "John Doe") -> "You hit John Doe for 120 damage"
Format allows accessing object members:
"Spell {1.spell_name} requires reagents: {1.reagents}".format(struct{spell_name:="Fire Wrath", "Ba, Bm, Ga"})
-> "Spell Fire Wrath requires reagents: Ba, Bm, Ga"
Implicit members also work:
"{name} you hit level {level}".format(struct{name:="Jane Doe", level:=4})
-> "Jane Doe you hit level 4"
Character or item members are accessed the same way:
"{1.name}, your shield {2.desc} has {2.hp} hp".format(who, who.shield)"
-> "Admin, your shield Buckler of Death has 150 hp"
07-27-2013 Tomi:
Changed UO::TargetMultiPlacement( character, objtype, flags := 0, xoffset := 0, yoffset := 0, hue := 0 );
New optional hue parameter to show hued multis which are supprted by clients >= 7.0.9 ( HSA )
Older clients ignores this option
06-17-2013 Kevin:
Fixed adding missing mysql_close() entry to sql.em
Fixed OpenSellWindow() "Buyable" container wasn't actually restricting what entries showed.
Pass flag VENDOR_BUYABLE_CONTAINER_FILTER to enable this filter.
05-25-2013 Kevin:
Fixed bug in mysql_select_db() returning error on successful calls
Fixed adding missing mysql_free_result() entry to sql.em
02-26-2013 Kevin:
Fixed item.SplitStackInto(container,amount,add_to_existing_stack := 1) no longer requires three parameters and will default
the add_to_existing_stack to 1/true if not present
Fixed item.SplitStackInto() with add_to_existing_stack == 1 will re-add the removed-portion of stack back to original item
if it cannot add to the existing stack (ie, container's caninsert script returns false)
Changed item.SplitStackInto() with add_to_existing_stack == 1 will first attempt to add to an existing stack if found, and otherwise
will create a new stack if no existing stack found. This is similar to how the existing CreateItemInContainer() works
02-20-2013 Tomi:
Fixed When changing graphic of a lightsource item, it now changes correctly the facing too.
Fixed Status bar now shows for weapon mindamage ( id.mindamage + dmg_mod ) and for maxdamage ( id.maxdamage + dmg_mod )
02-17-2013 Tomi:
Fixed Changing invul status now updates it for the character itself too, not just all mobiles around
02-15-2013 Tomi:
Fixed item.SplitStackInto method
01-04-2013 Tomi:
Added Syshook CanTrade
parameters ( character, drop_on_chr, item )
Note This syshook runs when dropping an item on a character or when trying to add an item to a tradewindow
12-15-2012 Tomi:
Fixed Items now get their facing from tiledata flag if no itemdesc entry is found
This fixes wrong lightsources for items such as lampposts
12-08-2012 Tomi:
Fixed Typo in uo.em with new LISTEX flags
Added const REALM_BRITANNIA_ALT to uo.em
12-05-2012 Tomi:
Added Pol now send on invul/murderer status changed for >= KR Clients packet 0x17 to get Yellow or Red color health bars
Changed UO:ListMobilesNearLocationEx added 2 new flags LISTEX_FLAG_PLAYERS_ONLY and LISTEX_FLAG_NPC_ONLY
Changed combat.cfg option "SendAttackmsg" to "SendAttackMsg" to match cases of other options
Fixed UO:MoveItemToContainer doesnt crash anymore when using add_to_exisitng stack parameter
Fixed item methods .SplitStackAt and .SplitStackInto doesnt crash Pol anymore when using add_to_existing_stack parameter
11-16-2012 Turley:
Added string methods:
str.length() : returns like len(str) the length of the string
str.upper() : returns like upper(str) the uppercase version and also modifies the str
str.lower() : returns like lower(str) the lowercase version and also modifies the str
str.find(Search,[Start]) : returns like Find(string, search, start) the index of the first occurance of 'search' after 'start' within str
but unlike the basic.em function the Start parameter is optional if not given it searches the whole string
str.join(array) : returns a string which is the concatenation of the array elements, seperated by str
11-14-2012 Turley:
Changed SplitWords( str, delimiter := " ", max_split := -1 )
it has now an additional parameter max_split, if given it limits the number of times that a string will be split
default -1 no limit
(Patch submitted by andenixa)
Added ecompile its now possible to override through the cmdline
GenerateDependencyInfo entry with "-D-"
GenerateDebugInfo entry with "-x-"
11-10-2012 Turley:
Added uoclient.cfg Listener property "KeepClients" 1/0 default 0
if set to 1 clients keep this listener port even after different gameserver select
Note actually 1 is the old behaviour and 0 the old behaviour of pol.cfg ListenPort
Added pol.cfg "UseSingleThreadLogin" 1/0 default 0
if set all prelogin clients are handled inside the listener thread and not inside an extra thread
this will reduce the amount of thread creates and destroys
10-14-2012 Tomi:
Added SystemHook "WarmodeChange" called when a character changes warmode status either by member .warmode or by clicking the warmode button on the paperdoll
Params CharRef and new_warmode_status
Return value is ignored
10-09-2012 Tomi:
Fixed packet 0x17 ( poison health bar packet ) was sending 2 bytes with wrong endian when sending to nearby clients
10-08-2012 Turley:
Fixed secured Shadowrealm delete, it will now iterate through all StorageArea Items and check if old shadowrealm property exists
10-06-2012 Tomi:
Changed setting an equipped item on NPC to movable 0 will make it visible on the corpse but invisible in the corpse, same as hair and beard have worked until now.
10-05-2012 Turley:
Added ecompile parameter -wP
Added ecompile.cfg entry ParanoiaWarnings
Note since "{}" is valid syntax, only complain about it if ParanoiaWarnings is enabled
09-29-2012 Turley:
Added ecompile parameter -T
Added ecompile.cfg entry ThreadedCompilation
Note if set will use openmp for parallel compilation
09-25-2012 Kevin:
Fixed Guild and alliance messages no longer send as regular speech messages. They are sent to all guild or alliance members online.
Added servspecopt.cfg CoreGuildMessages=0/1 default 1 to determine if core should handle guild and alliance messages.
08-29-2012 Turley:
Fixed Crash if a attached script kills the attached npc
08-27-2012 Tomi:
Changed MoveItemToContainer( item, container, x := -1, y := -1 ); to MoveItemToContainer( item, container, x := -1, y := -1, add_to_existing_stack := 0 );
Changed item.SplitStackInto( container, amount ) to item.SplitStackInto( container, amount, add_to_existing_stack := 0 )
Note The optional add_to_existing_stack parameter defines if the items moved to the container will look for an existing stack and add to it or just add as a new item ( old behaviour )
If add_to_existing_stack == 1 and there is no stack in the container, it will return Error "There is no existing stack", so its up to scripts to check this.
Added item.HasExistingStack( container ) to allow scripts to check if there is an existing stack in a container or not, returns the ItemRef of the stack if it exists.
08-26-2012 Nando:
Removed Support for ListenPort in pol.cfg when Multithread is activated. Everyone should
be using uoclients.cfg by now!
08-01-2012 Kevin:
Added R/W member carrying_capacity_mod for mobiles to modify carrying capacity on a
mobile-per-mobile basis. Is taken into account prior to global ssopt modifier.
08-01-2012 Kevin:
Added osmod::Debugger() to put current script in debug state to be attached by external
debugging application
Added stacktrace debug command to print stacktrace. Displays:
<size of stack>
foreach stack element:
<program counter>
<file number>
<line number>
<number of local variables>
foreach local variable:
<variable name> <packed value>
07-12-2012 Tomi:
Added combat.cfg entry "SendAttackMsg" values 0/1 defaults to 1
setting this to 0 stops the core repsys system sending "is attacking you" messages.
06-03-2012 Tomi:
Added Readonly members .active_skill and .casting_spell for characters
return values 0/1 if character has an active attached skill or spell script
05-01-2012 Tomi:
Fixed On equipped items .resist_*_mod members did not update character status window when changed
Patch submitted by Agata
04-15-2012 Tomi:
Added R/W member editable 0/1 for maps
04-14-2012 Tomi:
Added Support for new map message packet 0xF5 for clients 7.0.13+
This packet supports the new facetXX.mul files and now can use every different realm for cartography maps and sea charts.
Added r/w member .facetid for Maps
This has actually nothing to do with realms, the value is the same as in FacetXX.mul file
04-06-2012 Tomi:
Fixed Roof problem at 4th floor on a custom house.
Patch submitted by Agata
Added Packet 0xD6 to be ignored for activity ( fixes inactivity logout for ML+ )
Patch submitted by OWHorus
04-05-2012 Kevin:
Added ecompile.cfg directive "ErrorOnWarning" and ecompile switch -y to treat warnings
on errors during ecompile. Default is 'false'
Fixed various locations were showing warnings even without the -w switch provided.
03-26-2012 Tomi:
Added character readonly member .lastcoord returns struct{.lastx, .lasty, .lastz}
03-09-2012 Tomi:
Fixed uo::SendInstaResDialog() was sending wrong packet
03-07-2012 Tomi:
Added scripts/misc/dblclickitem.ecl to run a script on every double click on items.
params are (mobile, item)
usefull for removing meditation stuff and such in 1 place instead of every script.
Note this script will not be attached to the mobile and will run before any usescript.
02-08-2012 Tomi:
Added character readonly member .tradewindow
return ContainerRef if the char has an active trade and error if no active trade
02-06-2012 MuadDib:
Fixed Added orphan checks in Character::get_from_ground for both passed serial and items it itr through. Proper logging, returns, and
continue used to keep from attempting movement of orphaned items after log report.
02-05-2012 Tomi:
Changed AR not required in ArmorDescs for Pol to start anymore, so now if Physical Resist used only no need to define AR 0 in the ArmorDesc.
Changed AR in ArmorDescs defaults to 0.
02-02-2012 Tomi:
Added Readonly member .multiid for boats and houses
Fixed Old boats didnt read the components correctly on server restart
01-21-2012 Tomi:
Removed Graphic from multis, no graphic entry needed for multis in itemdescs anymore, uoconvert doesnt add a graphic value to multis anymore.
Added MultiID entry to boats.cfg instead of the ObjType.
Changed Multi itemdescs now require MultiID to be defined for each multi.
Note Multi objtypes still need to be > MaxTileID from pol.cfg
Example of a multi entry in itemdesc
Boat 0x10000
{
Name SmallBoatN
MultiID 0x0
}
Added boats.cfg is now shipped with the core too with boats up to date with HSA so just remove what you dont use.
Note Reconvert of multis.cfg with UOConvert needed
Make sure you have a itemdesc entry for every boat direction
01-21-2012 Turley:
Fixed RequestInputUC() for eg russian chars
01-16-2012 Turley:
Changed SpeedUp for uoconvert
01-14-2012 Turley:
Changed UnicodespeechEvent additional Member "tokens" if speech has (speech.mul) Tokens, gives array of spoken TokenIDs
Added servspecopt.cfg SeperateSpeechTokens=1/0 default 0 when set RegisterForSpeechEvents() and EnableEvents/DisableEvents behave different
Added uo:RegisterForSpeechEvents Flags LISTENPT_HEAR_TOKENS,LISTENPT_NO_SPEECH
Added SYSEVENT_TOKEN_SPEECH:=0x4000 and SYSEVENT_TOKEN_GHOST_SPEECH:=0x8000 for uo:EnableEvents/DisableEvents
Note if SeperateSpeechTokens is set you can control which events you get,
for NPCs you only get speech with tokens if you set SYSEVENT_TOKEN_SPEECH/SYSEVENT_TOKEN_GHOST_SPEECH
and non Token speech with SYSEVENT_SPEECH,SYSEVENT_GHOST_SPEECH
for RegisterForSpeechEvents() you get speech with and without Tokens when setting LISTENPT_HEAR_TOKENS and no speech without Tokens
setting LISTENPT_NO_SPEECH
Note Token and nonToken Eventtype is still the same (SYSEVENT_SPEECH)
01-03-2012 Turley:
Changed major rewrite of primitive operators +,-,*,/,...
major speedup of +=,-=,...
Added finally support for +=,-=,*=,/=,%= with objectmembers, like who.resist_fire_mod+=1
Note if member would return UnInit or Error it does nothing
so its like (only faster and atomic):
var temp:=who.resist_fire_mod;
if (!(TypeOfInt(temp) in {OT_UNINIT,OT_ERROR}))
temp+=1;
who.resist_fire_mod:=temp;
endif
01-02-2012 Turley:
Added XMLFile/XMLNode.removexmlnode(int value)
removes node of given index
XMLFile/XMLNode.removexmlnode(XmlNode node)
removes given node
XmlNode.clonenode()
since all NodeObjects get destroyed when the corresponding XmlFileObject is destroyed, use this method to store a node for later use.
12-18-2011 Nando:
Changed internal handling of intrinsic weapons' unload.
Removed INTRINSIC property from Weapon template in itemdesc.cfg. An error occurs
if it's set. Some shards might have forgot to set it, which would cause
damage to intrinsic wrestling weapon. This is now handled automatically.
12-17-2011 Nando:
Changed boats.cfg entries are now "Name Graphic X Y <Z>", where Z is optional and
defaults to zero.
12-17-2011 Tomi:
Added Support for hued boats, use the normal .color r/w member to change the hue
Patch Submitted by Agata
12-14-2011 Tomi:
Changed objtype vectors changed to maps to only reserve as much memory as there are
itemdesc entries, not reserving memory for up to 4 billions of objtypes.
Changed boats.cfg entries changed from "Name Graphic X Y" to "Name Graphic X Y Z"
because some of the new boat components requires different Z levels than the boat
itself.
12-13-2011 Austin:
Added Support for destroy scripts on multis.
12-13-2011 Tomi:
Added Support for HSA boats ( no smooth move yet, but now all boats are usable )
Changed boat.cfg to support new entries "Rope", "Wheel", "Hull", "Tiller", "Rudder", "Sails", "Storage", "Weaponslot"
there can be more than 1 of each entry
the old entries "Tillerman", "Hold", "PortGangplankExtended", "PortGangplankRetracted", "StarboarGangplankExtended", "StarboardGangplankRetracted" support just 1 entry each or the boat members get broken
Added ReadOnly members for boats
.components returns an array of ItemRefs of all the components on the boat
.hull returns an array of ItemRefs of all the hull components on the boat, or empty array if none.
.rope returns an array of ItemRefs of all the rope components on the boat, or empty array if none.
.wheel returns an array of ItemRefs of all the wheel components on the boat, or empty array if none.
.rudder returns an array of ItemRefs of all the rudder components on the boat, or empty array if none.
.tiller returns an array of ItemRefs of all the tiller components on the boat, or empty array if none.
.sails returns an array of ItemRefs of all the sails components on the boat, or empty array if none.
.storage returns an array of ItemRefs of all the storage components on the boat, or empty array if none.
.weaponslot returns an array of ItemRefs of all the weaponslot components on the boat, or empty array if none.
Changed extobj.cfg to support new entries for all the new boat component types and changed the default value of all entries.
extobj.cfg entries with default values:
Tillerman=0x1F010
Port_Plank=0x1F011
Starboard_Plank=0x1F012
Hold=0x1F013
Rope=0x1F014
Wheel=0x1F015
Hull=0x1F016
Tiller=0x1F017
Rudder=0x1F018
Sails=0x1F019
Storage=0x1F01A
Weaponslot=0x1F01B
Wrestling=0x1F020
Mount=0x1F021
Secure_Trade_Container=0x1FF01
Wornitems_Container=0x1FF02
Note extobj entries just let you define the objtypes, all of these still have to be defined in itemdescs for boats to work correctly.
extobj.cfg is now shipped with the core.
12-05-2011 Tomi:
Fixed Door methods .open() and .close() were working opposite what they should.
12-04-2011 Tomi:
Fixed EA broke the prof.txt with the latest clients adding "Evaluating Intelligence" and "Spirit Speak" with spaces that resulted into skillnumber 0xFF and skillvalue 0
Added UO::UpdateItem( item );
updates the item to every client in range, good to use for example after returning 1 in some packethook and the item get invisible.
12-01-2011 Nando:
Fixed Client hanging after having his connection refused on login. I recommend testing
different ways of having a client disconnected, like acct.disable(), .ban() and others.
12-01-2011 MuadDib:
Changed UoClientGeneral.maxskills changed to unsigned short. Few places in loops with it changed to use same for the loop counter.
11-30-2011 Tomi:
Fixed Old style spellbooks.
11-29-2011 MuadDib:
Fixed Fixed a script breaker caused by inserting new TypeOfInt() constants in the middle of the Enum. Moved SQL Types to end of list.
Added Added SQL entries to the Basic.EM since were missing.
11-29-2011 Tomi:
Added Opengraphic itemdesc entry for Doors ( optional parameter, no need to define if you dont want to use the built in methods )
Changed how built in .open() .close() and .toggle() methods works. The now read the graphic what to open to from itemdesc instead of just checking with & 0x1.
this makes those methods works for new doors too and not only T2A era doors.
Changed basic::CChrz( intarray ) to basic::CChrz( intarray, break_at_first_null := 0 );
if the break_at_first_null parameter is 0 it uses the old behaviour to just skip the nulls and still convert everything
if the break_at_first_null parameter is set to 1 it stops the conversion to string at the first null it finds.
Changed All Write(ctBeu16( calls for graphics and colors to use WriteFlipped, this seems to have fixed the assertion errors that occured with removal of the color_ext and graphic_ext
11-28-2011 MuadDib:
Removed UObject->Color_Ext : Removed, and when used is replaced with ctBEu16() calls. This includes read/write of /data files.
Removed Last of any UOX references for imports. Most was all commented, a few empty refences was also left. All now removed completely.
11-27-2011 MuadDib:
Removed UObject->Graphic_Ext : Removed, and when used is replaced with ctBEu16() calls. This includes read/write of /data files.
Note UObject->Serial_Ext will not be removed as previously considered, due to the orphan system making primary use of this.
11-27-2011 Nando:
Fixed corrected memory leak in cfgfile::GetConfigStringDictionary(...)
11-26-2011 Tomi:
Changed CascZ( str ) to CascZ( str, nullterm := 0 )
if nullterm 1 it adds the terminating 0 in the end of array.
Note Recompile of scripts needed.
11-24-2011 Tomi:
Added Support for Mysticism and BardMasteries spell books
Mysticism Spell ID's 678 -> 693 and BardMasteries spell ID's 701+
11-23-2011 Tomi:
Added can_insert and on_insert scripts for Tradewindows
11-22-2011 Kevin:
Added pol/sqlscrobj.cpp pol/sqlscrobj.h
Changed pol/module/sqlmod.cpp pol/module/sqlmod.h
Add preliminary MySQL database support.
New eScript objects: BSQLConnection, BSQLResultSet, BSQLRow
Added several new sql module functions:
mysql_connect(host,username,password);
mysql_query(connection,query);
mysql_fetch_row(result);
mysql_affected_rows(result);
mysql_num_fields(result);
mysql_num_rows(result);
mysql_select_db(connection,database);
mysql_field_name(result,column_index);
mysql_free_result(result);
mysql_close(connection);
In order to build with MySQL support, define the HAVE_MYSQL preprocessor directive in your build configuration.
You must have the MySQL headers and libraries installed.
Only really tested with dynamically linking mysql libraries on Linux.
Added pol/network/auxclient.h
Changed pol/network/auxclient.cpp pol/module/osmod.cpp pol/module/osmod.h clib/socketsvc.cpp clib/socketsvc.h
Moved AuxClient-related classes to its own header file (shared between auxclient.cpp and osmod.cpp)
Implemented os::OpenConnection() to create outgoing TCP/IP connections.
Changed runecl/runecl.cpp
Added the sql module to runecl to allow quick testing
Changed pol/uoscrobj.cpp pol/mobile/charactr.cpp pol/mobile/character.h bscript/parser.cpp bscript/objmembers.h
Added read/write property "mountedsteps" for mobiles. Represents number of steps taken while character was mounted.
Changed bscript/parser.cpp
Declaring an array only using "{}" will show a compiler warning; please explicitly state 'array', 'struct', or 'dictionary'
Changed pol/pol.cpp
If using Linux, remove pol.pid on shutdown of pol.
Changed pol/uoexec.h pol/scrsched.cpp
Added script option "AUXSVC_ASSUME_STRING" which will allow aux service connections to send and receive non-packed strings.
Changed ecompile/ecompile.cpp
If using Linux, a slash ("/") cannot be used to define ecompile options to allow support for absolute filenames.
Changed bscript/object.cpp bscript/bobject.h
Implemented array operation MultiSubscript. Will return a splice of an array, eg:
array{"a","b","c","d","e"}[2,4] will return array{"b","c","d"}
11-12-2011 Tomi:
Added Pol/config/extobj.cfg
Values it accept now and default values are
Tillerman=0xF010
Port_Plank=0xF011
Starboard_Plank=0xF012
Hold=0xF013
Wrestling=0xF020
Mount=0xF021
Secure_Trade_Container=0xFF01
Wornitems_Container=0xFF02
Note These values HAVE TO BE > pol.cfg max_tile_id and the same as objtype for them in itemdescs
Added UOExpansion HSA server sends now 0x387DF
11-11-2011 Tomi:
Changed Objtypes are now from 2 up to max_objtype from pol.cfg
Note if objtypes <= pol.cfg max_tile_id and no graphic defined in itemdesc Pol uses objtype as graphic.
Multis and custom items should all be moved to > pol.cfg max_tile_id
Added support for new 0xA9 packet for clients >= 7.0.13.0
Changed startlocs.cfg default values for MapID ( 0 ) and Cliloc ( 1075072 which is the Yew town information )
Example:
StartingLocation Yew
{
City Yew
Description Town Center
Coordinate 535,992,0
MapID 0
Cliloc 1075072
}
Note MapID is the same number as in mapX.mul files
Cliloc values are the description of the start locations
Newest clients has max stats during char creation 90
11-06-2011 Tomi:
Added pol.cfg setting MaxObjtype <default 0x20000>
Note can be any value between 0x20000 and 0xFFFFFFFF
10-26-2011 Tomi:
Added support for clients >= 7.0.16.0 ( 2D ) char create packet 0xF8
Enchanced clients still use packet 0x8D
10-15-2011 Austin:
Added .doubleclickrange for items (read only).
09-03-2011 Turley:
Added DestroyMulti(house) returns error "House currently being customized."
Added house.cancelediting(chr, drop_changes) will stop editing mode.
drop_changes 1/0 if true drops all non committed changes
Errors "House is not custom","House is currently not been edited","Character is not editing this house"
Added Syshook CloseCustomHouse(mobile, house)
called after client quits editing, or when house.cancelediting() is called
return value is ignored
Added servspecopt.cfg
"SpeedHack_MountRunDelay" default 80 ms
"SpeedHack_MountWalkDelay" default 180 ms
"SpeedHack_FootRunDelay" default 180 ms
"SpeedHack_FootWalkDelay" default 380 ms
Change them on your own risk
08-08-2011 Austin:
Added servspecopt.cfg flag "ScriptedMerchantHandlers" default is 0 which results in no change in behavior.
If enabled, the below change will come into effect:
Changed When a player buys something from a merchant the core will not longer handle taking gold from the player, and moving items to the players pack.
When the event for EVID_MERCHANT_SOLD and EVID_MERCHANT_BOUGHT is sent it will be a struct containing the following struct:
struct.type = EVID_MERCHANT_SOLD or EVID_MERCHANT_BOUGHT
struct.source = player buying
struct.shoppinglist = array( struct.item, struct.amount )
The shopping list items will still be items in the merchant's container.
It is up to the script to split the items from the stacks there and move them to the player's pack.
It is also up to the script to handle gold checks and consumption.
Added item.SplitStackInto(container, amount)
Will split the item into 2 stacks. Returns a reference to the new stack made from item. Places new stack into the container.
Added item.SplitStackAt(x, y, z, realm, amount)
Will split the item into 2 stacks. Returns a reference to the new stack made from item. Places new stack at the coordinates.
05-19-2011 Turley:
Added CustomHousing Support (beta)
officially added uo::SendHousingTool( who, house );
Added script call of "scripts/misc/customhousecommit.ecl" on commit (noncritical)
params ( who, house, houseelemarray )
houseelem = struct{graphic,xoffset,yoffset,z}
to get the real coords from an elem add house.x/y
called after client presses the commit button
to accept the changes call new method house.acceptcommit(chr,1) or house.acceptcommit(chr,0) to drop the commit
main purpose should be calculation of cost (with delta support for later changes),
link establishing of houseteleporters (0x181D - 0x1828)
and adding a signhanger/sign if you didnt added it during multifoundation buildup
Doors and Teleporters are added to house components as normal items without any special treatment
so dont forget to add scripts/itemdesc entries
Added member multi.house_parts
returns array of structs{graphic,xoffset,yoffset,z} or error if not a custom house, or currently been edited
to get the real coords from an elem add house.x/y
Added method multi.addhousepart(graphic,xoffset,yoffset,z) returns true or error
Added method multi.erasehousepart(graphic,xoffset,yoffset,z) returns true or error
Added members multi.house_editing / who.house_editing returns true if house is currently been edited / who is currently editing
Note house.setcustom(1) is needed before SendHousingTool() works
Note during editing chr is only allowed to walk inside the house
all components which are not invisible get removed from component list during edit and added to design
(not invisible to give the chance to eg protect a house sign from been removed from the editing char)
any item inside the house will be invisible for the chr
any other mobiles get moved outside the house
Note param houseelemarray in script call is the current list of houseparts,
multi.house_parts gives you the last stored list
Note until no house.acceptcommit() is called and start of commitscript no new SendHousingTool() for this house is allowed
05-04-2011 Turley:
Fixed Questarrow packet
04-30-2011 Turley:
Fixed enter/leave-events for NPCs (OWHorus)
Fixed diagonal moves in npc::CanMove() and uo::FindPath() (OWHorus)
04-03-2011 Turley:
Added uotool param checkmultis
prints infos about used center item
03-12-2011 Turley:
Fixed npc:SayUC() sends SpeechEvent for do_event==SAY_DOEVENT_ENABLE
Changed removed warning "No handler for skill.." and changed sysmsg to "That skill cannot be used directly."
since most of the time the behaviour is wanted
Added basic::TypeOfInt( expr ) + basic.em constants
returns like TypeOf() the type of given parameter, but returns instead of a string an integer (see basic.em constants)
since integer comparison are way faster then string comparison this function should always be used for comparisons
03-10-2011 Turley:
Added pol.cfg AccountDataSave (default -1)
Values:
-1 : old behaviour, saves accounts.txt immediately after an account change
0 : saves only during worldsave (if needed)
>0 : saves every X seconds and during worldsave (if needed)
02-15-2011 Turley:
Changed "in" keyword now returns the arrayindex or 0 if no match was found
02-05-2011 Turley:
Fixed no exception will be thrown if region enter/leavescript doesnt exist
Fixed windows trayicon
10-22-2010 Turley:
Fixed UOHSA packet changes
Added mobile.clienttype / client.clienttype HSA flag 0x200
09-06-2010 Turley:
Added TinyXML based xml reading/writing
Added file::OpenXMLFile(filename)
opens given filename and returns XMLFile object
fileaccess.cfg is checked
file::CreateXMLFile()
creates an empty XMLFile object
XMLFile.setxmldeclaration(string version, string encoding, string standalone)
sets xmldeclaration eg <?xml version="1.0" encoding="UTF-8" standalone="no" ?>
XMLFile.appendxmlnode(string value, struct{attributes})
appends Node with name value and given attributes (key=name, value=value)
XMLFile.appendxmlcomment(string value)
appends Comment
XMLFile.removexmlnode(string value)
removes first node of given value
XMLFile.savexml(string filename)
saves to filename
fileaccess.cfg is checked
XMLFile.xmltostring([string indent])
returns the xml file as String with given indent string {default "\t"}
XMLFile[string] returns first node of given name
XMLFile[integer] returns node of given index (1-based)
Added XMLNode object
XMLNode.attributes
returns XMLAttributes object
XMLNode.type
returns type string
(XMLComment, XMLDeclaration, XMLDocument, XMLElement, XMLText, XMLTypeCount, XMLUnknown)
XMLNode.firstxmlchild([string value])
returns first child or first child of given name
XMLNode.nextxmlsibling([string value])
returns next sibling, or next sibling of given name
XMLNode.appendxmlnode(string value, struct{attributes})
appends Node with name value and given attributes (key=name, value=value)
XMLNode.appendxmlcomment(string value)
appends Comment
XMLNode.setxmlattribute(struct{attributes})
sets attributes for node
XMLNode.removexmlattribute(string key)
removes attribute of given key
XMLNode.removexmlnode(string value)
removes first node of given value
XMLNode.appendxmltext(string text)
appends text to node
XMLNode[string] returns first node of given name
XMLNode[integer] returns node of given index (1-based)
Added XMLAttributes object
XMLAttributes.propnames()
returns Array of all attribute names
XMLAttributes[string] returns value of given attribute name
Added foreach loop support:
XMLFile, XMLNode: iterates over all child Nodes
iterator is XMLNode object, "_iterator_iter" is integer index
XMlAttributes iterates over all attributes
iterator is a struct with key=attributename, value=attributevalue
"_iterator_iter" is integer index
Note small examples:
one way to read an xml file:
<?xml version="1.0" ?>
<root>
<Hello>World</Hello>
<!--Comment-->
<nodetwo i="1" />
</root>
var file:=OpenXMLFile("helloworld.xml");
parsenode(file,"");
function parsenode(node,i)
foreach blubb in node
syslog(i+cstr(blubb)+" ["+blubb.type+"] ("+cstr(_blubb_iter)+")");
parseattrib(blubb,i+"-");
parsenode(blubb,i+" ");
endforeach
endfunction
function parseattrib(node,i)
foreach ele in (node.attributes)
syslog(i+cstr(ele)+" ("+_ele_iter+")");
endforeach
endfunction
one way how to create such an file:
var file:=CreateXMLFile();
file.setxmldeclaration("1.0","","");
file.appendxmlnode("root");
file["root"].appendxmlnode("Hello");
file["root"]["Hello"].appendxmltext("World");
file["root"].appendxmlcomment("Comment");
file["root"].appendxmlnode("nodetwo",struct{i:=1});
file.savexml("helloworld.xml");
08-20-2010 Turley:
Fixed util:StrFormatTime() checks if format string is correct and if not returns "Invalid Format String." error
instead of server crash
08-09-2010 Turley:
Fixed exported function calls a different exported function stops execution (eg repsys functions in same script)
06-22-2010 Turley:
Fixed uo::RestartScript() wakes up old script so it stops immediately
06-19-2010 Turley:
Fixed uo::SendDialogGump SENDDIALOGMENU_FORCE_OLD for 2d 7.x clients (UOKR & UOSA clients ignore the flag)
03-27-2010 Turley:
Added os::Start_Skill_Script( chr, attr_name, script_name := "", param := 0 )
starts for given chr and attr_name definied script (overrideable with param script_name)
param is any UObject given to skill script as second param (first is chr)
performs the same checks like normal skillusage (death,frozen,skilldelay,...)
(Tomi)
03-26-2010 Turley:
Changed uo::DisconnectClient() now accepts client or character object (Tomi)
03-24-2010 Turley:
Added ClientRef object
pkt.sendpacket() & SendPacket() now accepts client or character
r/o members:
ip, acctname, clientversion, clientinfo, clienttype, clientver_detail, uo_expansion_client
methods:
compareversion()
used as prelogin param for packethooks instead of old struct (so you can send packets)
Added character.client
returns ClientRef object or error
Note This or next release duplicate members/methods get deleted from chr (except acctname)
03-17-2010 Turley:
Fixed Trim: left&right doesnt return empty string if complete string has to be trimmed
03-12-2010 Turley:
Fixed uoconvert - default value of MaxTileID (0x3FFF)
Added uoconvert param {maxtileid=0x3FFF/0x7FFF} (if uodata= param is given pol.cfg never gets read)
02-20-2010 Turley:
Changed ListStaticsInBox,ListObjectsInBox,ListMultisInBox now swap x,y,z values if in wrong order
Added uo::DistanceEuclidean(obj1, obj2) & uo::CoordinateDistanceEuclidean(x1, y1, x2, y2)
returns the Euclidean distance as double ( sqrt(pow(x1-x2,2)+pow(y1-y2,2)) )
02-18-2010 Turley:
Added (Tomi) Syshook UnHide(mobile)
return values 0 stops the char from unhiding and 1 let the core process it.
Added (Tomi) "DisableCoreChecks" 0/1 (default 0) to each attribute entry in attribute.cfg
if true the core will not check during skill_use ( from skillwindow ) for active skills,
active spells, frozen, paralyzed or delay
if false core will check everything as it does now.
Changed Increased Maximum UO SkillID to 57 (default value of uoclient::MaxSkillID)
02-17-2010 Turley:
Fixed direct usage of struct/dictionary initializer in array/dictionary/struct definition
eg var dict:=dictionary; dict["blubb"]:=struct{a:=1};
02-16-2010 Turley:
Fixed StrReplace,SubStrReplace return "Invalid parameter type" instead of crashing if non string object
is given as to_replace, replace_with
Fixed Several small memoryleaks
02-04-2010 Turley:
Added polcfg:DiscardOldEvents 1/0 {default 0}
if set instead of discarding new event if queue is full it discards oldest event and adds the new event
Changed "Event queue is full.." only prints if polcfg.LogLevel >= 11
02-03-2010 Turley:
Added MethodScript support for mobiles
NPC npcdesc.cfg MethodScript entry
Character uoclient.cfg section "General" MethodScript entry
02-01-2010 Turley:
Added multi create additionally checks for valid realm coord of the corners
Changed uotool staticdefrag [britannia] (removed "realm=")
Added uotool formatdesc [desc] little helper prints singular & plural form of given desc
01-22-2010 Turley:
Added Speedhack Prevention System
Added ssopt::SpeedhackPrevention 0/1 (default 0)
Added chr priv "speedhack" disables Speedhack Prevention for chr
01-15-2010 Turley:
Added (Tomi) chr priv "runwhilestealth" you can run while you are in stealth for as many stealthsteps you have
Added (Tomi) new npcdesc entry "SaveOnExit" 0/1 ( defaults to 1 )
Note this also means that SaveOnExit can be definied in the override_properties struct
Changed vitals::ApplyDamage( mobile, damage, userepsys := DAMAGE_USE_REPSYS, send_damage := DAMAGE_USE_DEFAULT )
vitals::ApplyRawDamage( character, hits, userepsys := DAMAGE_USE_REPSYS, send_damage := DAMAGE_USE_DEFAULT )
const DAMAGE_NO_SHOW := 0;
const DAMAGE_SHOW := 1;
const DAMAGE_USE_DEFAULT := 2;
DAMAGE_USE_DEFAULT uses the SendDamagePacket setting from combat.cfg (Tomi)
Added uo::SendOverallSeason( season_id, playsound := 1 )
Used to send the Season packet 0xBC to all clients logged on.
This function doesnt resend the lightlevel or weather after it sends season, that has to be done by scripts.
chr.setseason( season_id, playsound )
Used to send the Season packet 0xBC to a single character.
This method doesnt resend the lightlevel or weather after it sends season, that has to be done by scripts.
(Tomi)
Changed (Tomi) uo::SpeakPowerWords( who, spellid, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR)
font, color like every speech function
01-14-2010 Turley:
Fixed (Arkham) ip byteorder for gameserverlist if hostname is given
Changed (Tomi) gargoyle char create equips 0x1F03 robe
Added (Tomi) ssopt.NewbieStartingEquipment 1/0 (default 1) to determine if equipped items
created during the character creation should be newbied or not.
Changed misc/oncreate.src added third param profession
some clients doesnt send skillvalues if profession is given now core doesnt stop char creation,
based on third param you can set the skillvalues in oncreate
Added more errorchecks to char create, it now checks if hair/beard/face can be equipped (fixes crash with latest OSI
tiledata where facial horn has the same layer as "normal" horn)
Added Combatcfg:AttackWhileFrozen 1/0 (default 1) if set to false attack checks if chr is frozen or paralyzed
01-12-2010 Turley:
Added on Profile opening and update request "scripts/misc/charprofile.ecl" is called
params are character, of_who, mode,uctext
if mode==0 (request) uctext is 0
if mode==1 (update) uctext is new unicode array
both modes ignore the return value
- Tomi
Added uo::SendCharProfile( character, of_who, title, uneditable_text := CHARPROFILE_NO_UNEDITABLE_TEXT, editable_text := CHARPROFILE_NO_EDITABLE_TEXT )
will send the serverside charprofile packet back to client and display it for the player.
uneditable_text & editable_text are unicode arrays
constants are:
const CHARPROFILE_NO_UNEDITABLE_TEXT := array;
const CHARPROFILE_NO_EDITABLE_TEXT := array;
- Tomi
Note Only a script interface for making a fully working CharProfile without packethooks.
Not a fully working charprofile system controlled by the core, ALL text strings still have to be
stored somewhere by scripts.
01-01-2010 Nando:
Added (Tomi) New itemdesc property "StackLimit", defines the maximum stack
of that item (lower than 60k). If not defined, will default to 60000.
Note Happy new year. :)
12-21-2009 Turley:
Fixed call of built-in method with ._methodname if overridden
Added Multis now support method script
12-18-2009 Turley:
Added file::CreateDirectory( dirname )
returns 1 on success else error
("Error in dirname descriptor","No parent path traversal please.",
"Directory already exists.","Could not create directory.")
Added file::ListDirectory( dirname, extension := LISTDIR_ALL_FILES, listdirs := LISTDIR_DONT_LIST_DIRS )
extension param can be extension without "." or file.em constant
file.em constants:
const LISTDIR_LIST_DIRS := 0x1;
const LISTDIR_DONT_LIST_DIRS := 0x0;
const LISTDIR_NO_FILES := "";
const LISTDIR_ALL_FILES := "*";
returns array of strings or error
("Error in dirname descriptor","No parent path traversal please.","Directory not found.")
Note Both functions doesnt check file access rights
12-17-2009 Turley:
Added uo::CloseWindow( character, type, object ) - Tomi
possible values for type
const CLOSE_PAPERDOLL := 1;
const CLOSE_STATUS := 2;
const CLOSE_PROFILE := 8;
const CLOSE_CONTAINER := 12;
Note if ( type == CLOSE_CONTAINER ) object has to be a ContainerRef, to close the open container gump.
else object has to be a MobRef to close paperdoll, status or profile of the chosen mob.
12-16-2009 Turley:
Added Encrypted Client support - Tomi
Changed uoclient.cfg Listener::Encryption and pol.cfg ClientEncryptionVersion now support
ignition = uorice = none, 2.0.0x and due to autocalculation major.minor.build (no patch)
e.g. 7.0.4 for latest client 7.0.4.1
default for both is "none"
Note Till OSI changes the encryption type pol now supports every encrypted client without
updating the core (last change was 2.0.4)
12-04-2009 Turley:
Removed deprecated pol.cfg entries "MasterKey1","MasterKey2","ClientVersion","KeyFile" - Tomi
Added Gargoyles count as mounted while flying
12-03-2009 Turley:
Added basic gargoyle flying support (new movemode "F")
Fixed poison status for newer clients
Note gargoyles can "fly" on tiles with tiledata flag HOVEROVER (MAPDATA_FLAG_OVERFLIGHT)
rebuilding of all realms is required
currently flymode can only be activated clientside (0xBF:0x32) and if race=RACE_GARGOYLE
renamed uo:TILEDATA_FLAG_NODIAGONAL to uo:TILEDATA_FLAG_HOVEROVER
12-02-2009 Turley:
Added 0xF3 packet is send instead of 0x1A for clients >= 7 or UO:SA clients - Tomi
Added polcfg MaxTileID 0x3FFF / 0x7FFF (default 0x3FFF)
since client 7.0.0.0 item graphic can be definied up to 0x7FFF - Tomi
Added "SA" for expansion type. This includes sending 0x187DF with packet 0xB9. - Tomi
Added support of new map TerMur - Tomi
Note uoconvert param:
realm=termur mapid=5 width=1280 height=4096
uoconvert.cfg new stairs since SA:
0x1de0 0x1de1 0x1de2 0x1de3 0x1de4 0x1de5 0x1de6 0x1de7 0x1de8 0x1de9 0x1dea 0x1deb
Added Gargoyle support (race = uo:RACE_GARGOYLE)
Note graphics are:
UOBJ_GARGOYLE_MALE 0x029A
UOBJ_GARGOYLE_FEMALE 0x029B
UOBJ_GARGOYLE_MALE_GHOST 0x02B6
UOBJ_GARGOYLE_FEMALE_GHOST 0x02B7
Added support of UO:KR/SA char create packet 0x8D
Added new gargoyle hair & beard 0x4258-0x425F & 0x42AD-0x42B0
Added UO:KR/SA face support
Added ssopt.SupportFaces 0/1/2 (default 0)
set it to 1 to support basic faces
set it to 2 to support roleplay faces (sets 0x2000 flag in 0xB9 packet)
Note Faces are normal items (like hair/beard) with layer 15, objtype 0x3B44-0x3B57
roleplay faces 0x3B4E-0x3B57
11-30-2009 Turley:
Added polsys::MD5Encrypt(str) returns MD5 hash string.
Fixed RecalcVitals function for vital changes doesnt check if maximum value changed
11-26-2009 Turley:
Added Syshook CanDie(mobile)
Called when the mobile is about to die, return 0 to stop death.
11-24-2009 Turley:
Fixed missing realm check for ListenPoints
11-23-2009 Turley:
Added uotool param staticdefrag [realm=britannia] to defrag/remove duplicate statics (like fiddler does)
11-20-2009 Turley:
Changed RecalcVitals( character, calc_attribute := RECALC_INTRINSIC_MOD, calc_vital := RECALC_VITALS )
const RECALC_INTRINSIC_MOD := 1;
const RECALC_NO_INTRINSIC_MOD := 0;
const RECALC_VITALS := 1;
const RECALC_NO_VITALS := 0;
possible values for calc_attribute:
RECALC_INTRINSIC_MOD - calls for every attribute the GetIntrinsicModFunction (old behaviour)
RECALC_NO_INTRINSIC_MOD - skips the GetIntrinsicModFunction calls
attribute name string - only calls the GetIntrinsicModFunction for given attribute
possible values for calc_vital:
RECALC_VITALS - calls for every vital the RegenRateFunction & MaximumFunction (old behaviour)
RECALC_NO_VITALS - skips the RegenRateFunction & MaximumFunction calls
vital name string - only calls the RegenRateFunction & MaximumFunction for given vital
- based on Tomi
11-19-2009 Turley:
Changed chr.setlightlevel() now supports endless duration (-1) return is the new gameclock value - Tomi
Added [paralyzed] & [deafened] @ singleclick packet - Tomi
Added ServSpecOpt CoreSendsSeason 1/0 (default 1)
Determines if the core should send season packet on char creation/logon/reconnect and realm
change based on the season entry in realm.cfg. - Tomi
Removed "You cannot insert that item into the container." sysmsg after container CanInsert script
returns 0 - Tomi
Changed uo::UpdateMobile(who, flags:=UPDATEMOBILE_UPDATE)
const UPDATEMOBILE_RECREATE := 1;
const UPDATEMOBILE_UPDATE := 0;
if flags is UPDATEMOBILE_UPDATE old behaviour it sends update Mobile packet 0x77,
if set to UPDATEMOBILE_RECREATE it sends recreate packet 0x78 - Tomi
Added ServSpecOpt CoreHandledTags (default 0xffff)
bitfield to determine which tags are displayed on singleclick, current used bits are:
0x1 [title_guild]
0x2 [frozen]
0x4 [paralyzed]
0x8 [squelched]
0x10 [deafened]
11-17-2009 Turley:
Fixed possible hang in party system
remove object packet send when container is on a character
several movement code bugs
11-16-2009 Turley:
Added NPCs receive EnteredArea event on char resurrect
11-11-2009 Turley:
Changed intern container MaxItems too highest possible value (packet size) its now 3200
Changed container "can add"-functions to only check weight recursive
10-22-2009 Turley:
Added Syshook Ouch(mobile,lastx,lasty,lastz)
Called if mobile falls atleast 22 down (fixed Clientside value)
Added uo::CanWalk(movemode, x1, y1, z1, x2_or_dir, y2 := CANWALK_DIR, realm := _DEFAULT_REALM)
const CANWALK_DIR := -1;
movemode is mobile.movemode string
if y2 is CANWALK_DIR x2 is considered as direction (0-7)
if x2 and y2 is given it calculates the needed direction
returns new z value or error
10-17-2009 Turley:
Added PrivUpdater for "invul","seeghosts","seehidden" and "seeinvisitems" updates/sends/removes objects
in visual range on enable/disable - Tomi
Changed .startlog/.stoplog checks now if priv "plogany" is enabled instead of only given - Tomi
Fixed priv "all" now works as expected if enabled every other priv is also enabled
10-14-2009 MuadDib:
Changed Methods Char.Squelch() and Char.Deaf() return the gameclock value they are in effect until.
10-14-2009 Turley:
Added char privilege "canbeheardasghost"
With this privilege everybody can hear you even as a ghost (no 'oO' replacement) - Tomi
Added pol.cfg TimestampEveryLine 1/0 (default 0) if set every line in pol.log gets timestamp
Added char.deaf(duration) - duration in seconds. -1=forever, 0=off
Added char.deafened r/o
10-12-2009 Turley:
Changed Method/Syshook definitions now supports :pkg: format - Tomi
Added ServSpecOpt SpeechRange default 12
ServSpecOpt WhisperRange default 2
ServSpecOpt YellRange default 25
- Tomi
10-10-2009 Turley:
Added new Spellbook methods
book.removespell(id) removes given spellid returns 1/0
book.addspell(id) adds given spellid returns 1/0
10-09-2009 Turley:
Added new Spellbook methods
book.spells() returns Array of SpellIDs
book.hasspell(id) checks if SpellID is inside the spellbook returns 1/0
10-07-2009 Turley:
Fixed DestroyItem call inside CanInsert scripts
10-03-2009 MuadDib:
Added SysHook::CanDecay(item). Return 0, core decay will ignore item and continue on the cycler. If it
returns 1, core decay will handle the item as normal. - Patch submitted by Tomi
Fixed Useage of plural forms for more than 1 word in the itemdesc desc entry. - Patch by Tomi
09-22-2009 Turley:
Added Combatcfg:SendDamagePacket 1/0 default 0 if set sends packet 0xB (0xBF sub 0x22 for clients<4.0.7a)
to attacker(ScriptController) and defender on ApplyDamage and ApplyRawDamage
Added new param to ApplyDamage & ApplyDamage they are now:
ApplyDamage( mobile, damage, userepsys := DAMAGE_USE_REPSYS );
ApplyRawDamage( character, hits, userepsys := DAMAGE_USE_REPSYS );
const DAMAGE_USE_REPSYS := 1;
const DAMAGE_NO_REPSYS := 0;
If userepsys is set to DAMAGE_NO_REPSYS repsys system isnt called (on_attack & on_damage)
09-22-2009 MuadDib:
Changed NPC/Char ar/ar_mod internal handling rewrote.
Fixed NPC Elemental Resist/Damage storage issues.
Fixed Lightlevel resetting in client during Login.
09-20-2009 MuadDib:
Changed Spell casting no longer unhides. Be sure to update your scripts to unhide.
Changed SpeakPowerWords() will now check if mob is hidden. If so, it uses Private Say Above.
09-18-2009 MuadDib:
Added Multi Walk On Script support. Works for player and npc. Just add Walkon itemdesc entry to the house.
Note This is in early stages. While it is working, not all cases may register and deregister where a mob
gets put onto or removed from a house. If you find cases that do, report to bugtracker.
Removed Storing scrolls inside spellbooks. Destroyed after insert is complete.
Changed Pre-AOS Clients still get the same packet they always did when opening a spellbook, built entirely
off the bitflag system for newer spellbooks. So no more keeping scrolls inside of books. :D
Note As spellbooks are loaded for the first time with newer cores and as added to books, scrolls are
marked SaveOnExit 0. Newly inserted scrolls from then on, are destroyed during insertion after spell
contents are updated on the book.
09-16-2009 Turley:
Removed char.isUOKR
Added char.ClientType r/o bitfield
Note current Flags are:
CLIENTTYPE_4000 = 0x1, // 4.0.0a (new spellbookcontent packet 0xbf:0x1b)
CLIENTTYPE_4070 = 0x2, // 4.0.7a (new damage packet 0x0b instead of 0xbf:0x22)
CLIENTTYPE_5000 = 0x4, // 5.0.0a (compressed gumps)
CLIENTTYPE_5020 = 0x8, // 5.0.2a (Buff/Debuff 0xdf)
CLIENTTYPE_6017 = 0x10, // 6.0.1.7 (Grid locs)
CLIENTTYPE_60142 = 0x20, // 6.0.14.2 (feature enable 0xb9 size change)
CLIENTTYPE_UOKR = 0x40,
CLIENTTYPE_7000 = 0x80, // 7.0.0.0 (Gargoyle race)
CLIENTTYPE_UOSA = 0x100
Note Pol will be now compiled with flag /LARGEADDRESSAWARE (win only flag) pol should now be able to consume more memory
09-14-2009 MuadDib:
Removed All import abilities built in to core for UOX data files. O_O
Note The file "import.txt" will be loaded each time POL loads, when found in the world data directory. This file's
format is the same as, for example, the ITEMS.TXT file POL saves. You can use this for example, to store all your
doors, decorations, etc, to ensure they are reloaded after a wipe, or loaded every time POL starts. These items
are added to the real world, and saved to items.txt. However, if on load the same objtype is found at the same
x y z as the item in IMPORT.TXT, it destroys that item, and loads the import one.
09-10-2009 Turley:
Added CompressedGump support packet 0xdd
Added flag param to SendDialogGump() SENDDIALOGMENU_FORCE_OLD/0 default 0
Note SendDialogGump sends compressed gump if (client.isUOKR || (!SENDDIALOGMENU_FORCE_OLD && clientversion >=5.0.0a)) else old uncompressed
Note Patch submitted by Grin
09-09-2009 Turley:
Added ServSpecOpt CarryingCapacityMod (double default 1.0) as * modifier for mobile max_weight
Note Formula is (40 + strength * 7 / 2) * ssopt.CarryingCapacityMod
Note Since ML max weight is send for statusgump
Note Patch submitted by Tomi
09-05-2009 MuadDib:
Added POL Linux builds will now create a PID file when loading. Patch submitted by Crazyman
09-05-2009 Turley:
Added struct .? and .- as shortcut for .exists() and .erase()
09-03-2009 MuadDib:
Changed CoreHitSounds, ScriptedAttackChecks, ResetSwingOnTurn, SendSwingPacket all moved from SSOPT to Combat CFG.
08-19-2009 Turley:
Added r/o member character.uo_expansion_client client sends this flag at packet 0x5D charselect and 0x00 createchar
Note values are:
FLAG_T2A = 0x00,
FLAG_RENAISSANCE = 0x01,
FLAG_THIRD_DAWN = 0x02,
FLAG_LBR = 0x04,
FLAG_AOS = 0x08,
FLAG_SE = 0x10,
FLAG_SA = 0x20,
FLAG_UO3D = 0x40, // ?
FLAG_RESERVED = 0x80,
FLAG_3DCLIENT = 0x100 // 3d Client
08-14-2009 Turley:
Changed Stopped spam of unknown packet for 0xBF.5 & 0xBF.C
08-09-2009 MuadDib:
Fixed Better handling of sending poison updated to UO:KR Clients.
Changed UpdateCharacterWeight() now sends correct packets instead of calling on RefreshAR() to
notify client of new weight. Reduces overhead.
08-07-2009 MuadDib:
Fixed New system in core for handling layers on items and corpses. On mobile death, only items equipped
will be given the Layer prop in the corpse.
Changed New system for corpses also is affected by insert/remove of items to the corpse by script and
drop into by player. Dropping new items into a corpse will cause it to set the layer accordingly
long as nothing else is already using that layer on the corpse.
Changed Very small optimization to equip item code for handling the setting of layer.
08-06-2009 MuadDib:
Changed PasswordOnlyHash removed from core. Now only ClearText and Hashed Passwords will be used.
Default is now PasswordHash instead of ClearText.
Note Using ClearText is not recommended as it leaves all your account's passwords wide open if
the accounts.txt file is comprimised. You have been warned.
Removed Account.PasswordHash - This was for the PasswordOnlyHash.
Added Item.getgottenby Member. Returns CharRef of Player holding item, Error if not being held.
08-06-2009 Turley:
Added new Methods
Character.setAggressorTo(chr)
Character.setLawfullydamagedTo(chr)
sets aggressor/lawfullydamaged for repsys.cfg:AggressorFlagTimeout seconds for given chr
Character.clearAggressorTo(chr)
Character.clearLawfullydamagedTo(chr)
clears aggressor/lawfullydamaged entry for given chr
08-04-2009 MuadDib:
Changed RecalcVitals() and other internal parts of core that share recalc_vital_stuff() will now check to see if
each vital has changed, before resending it to client. Reduces overhead.
08-03-2009 MuadDib:
Removed uopacket.cfg::is6017 has been removed.
Added uopacket.cfg::Version (1 or 2) Default 1
uopacket.cfg::Client (client version string) Default 1.25.25.0
Read packethooks.txt for details.
07-31-2009 Turley:
Added ServSpecOpts::ResetSwingOnTurn=true/false default false
Should SwingTimer be reset with projectile weapon on facing change
Added ServSpecOpts::SendSwingPacket=true/false default true
Should packet 0x2F be send on swing.
Client sends automatically move packet to face the opponent
07-25-2009 MuadDib:
Fixed Bug blocking equipping when intrinsic weapon was marked as two handed.
07-17-2009 Turley:
Added "ShadowRealms"
polsys::AddRealm(realm_name,base_realm);
returns 1 or error ("BaseRealm not found.","BaseRealm is a ShadowRealm.","Realmname already defined.")
Creates a new Realm based on an other realm, uses same map and regions
polsys::DeleteRealm(realm);
returns 1 or error ("Realm not found.","Realm is not a ShadowRealm.","Mobiles in Realm.","Items in Realm.")
Deletes a ShadowRealm, only if the realm is "clean"
Note ShadowRealms get saved/loaded in pol.txt
Note if ServerSpecOpt is set AddRealm/startup creates a Decaythread
Changed On realm change client gets RemovePacket for all objects inrange
07-16-2009 MuadDib:
Added Removal of Grid Index to items when Container::remove is called within the core.
Added ItemDesc::Container::MaxSlots = 1-255, default ServSpecOpts::MaxSlots
Added ServSpecOpts::UseContainerSlots=true/false, default false.
Added UseContainerSlots check to can add bulk code to ensure not going over max slot capacity of 255 and a container's max slot capacity.
Changed DropItem packets now redone for Slot support. Better handling internally, and core will move an item to next available slot
if one sent is not available. Before code is used, it checks if UseContainerSlots is true.
Note*: UseContainerSlots is not yet fully implemented. Will cause core to ignore all grid setting for core moved items.
The purpose of this, is since Legacy 2D clients ignore this setting anyway, you can use this to ignore Max Slots
and allow core to move items into a container regardless of MaxSlots settings (which is kinda like a secondary Max Items).
With this enabled, it will enfore MaxSlots when core and player moves items to containers. If Max Items is not reached,
it will check MaxSlots. If MaxSlots is not reached, allows moving the item into container.
This is being added to allow to turn grid support on and off based on the client versions (and types) that you will be
supporting on your shard.
07-04-2009 Turley:
Added new Object Class BinaryFile
File::OpenBinaryFile( filename, mode := OPENMODE_IN, endian := LITTLE_ENDIAN );
like the other file functions it checks file access rights (fileaccess.cfg) (Read and/or Write)
mode constants:
const OPENMODE_IN := 0x01; // (input) Allow input operations on the stream
const OPENMODE_OUT := 0x02; // (output) Allow output operations on the stream
const OPENMODE_ATE := 0x04; // (at end) Set the stream's position indicator to the end of the stream on opening
const OPENMODE_APP := 0x08; // (append) Set the stream's position indicator to the end of the stream before each output operation
const OPENMODE_TRUNC := 0x10; // (truncate) Any current content is discarded, assuming a length of zero on opening
endian constants:
const LITTLE_ENDIAN := 0x00;
const BIG_ENDIAN := 0x01;
returns BinaryFile Object or error
Note implemented BinaryFile comparisons are
true/false (!) checks if filestream is open
== checks if filename is the same
Added BinaryFile methods:
.close() closes the underlying stream returns 1
.size() returns the filesize or error
.seek(int offset, int seekdir) sets position returns 1/0 or error
seekdir constants:
const SEEKDIR_BEG := 0x00; // beginning of sequence
const SEEKDIR_CUR := 0x01; // current position within sequence
const SEEKDIR_END := 0x02; // end of sequence
.tell() gets current position returns int
.peek() Reads and returns the next byte without extracting it (-1 if eof is reached)
.flush() writes all unwritten chars from buffer to file
.getInt32() gets unsigned 32-bit (4 byte) 1 or error
.getInt16() gets unsigned 16-bit (2 byte) 1 or error
.getInt8() gets unsigned 8-bit (1 byte) 1 or error
.getSInt32() gets signed 32-bit (4 byte) 1 or error
.getSInt16() gets signed 16-bit (2 byte) 1 or error
.getSInt8() gets signed 8-bit (1 byte) 1 or error
.getString(length) gets a string (1-byte characters) string or error
.setInt32() sets unsigned 32-bit (4 byte) 1 or error
.setInt16() sets unsigned 16-bit (2 byte) 1 or error
.setInt8() sets unsigned 8-bit (1 byte) 1 or error
.setSInt32() sets signed 32-bit (4 byte) 1 or error
.setSInt16() sets signed 16-bit (2 byte) 1 or error
.setSInt8() sets signed 8-bit (1 byte) 1 or error
.setString(string string, int nullterminate) sets a string
set nullterminate to 1 to append a 0 terminator 1 or error
07-01-2009 Turley:
Changed UoConvert now also saves the color of static tiles
Added ListStatics* return struct member "hue"
Note Rebuild of all realms is required
06-29-2009 MuadDib:
Added Additional check in internal grid checks on containers, to speed up handling for full containers.
Added ServSpecOpt.cfg::MaxContainerSlots=unsigned integer.
This will allow setting the internal overall allowed item count for containers. This is introduced for future KR support.
KR client is only 125, but we are making this here so custom clients later can support more slots.
If you have containers with max item count over 125 and use ONLY 2D, and not KR, set this to your highest amount used!
06-27-2009 Turley:
Fixed Item creation with ItemDescriptor can now override .Desc
06-25-2009 Turley:
Added new r/o Members (Array{Struct{"serial","ref","seconds"}})
Mobile.aggressorto
Mobile.lawfullydamaged
as interface for core repsyssystem
06-20-2009 Turley:
Added new r/w Members (Double) default 1.0
Mobile.movecost_walk_mod
Mobile.movecost_run_mod
Mobile.movecost_walk_mounted_mod
Mobile.movecost_run_mounted_mod
used as multiplier see movecost.cfg doc for exact calculation
06-17-2009 Turley:
Added Method Array.randomentry() shortcut for var entry:=array[RandomInt(array.size())+1];
Added uo::GetRegionLightLevelAtLocation(x,y,realm) returns the current region lightlevel
05-02-2009 Turley:
Added new TargetCoordinates return member "multi" with multiref if coords are inside a multi
04-17-2009 Turley:
Changed SpeechMul SysHook has now an additional parameter with the complete message as string
Added party hooks:
OnLeaveParty(who,fromwho)
OnAddToParty(who)
OnPartyCreate(party)
OnDecline(who)
OnLootPermChange(who)
Note OnLeaveParty fromwho==who if who removes himself
Added party General options:
RemoveMemberOnLogoff 1/0 (default 0)
RejoinPartyOnLogon 1/0 (default 0)
Note RejoinPartyOnLogon is only used if RemoveMemberOnLogoff is true, if partyleader logoffs
the next member becomes the leader

POL098.2

08-21-2009 Turley:
Fixed Regions where limited to 128 due to intern (char)id, changed to ushort
07-31-2009 MuadDib:
Fixed Cleanup crash in shutdown involving characters and combat. Now all clients and characters are disconnected by the
core before any cleanup is intiated. This will begin the cleanup for client and character alike.
07-20-2009 MuadDib:
Fixed Item::Facing updates were no longer updating surrounding clients.
Fixed Bug with stackables where graphic and crops may be different, still allowing to combine stack (of same objtype)
07-15-2009 Turley:
Added Support for client 6.0.14.2 and latest UOKR (this change breaks every older UOKR)
packet 0xB9 has now a length of 5
06-28-2009 MuadDib:
Fixed Graphic/Layer bug when changing graphic and item is equipped. Now core will block this, returning a Error Struct to the script when attempting
to change the graphic of an item with layer set.
06-27-2009 MuadDib:
Fixed Layer bug with updating/sending equipped items

POL098.1

06-20-2009 MuadDib:
Fixed Reset now occurs for tile_layer internal property when graphic is changed on item class.
Fixed SetOpponent() for npcs will now once again correctly set the warmode.
05-20-2009 Turley:
Fixed TypeOf() return of Error
05-14-2009 Turley:
Fixed some Memoryleaks
04-29-2009 Turley:
Fixed Exception on mobile.kill() if death/chrdeath.ecl does not exist
04-28-2009 MuadDib:
Fixed Removal of items from containers not sending destroy object to nearby clients when object removed.
This affects containers when was owned by a character.
04-21-2009 MuadDib:
Fixed Crash at shutdown during character cleanup involving players that was in combat.
04-20-2009 Turley:
Added Comparison check == for Boat,Multi,GuildRef
04-19-2009 MuadDib:
Fixed Endian format for SendPartyMsg().

POL098

04-06-2009 MuadDib:
Changed When adding ally/enemy guilds, removing ally/enemy guilds, adding/removing members, core now
updates online members and those around them correctly.
Added If LogLevel in pol.cfg is higher than 1, new report added to console. If an account has AOS Expansion
and uses a Spellbook, console now reports this if UOFeatureEnable does not contain 0x20 bitflag for
new spellbook system in client. This is due to client issues with books using old methods when still
recieving the AOS flag for an account.
04-05-2009 MuadDib:
Changed Keys/Seeds for packets 0x8C sent by LoginServer. 6.0.1.7 to 6.0.4.0, I don't recommend using at all.
0xFEFEFEFC = UOKR Client
0XFEFEFEFD = 6050+ 2D Client
0xFEFEFEFE = Normal 2D client (pre-6.0.5.0 client)
Note Change to keys is for passing these details from Loginserver to Gameserver during loginprocess.
Clients disconnect from LoginServer and Connect to Gameserver. This is the easiest method for
identifying the client type connecting to your game server since versions are handled to decide
this on the loginserver connection.
04-04-2009 Nando:
Fixed Removing an offline member from party was causing POL to crash.
04-04-2009 MuadDib:
Fixed Issue with resistances and damages from npcdesc.cfg.
Note NPC's eScript changing/quipping with Resistances/Damages will be rewritten in 099. We are
putting this into 099 due to a Class Rewrite to NPCs that will resolve this issue and allow
better expansions of the NPC class in the core.
04-02-2009 MuadDib:
Fixed Crash in cleanup of character objects during Shutdown and deletion.
Fixed Crash involving sending warmode information during disconnect/shutdown.
04-01-2009 Nando:
Fixed When creating a new char, attributes' caps weren't being set to the default value and
were just set to a random value.
03-30-2009 Nando:
Fixed Sometimes when casting a spell, a race-condition would make POL end with a
passert( !start_attached || (script_ex == NULL) ) error in chrituse.cpp.
Fixed Bug in Packet::GetString(offset, len) where it would return a string of 'len' ascii chars,
regardless of having a null-byte in there. Will now limit to len or the first null-byte
found, whichever comes first.
03-30-2009 MuadDib
Fixed Equipment.quality will now convert plain integers to Double/Float for it when using
item.quality:=2; instead of item.quality:=2.0;
03-28-2009 Turley:
Fixed Resend party list if remove hooks dont allow it
03-27-2009 Turley:
Fixed Crash in party speechhandler
03-27-2009 MuadDib:
Fixed Crash in Basic::Trim(). Now checks explicitly for String as param 1. Errors out if not.
Fixed Event LeftArea and EnteredArea both being able to be triggered when 1 is actually disabled.
03-25-2009 MuadDib:
Changed StrReplace() and SubStrReplace() will now accept Dict/Struct/Array/Error as param 1 and converts
them to string format (like when using print() or syslog()) before comparing/converting.
03-24-2009 MuadDib:
Fixed Crash with StrReplace() allowing to go past end of a string.
Changed StrReplace() will now allow the replace_with string to be empty, to remove the to_replace
param from the string completely.
Fixed Crash in onRemove system for removing objects on npc/offline mobiles.
03-22-2009 Nando:
Added New servspectopt::SendStatLocks (default false) to send the stat locks message.
Beware that this message will only be sent to clients which have major version > 3
(to avoid breaking older ones).
Changed Canceling of trade window will no longer trigger refreshing of AR/Resistances/Damages.
It will only send the status bar packet to the client for weight updates.
Changed Updates so refreshing of AR/Resistances/Damages is not called when dropping items unless
to equip them etc as should be.
03-22-2009 MuadDib:
Fixed Bug with items that use the Resource entry in ItemDesc.Cfg causing crashes on shutdown.
03-20-2009 MuadDib:
Added Storage system will now ignore all root containers with SaveOnExit set to 0.
03-19-2009 Nando:
Added UO::PlayMusic( chr, music_id := 0 ), plays the music with music_id
on client. You can find the music id's this uses at your UO FOLDER/Music/Digital/Config.txt
03-19-2009 Turley:
Added on Chatbutton pressing "scripts/misc/chatbutton.ecl" is called
Note only simple implementation no Chatsystem!
03-18-2009 MuadDib:
Added Basic::Compare(str1, str2, pos1_start:=0, pos1_end:=0, pos2_start:=0, pos2_end:=0);
Can be used in 3 overloaded ways. Returns 1 on compare success.
Compare(string1, string2)
Compare(string1, string2, string1_index, string1_length)
Compare(string1, string2, string1_index, string1_length, string2_index, string2_length)
Index is a starting position to begin the compare in the string, and length is the length to
compare from the index. When using the 3rd method, you can compare substrings in both strings
instead of just the substring of string1 to entire string2.
Fixed Bug with Player Color and their magic underwear in the Race Changer packet handling.
03-18-2009 Nando:
Added New ssopt option: CoreSendsCaps 0/1 (default 0), makes POL send
attribute cap information in the Send Skills (0x3A) packet.
03-17-2009 Nando:
Added New ssopt option: DefaultAttributeCap (default 1000), defines
which value POL should use as cap for attributes.
Added New attributes.cfg option: DefaultCap (default DefaultAttributeCap),
to set the default for each attribute.
Added GetAttributeCap(who, attr), SetAttributeCap(who, attr, capvalue) and
GetAttributeDefaultCap(attr). The names should explain it all.
Note Caps are defined in tenths (100.0 -> 1000, 55.2 -> 552), same as
base values.
03-17-2009 MuadDib:
Added Concealed Updater now also run when changing command levels.
Added Basic::Trim(string, type, set). Trims whitespaces from strings
String = String to trim from.
Type = TRIM_LEFT, TRIM_RIGHT, TRIM_BOTH. Directions to trim the whitespace from. Default is BOTH.
Set = Character set to trim as whitespace. Default is " ".
Added Basic::StrReplace(string, to_replace, replace_with). Replace all instances of to_replace in the string
with replace_with.
Added Basic::SubStrReplace(string, replace_with, start, length:=0). Replace portion of string using replace_with,
beginning at start for length. If length passed is 0 or lower, it replaces from start to end of string.
Error Returns: "Index must not be negative", "Index out of range", "Length out of range", "Length must not
be negative"
03-12-2009 Turley:
Added repsys.cfg General section "PartyHelpFullCountsAsCriminal 1/0" default 0 if 0 OnHelp does not set
mobile to criminal if helped char is criminal/murderer when they are in the same party
03-11-2009 Turley:
Added new systemhook script 'OnCast'
function OnCast(who, spellid)
is called if who casts a spell (including macros) before all checks
Return 0 if you wish POL to perform the checks and casting, 1 if you want to handle it fully scriptside
Note The two partystatusgump buttons send spellid 11(green) and 29(red) with clientside reserved next target answer
Added on Paperdoll Guildbutton pressing "scripts/misc/guildbutton.ecl" is called
Added on Paperdoll Questbutton pressing "scripts/misc/questbutton.ecl" is called
Added on Paperdoll Virtuebutton (pentagram doubleclick) pressing "scripts/misc/virtuebutton.ecl" is called
Removed "Client tried to drop item to X,Y,Z but server is putting it at Z=" logmsg
03-09-2009 MuadDib:
Changed Console will no longer spam about invalid speech color. Instead it adjusts the
color back to the default 1001 color and goes on.
03-08-2009 Turley:
Added Partysystem
new savefile parties.txt
new em Module party.em
new cfg file config/party.cfg
new Object Class Party
savefile parties:
saves Leader,Members and Cprops
new Char members:
who.party r/o returns PartyRef or Error
who.candidate_of_party r/o returns PartyRef or Error
who.partycanloot 1/0 r/o
PartyRef members:
party.members r/o returns Array of OfflineCharRefs
party.candidates r/o returns Array of OfflineCharRefs
party.leader r/o returns OfflineCharRef
PartyRef methods:
party.setleader(CharRef) sets new Leader returns 1/Error
party.addmember(CharRef) adds new Member returns 1/Error
party.addcandidate(CharRef) adds new Candidate returns 1/Error
party.removemember(CharRef) removes Member returns 1/Error
party.removecandidate(CharRef) removes Candidate returns 1/Error
party.setprop/getprop/eraseprop/propnames for cprops
Party.em:
CreateParty( leader, firstmember ); Creates a Party returns 1 or Error
DisbandParty( partyref ); Disbands a Party returns 1 or Error
SendPartyMsg( party, character, uctext ); Sends PartyMsg with Sender=character returns 1/Error
SendPrivatePartyMsg( party, character, tocharacter, uctext ); Sends PrivateMsg with Sender=character
returns 1/Error
party.cfg:
General
{
//How many chars are allowed in a Party (normal clients only have 10 slots)
[MaxPartyMembers int (default 10)]
//Newer Clients (>=3.0.6e) does not automatically change "/# " to private msg (they use "/t #")
//set to true any public msg will be checked for "# " (0-9 0=slot 10)
[TreatNoAsPrivate (1/0) (default 0)]
//How long is an invite valid befor automatic decline
//set to 0 disables the timeout
[DeclineTimeout int seconds (default 10)]
//Prefix for a private Msg (e.g. P:)
[PrivateMsgPrefix string (default "")]
}
HookList
{
// CanAddToParty(leader,member) return check true/false
// called when a leader invites someone
CanAddToParty
// CanRemoveMember(leader,member) return check true/false
// called when leader wants to remove member
CanRemoveMember
// CanLeaveParty (member) return check true/false
// called when member wants to leafe the party
CanLeaveParty
// OnPublicChat(member,uctext) return check none
// called when a member sends a PartyMsg e.g. for logging
OnPublicChat
// OnPrivateChat(member,tomember,uctext) return check none
// called when a member sends a PrivateMsg e.g. for logging
OnPrivateChat
// OnDisband(partyref) return check none
// called when a Party is about to be disbanded
OnDisband
// ChangePublicChat(member,uctext) return new uctext/true/false
// called when a member sends a PartyMsg return value is the new uctextarray,
// or true for no change, or false to block the msg
ChangePublicChat
// ChangePrivateChat(member,tomember,uctext) return new uctext/true/false
// called when a member sends a PrivateMsg return value is the new uctextarray,
// or true for no change, or false to block the msg
ChangePrivateChat
}
Note implemented PartyRef comparisons are ! and ==
Note Candidates are not saved
A party with (candidates+members)<=1 gets disbanded
Note All msgs send are cliloc's used cliloc numbers are:
1005437, 1005439, 1005440, 1005441, 1005442, 1005444, 1005445, 1005446, 1005447, 1005448,
1005449, 1005450, 1005451, 1005452, 1005453, 1005455, 1008087, 1008089, 1008090, 1008091,
1008092, 1008094, 1008095, 3000211, 3000222, 3000223
03-08-2009 MuadDib:
Fixed Spacing for all titles and name for mobs in Tooltips and Paperdoll. Also added the
mob.title_guild in the Tooltips string for names of mobiles.
03-08-2009 Nando:
Added New privilege "moveanydist", will allow moving items regardless of distance (by now,
the only limit to this priv is the client.)
03-07-2009 MuadDib:
Changed Setting of title_prefix, title_suffix, title_race, title_guild will no trigger an
obj cache to be sent to tooltip enabled clients for updates of tooltips client side.
This does not affect paperdolls. Paperdolls not being updated until Double Clicking
again is an issue client-side.
Added AOS Extended Statbar members such as followers, followers_max, tithing, and luck will
now cuase the Update packet to be sent to AOS enabled accounts when changed.
Changed Handling of packet 0x07 (Pick Up Item Request). On success, core now checks for if the
item was equipped on yourself, and refreshes ar and sends stats. If was in a container
not on your character, only refreshes stats. If item was on the ground, only stats. If
on a mobile other than yourself, only stats. If item was inside your own worn items,
it does nothing (since not worn, and no additional weight to send to client). The big
Difference here, was client use to ALWAYS refresh the ar of character and statmsg. This
will eliminate at the least, over 50 loops per pickup when it's not needed, and packets
not being sent, when not needed.
03-06-2009 MuadDib:
Added Elemental Damage properties added for items and mobiles. These follow the same
rules as all the AOS Resistances. Same details for itemdesc, GetItemDescriptor(),
etc.
Mobile.damage_fire, damage_cold, damage_energy, damage_poison, damage_physical R/O
Mobile.damage_fire_mod, etc. R/W
Item.damage_fire, etc. R/O
Item.damage_fire_mod, etc R/W
Itemdesc.cfg: FireDamage, ColdDamage, EnergyDamage, PoisonDamage, PhysicalDamage
ItemDesc entries accept Dice Strings just like resistances.
NPCDesc.Cfg: FireDamage, etc just like ItemDesc.cfg
03-05-2009 Nando:
Changed Core will no longer spam "out-of-sequence gump command" when closing.
Changed CloseGump(who, pid, response := 0) will now accept any object to be returned,
and will send '0' as the buttonid in close gump packet.
Added Statlock change (Extended Stats, 0xBF sub 0x1A) will be handled if
CoreHandledLocks is enabled. It will now send statlock (Extended Stats,
0xBF sub 0x19) on every status update.
03-04-2009 Nando:
Added UO::CloseGump(who, pid, response := 0), closes gump by sending 0xBF's CLOSE_GUMP,
and returns 'response' for the gump script. 'response' is a LONG. 'pid' is from
the script that issued the SendGumpDialog() command.
03-03-2009 MuadDib:
Changed Item and Character members for AOS Resistances now report the total of resist and
resist_mod.
03-02-2009 MuadDib:
Fixed eScript's Internal "move" command causing items to get misplaced in wrong realms
on move failed MoveItem* Commands in eScript.
03-02-2009 Nando:
Fixed When running out of memory, the creation of new threads is not possible. Core
will now check if the thread was properly created to (probably) solve the symptom
of zombie threads. The problem of not having enought memory to create thread is
not solved, though. There will still be logs of this error.
03-01-2009 MuadDib:
Fixed Issue with Mount Objtype 0xF021 and EquipItem() ignoring setting it's Layer.
Added Complete packethook support with Clients 6.0.1.7 and higher. This is handled via
the earlier added Is6017 uopacket.cfg entry. This will allow you to specify a
packethook to be triggered ONLY if the client involved is 6.0.1.7 and higher.
It does not have to be a different packet size for this to work, only the client.
Added "KR" for expansion type. This includes sending the 0x86DB with packet 0xB9.
02-28-2009 MuadDib:
Changed UO::DestroyItem(). Now sends a Destroy Item packet to the script controller for
the item destroyed. This is in addition to sending in range of the item. Reason
for this, is for Storage Containers across realms.
Added New flag for uopacket.cfg of "Is6017 0/1". This is show the defined packet entry
is explicity for a 6.0.1.7 and higher packet type. Will let you define packethooks
for the same packet, that is different based on client version.
Added Character.followers = int. This is for storage for the Followers byte in statmsg
packet.
Added ML Expansion statmsg packet support. If Expansion for account is ML or higher,
and client version is 5.0 or higher (or is KR), sends ML Info Flag and data.
Added Special Verbose messages (with POL.CFG::Verbose=1) for 6.0.5.0+ crypt seed packets
and the UOKR 0xFF Seed Packet.
02-27-2009 MuadDib:
Fixed Clothing on corpses. COMPLETELY! This age old bug is now 100% fixed. If it was
equipped at time of death, it will be on the corpse until the on remove script
check for the corpse is triggered for taking the item out (on remove, not can)
Added Base 6.0.1.7 and up Incoming Packet Handling ability to core.
Changed Packets 0x3C updated for supporting clients 6.0.1.7. and newer.
Changed Grid index support (KR and 6.0.1.7) for Drop item Packet and sending. Grid
Index is still not set on Container Add by scripts and core yet (since this is
only truly needed for KR support for slotted bags).
Changed Updated Secure Trade Drop Item packet to support 6.0.1.7 and newer clients.
Changed Updated sending of packet 0x25 to support 6.0.1.7 and newer clients.
02-26-2009 Nando:
Fixed Bug where a player / npc moving in a diagonal direction 'd' wasn't blocked by
items on direction 'd+1' and 'd-1'. (For example, moving in direction NE while
having items blocking on N and E was allowed by core, while disallowed by client)
02-26-2009 Turley:
Added uo::CheckLosBetween( x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM )
Same like uo::CheckLosAt and uo::CheckLineOfSight
02-25-2009 Nando:
Added New attributes.em functions: SetAttributeLock(who, attrname, lockstate) and
GetAttributeLock(who, attrname). With new constants: ATTRIBUTE_LOCK_UP,
ATTRIBUTE_LOCK_DOWN, ATTRIBUTE_LOCK_LOCKED. This works for any attribute.
02-25-2009 MuadDib:
Added Support for UOKR Poisoned Status bar updates. Core will now update UOKR clients correctly
when poisoned set to true or false for a character.
02-24-2009 MuadDib:
Changed SendPacket() now returns an error if packet string passed is not valid size (Divisible
by 2).
Added SendPacket() buffer size now allows max packet size. No more need to worry bout length.
Fixed Issue where equipped spellbooks would not open to the correct bookmarked page when opened.
Added Support of 0x25 Packet (Send item in container) with Client version >= 6.0.1.7.
Added Support for Grid Index with Trade Container Packet sending.
02-22-2009 MuadDib:
Changed Updating of worn items will be handled by sending Delete Item packet to those
in range, then sending the worn item packets. This is to address an issue with
client not updating worn items on other players when graphics.color.etc are changed.
Removed Saving of base AOS Resistances to pcs.txt. This is not truly needed, as core will handle
updating these live based on the armor etc. resist mods only thing needing saved now at
this point. Just like AR. Same with Items.
02-22-2009 Nando:
Added New servspecopt.cfg option: CoreHandledLocks, default to false. If enabled, core will
handle the change of skill locks and stat locks from the client (setting the attribute
locks).
Added Every Attribute now have a lock state. Later, this lock state will be read/changed via
eScripts methods.
02-21-2009 MuadDib:
Added Ability to use Dice strings for AOS Resistances in itemdesc.cfg entries.
Fixed Bug allowing two players to open trade window, walk away, and continue trading. If players
get more than 4 tiles away, it will now cancel the trade upon walking to 5th tile away.
Added ServSpecOpt::AllowMovingTrade=0/1(default 0). 0 = Disable moving more than 4 tiles with
an open trade window. If you move more than 4 tiles from who trading with, cancels trade.
Removed UOClient::Listener::Statcap
Added Character.statcap = Replaces the Listener::Statcap. Default 225 r/w
Character.skillcap = This is for storage, of overall skillcap. Default 700 r/w
Character.followers_max = Max followers for statmsg packet. Default 0 r/w
Character.luck = Luck for statmsg packet. Default 0 r/w
Character.tithing = Tithing for statmsg packet. Default 0 r/w
Added Min/Max Damage added as per OSI Standards to Statmsg packet. This is done by the min and
max of the dice roll for a weapon before any mods etc.
Fixed Now cannot request stats for chars not visible to you, concealed from you, and over 20
tiles away.
02-20-2009 MuadDib:
Added Priv "plogany". Used with new startlog and stoplog commands to activate target cursor.
Changed Built-in textcommand .startlog and .stoplog for packet logging. If character has the
plogany priv they get a target cursor to select who to set packet logging for.
02-18-2009 MuadDib:
Fixed Fixed Physical Resist not showing correctly with AOS Resistances in Statbar in place of AR.
02-18-2009 Turley:
Fixed ..Boat Fix Drunken Coder syndrome?
02-17-2009 MuadDib:
Fixed Instances where core uses UO::ClearGottenItem() type code caused ghosted item on client
cursor. Will require more feedback from users after publish for remaining instances
where this still occurs (outside of ClearGottenItem()).
02-16-2009 Turley:
Fixed Hold again part of boat multi
02-07-2009 Turley:
Removed SystemFindObjectBySerial() flag SYSFIND_SEARCH_STORAGE_AREAS (was obsolete since years)
02-05-2009 MuadDib:
Added UOClient::Listener::AOSResistances 0/1. This flag aids in deciding which version
of Armor to send in the StatMsg packets. With this enabled, a client who uses
an account with AOS Expansion enabled will see their Physical Resist instead
of AR member.
02-03-2009 MuadDib:
Added Character.resist_fire_mod/resist_cold_mod/resist_energy_mod/resist_poison_mod
/resist_physical_mod as R/W.
Added Item.resist_fire_mod/resist_cold_mod/resist_energy_mod/resist_poison_mod
/resist_physical_mod as R/W.
Changed GetItemDescriptor() Handles new AOS Resistance Entries.
Added POL Debug Port has access to Mobile/Item resist members.
02-02-2009 MuadDib:
Added Anytime AR will get refreshed (armor damaged, equip/unequip, etc), Resistances
for Character will also get updated based on the items worn.
Note UO::EquipItem() and UO::EquipItemFromTemplate() trigger the same Equip Code in
core as dropping it on your paperdoll. So should be up to date with new resistance
code in equipping also.
Note AOS Physical Resist is NOT the same as AR. Keep that in mind, when writing syshooks
for combat, equip scripts, spells, etc. Eventually Core Combat will differentiate
between these based on Expansion (on which to use for a client or npc). But as of
right now, they will always use AR for combat, etc.
02-01-2009 MuadDib:
Added Character.resist_fire/resist_cold/resist_energy/resist_poison/resist_physical members
as R/O. All these are for is storage. No core implementation for resists is present.
These ARE sent with the Full Stat Msg packet also, based on Expansion. These are also
stored to pcs.txt.
Added Item.resist_fire/resist_cold/resist_energy/resist_poison/resist_physical members as R/O.
This was added at item level, to cover armor, weapons, clothing, containers, etc for
broad spectrum use on any item class that could be equipped. Such as Quivers and Totems
in AOS.
Added NPC.resist_fire/resist_cold/resist_energy/resist_poison/resist_physical members as R/O.
Added NPCTemplate::FireResist/ColdResist/EnergyResist/PoisonResist/PhysicalResist. These work
just like NPCTemplate::AR. You CAN use diceroll strings for these just like AR, or a set
number for it's amount.
Note These are only written to file if the amount is != 0.
Added Itemdesc FireResist/ColdResist/EnergyResist/PoisonResist/PhysicalResist.
01-29-2009 MuadDib:
Added NPC.saveonexit 0/1. Same as for Items. When set to 0 (1 default), the NPC and all
items contained within it's wornitems container are IGNORED during save.
Fixed Parry will now only refresh the AR if a shield is equipped, as was intended.
Removed Some ... Drunken Coder syndromes. :)
01-28-2009 MuadDib:
Changed Rewrote ObjCache Building. Now constructs the packet for uokr/aos once when sending
to a group (send to in range). Previous method built this packet per client requiring
it. Should improve handling in populated areas.
Fixed Client bug where AOS Expansion accounts could not see normal magery books without
UOFeatureEnable 0x20 bit set. Although this IS a client bug, found a way to fix this
VERY common bug server-side. As a feature of this fix, you can now have the AOS
features that do NOT require 0x20 (tooltips etc), AND the magery books work without
packet hooks.
01-28-2009 Turley:
Changed Optional parameter flags:=FACE_NORMAL/FACE_FORCE added to
TurnToward(),TurnAwayFrom(), TurnTowardLocation(), TurnAwayFromLocation()
Fixed servspecopt option HiddenTurnsCount check readded in facing change
Fixed Privilege "freemove" can now also be used for NPCs
01-27-2009 MuadDib:
Changed uoclient.cfg::General::Statcap is deprecated now. Please change to now use
uoclient.cfg::Listener::Statcap. This is for the new upcoming Listener Seperate
settings. This new step in POL will allow custom settings for clients based on the
Listener (uoclient.cfg) they are connecting through. Upcoming changes (but not yet
done) will include such things as UOFeatureEnable, TotalStatsAtCreation, ItemColorMask,
and so on. This is to make it so you can configure different ports for different client
configurations and expansions. One use of this, is to allow both 2.0.0 clients on your
shard, AOS Clients with Tooltips, ML Clients without tooltips, and so on. The
possibilities will be good, and really expand the support you can give with your
scripts.
Fixed Magery Books will now be viewable for AOS enabled accounts on servers that do NOT have
the UOFeatureEnable 0x20 bitflag to enable AOS style books. This was implemented to fix
a CLIENT BUG. But, since so many people do not seem to realize you MUST have 0x20 on for
AOS style book handling on AOS activated accounts, we must do this. Boo to you :(
01-27-2009 Turley:
Changed math::Min/Max now accepts Array as first parameter, if given returns the biggest/lowest
Integer/Double entry (second parameter is ignored).
Errors "Array empty"&"No Integer/Double elements"
Second parameter has now default value of 0
01-25-2009 MuadDib:
Changed Rewrote entire core handling of config/bannedips.cfg
This should address a small memory leak caused by the cfg system (leak still exists
I just changed how it is done with this file). It also will increase POL speed for
login/account verification. Remember, the larger your bannedips.cfg, the longer it takes
for the loginserver to verify the client IP is not banned.
Added ReloadConfiguration() will cause the bannedips.cfg to get reloaded. YAY.
Added Item.saveonexit member. Does what it says. All items default to 1. If you set this
to 0 the item and (if container, it's contents) will NOT be saved to datafile.
01-23 Nando:
Changed polcore().bytes_sent and polcore().bytes_received are now Doubles. This will fix some
problems with negative values after some time... (internally they are now 64 bit integers).
Note Lots of small leaks fixed, and more to come. Too much to list here, but you will feel the
difference.
01-16 Turley
Fixed Filled PolCore().iostats.received with sense
01-16 Nando
Fixed UOConvert was always reading map0.mul when uomapid is 1. It will now try to read map1.mul,
and if not found read map0.mul. (The same for staidx1 and statics1)
01-07 MuadDib
Added Due to Ecompile always breaking for single file and right click compile useage when
no absolute path is given in the ecompile.cfg, added redundant code to verify drive
letter path in Windows environments. (aka, if you use "scripts" for include directory
instead of "c:\pol\scripts"). This should help in most cases. (Win32 Cores only right now)
Note This works by checking if the core simply looked for "ecompile.cfg" or if it used the
-C <path to config> and handled accordingly. If you pass -C <path> it uses that to append
to the beginning of the dir structure in the config. Otherwise it appens the structure
based on the location of ecompile.exe being executed (since it's looking there for the cfg).
Note In case people never realized. If you set the Evironment Variable called ECOMPILE_CFG_PATH
to point directly to the path where ecompile.cfg is kept, Ecompile.exe will use this to
locate your config file (Read core-changes people :D )
Added ECompile.exe Flag "-E<path to ecompile cfg>". Correct, no space between them just like the
-Ppath Option. This is for Windows machines. It sets/changes the ECOMPILE_CFG_PATH Environment
Variable via the commandline so no need to add/edit it via the System Properties of the machine.
Remember, you must be logged in with Admin rights to change Environment Variables and this won't
show in the System Properties until Reboot. But it IS accessible WITHOUT rebooting.
01-03 MuadDib
Added Ability to send two commands to the POL Service via SCM (Service Control Manager).
Command 1200 is a Beep (just for Nando), and 1201 will initial POL Shutdown just like
via Script or clicking on Stop on the POL System Tray Icon.
More to come later.
Fixed Drunken coder syndrome in the AOS Tooltip handling and oldschool Tooltip code too.
Removed Logging/Reporting of empty Attack Request Packets. Useless information that is unreliable.
Removed References to unused portions of POL.cfg (things no longer supported that was still being
checked for).
01-02 Turley
Changed Scriptname & PC info in .setprop log entry "wtf, setprop w/ an error"
12-26 MuadDib
Added Ecompile.exe flag -xt defined in /? output.
Added Ecompile.exe flag -Au added. This is same as -A but to only compile Updated Src.
Added Ecompile.exe flag -s to Display Summary if -q is not set.
Added Ecompile.exe flag -D to create .dep files (Dependency information).
12-20 Turley:
Added new char member .clientver_detail returns struct of ints {major;minor;rev;patch}
new char method .compareversion(string) returns 1 if clientversion is >= then given version string
else 0 or error "Not enough parameters"/"Invalid parameter type"/"No client attached"
Added new ssopt "ForceNewObjCachePackets" default false
Added support for new ObjectCacheInfos introduced in 5.0.0
old behavior: Server sends 0xBF Sub 0x10 per object ->Client response also with 0xBF Sub 0x10 per item
new behavior: Server sends 0xDC per object -> Client response with 0xD6 (there can be more then one serial up to ~16)
intern check is
if ((ssopt.ForceNewObjCachePackets) || (isUOKR) || (clientversion.major>=5))
since the client sends his clientversion not instantly the first few ObjCacheInfos are sent
the old way (thats why the new ssopt is added)
Note since client 6.0.5.0 the clientversion is instantly known (new seed packet)
Added support of new seed packet (>=6.0.5.0)
Note right now no new packet is implementend (some packetsizes have changed)
12-19 Turley:
Changed Extended PerformAction() it is now:
PerformAction(character,action,framecount:=5,repeatcount:=1,
backward:=ACTION_DIR_FORWARD,repeatflag:=ACTION_NOREPEAT,delay:=1);
12-18 MuadDib:
Changed Aux Client now sends "Connection closed" to a client that attempts to connect
from an invalid IP according to IPMATCH settings before closing the socket.
12-18 Turley:
Added Setting for servspecopt.cfg 'PrivacyPaperdoll' Default is disabled.
If enabled, Paperdoll gives only char name for others (See Luth 09-28)
12-17 MuadDib:
Fixed Item.layer gets reset to 0 when unequipped.
Fixed When loading Realms, POL will shutdown if it cannot find any realms
and say so.
Added Item.tile_layer returns the Layer setting in the Tiles.cfg/Tiledata.
This was added to always give the layer it uses, while leaving the
internal handling both of Core and Scripts that utilize the fact of
"if layer is set, it's equipped". This is ALWAYS set from the tile info
at server load. So changing your tiledata, re-creating tiles.cfg will
auto update your items.
Note Item.layer gets internally reset on server load if it is equipped, via
tiles.cfg entry as well.
12-16 MuadDib:
Added AuxSvc Configs now accept an IPMATCH entry identical to /config/servers.cfg.
This is only an additional security feature, and not required to be in the .CFG :)
The illegal ip will be treated by immediately closing the connection.
12-14 Nando:
Fixed Characters/Starting Location packet wasn't sending the correct characters number. This
was causing problems when enabling the 6th & 7th slot (or limiting to 1 slot). Characters
number will now be set to Max(CharacterSlot, 5). The number of CharacterSlots shown will
depend on the acct expansion. (If it´s more than AOS, it'll send > 6, else 5).
Added Flags in the Characters/Starting Location packet and the Enable Features (0xB9) are
now being set according to the CharacterSlots option in pol.cfg. It only works now
with 1, 5, 6 and 7 slots, as this is a client limitation. You can hook the 0xB9 packet
to change this in the future.
12-10 Nando:
Removed POL's Windows-systray-icon beep when right-clicking is now gone.
Changed Region's internal tile zone is now 4x4 (was 32x32).
12-05 Luth:
Fixed A bug in Run_Script caused when a Parent script ended before the child script.
10-29 Luth:
Changed PrintTextAbove*() now takes one more optional parameter, journal_print, with acceptible values:
JOURNAL_[UC_]PRINT_NAME In the journal, it prints the item's description / npc's name, colon, the message (POL standard)
JOURNAL_[UC_]PRINT_YOU_SEE In the journal, it prints "You see: " followed by the message (UO standard)
This does not affect the text that is printed above the item, ONLY what is shown in the Journal.
Fixed OnRemoveScript and OnInsertScript now called with all appropriate parameters
program onremovescript(character, container, item, item_amount, movetype)
program oninsertscript(character, container, movetype, inserttype, adding_item, existing_stack, amount_to_add)
10-28 Luth:
Changed Set_Script_Option() now returns the previous value that was set for that option
09-28 Luth:
Added npc::Face( direction );
Added mobile.SetFacing( direction, flags := FACE_NORMAL );
Note mobile.facing := [0-7]; is the same as calling: mobile.SetFacing( [0-7], FACE_NORMAL );
Added MOVEITEM_IGNOREMOVABLE flag to move an object regardless of its .movable property
Fixed Paperdolls now give all information for self, and less information for others
09-23 Turley:
Added uo::PlaySoundEffectXYZ( x, y, z, effect, realm := _DEFAULT_REALM );
09-17 Turley:
Added uo::CreateNPCFromTemplate param override_properties can now
contain .CProps Dictionary (key=cpropname value=cpropvalue)
09-08 Turley:
Added uo::UpdateMobile(mob)
Sends to mobiles in visual range UpdatePlayer packet of mob, for example to
inform of notority changes
Added Packet 0xC7 Functions:
uo::PlayMovingEffectEx( source, target, effect, speed, duration := 0,
hue := 0, render := 0, fixeddirection := 0, explode := 0,
effect3d := 0, effect3dexplode := 0, effect3dsound := 0 );
uo::PlayMovingEffectXYZEx( srcx, srcy, srcz, dstx, dsty, dstz, realm := _DEFAULT_REALM,
effect, speed, duration := 0, hue := 0, render := 0,
fixeddirection := 0, explode := 0,
effect3d := 0, effect3dexplode := 0, effect3dsound := 0 );
uo::PlayObjectCenteredEffectEx( center, effect, speed, duration := 0, hue := 0,
render := 0, layer := 0, effect3d := 0 );
uo::PlayStationaryEffectEx( x, y, z, realm := _DEFAULT_REALM, effect, speed,
duration := 0, hue := 0, render := 0,
layer := 0, effect3d := 0 );
layer,effect3d,effect3dexplode,effect3dsound are only interpreted by the 3D client
(current known) render values are:
0 no change
1 It becomes dark
2 It becomes bright
3 Bright color is emphasized and dark color is converted transparently
4 The translucency (transparency is high)
5 The translucency (it is close to primary color)
6 Negative positive reversal
7 The background which is transparent negative positive reversal
layer values are:
0 Head
1 RightHand
2 LeftHand
3 Waist
4 LeftFoot
5 RightFoot
7 CenterFeet
effect3dexplode and effect3dsound are only interpreted if explode is set
effect3d and effect3dexplode values can be found in client/particles dir
Examples:
CastAnimation only seen by 3D clients:
PlayObjectCenteredEffectEx( chr, 0, 10, 5, 0, 0, 1, 9041 ); //firesparkle on right hand
PerformAction(chr,0xCB); // moves with char
Fireball with explosion and sound:
PlayMovingEffectEx( chr,tar,0x36d4,7,0,0,0,0,1,9502,4019,0x160);
Changed StatRequest 0x34 checks if target is visible to char (e.g. Injection exploit)
08-29 Turley:
Added uo::GetGlobalPropertyNames()
Changed uo::FindSubstance( container, objtype, amount, makeinuse := 0 );
to FindSubstance( container, objtype, amount, makeinuse := 0, flags := 0 );
flags are:
FINDSUBSTANCE_IGNORE_LOCKED Find matches in locked containers
FINDSUBSTANCE_ROOT_ONLY Do not find matches in sub-containers
FINDSUBSTANCE_FIND_ALL Find all matches ignoring given amount
Added new Char methods:
.attack_once([opp])
attacks once without modifing the swingtimer
if no opp is given attacks current attackable opponent, else attacks given opponent (and
but checks if opponent is attackable
.setswingtimer(time)
if opponent is set sets swingtimer to given ms time
.kill([killer])
kills character ignoring invul, if killer is set repsys:OnDamage is called
Added new Char members:
.hitchance_mod +-int in thousandth
additive modificator of the hitchance from the attacker
.evasionchance_mod +-int in thousandth
subtractive modificator of the hitchance from the defender
Added new privilages:
"firewhilemoving" : swingtimer will not be reset if char is moving with projectile weapon
"attackhidden" : char can attack hidden opponents
"hiddenattack" : char can attack while hidden
Added new systemhook script 'HitMiss'
function HitMiss(attacker, defender)
is called if hitchance check fails no overriding of corefunctions or resultcheck

POL097.4

03-19-2009 MuadDib:
Fixed Crash in reporting of leftover objects during Shutdown.
02-28-2009 VeNdOr:
Fixed Crash involving Auxconnection.ip.
Fixed NPC events ENTEREDAREA and LEFTAREA were both fired even when one of them was eanbled.
02-28-2009 MuadDib:
Fixed NPC.ar bug where ar was not reading intrinsic ar correctly when using ar_mod for
the NPC.
02-25-2009 Nando:
Fixed Removed a stray '\n' that was being sent at the end of a binary transfer in browser, causing
some images to be corrupted. (This will finally solve the problem with some 'blank' images)
02-22-2009 Nando:
Fixed Internal webserver will now handle binary files correctly. This was causing sporadic fails
when loading a webpage which had images, stylesheets or any other of those fancy things...

POL097.3

01-31-2009 MuadDib:
Added POL.Cfg::MiniDumpType=variable. This is a new DMP file version. For now, I HIGHLY
RECOMMEND USING THIS IF YOU EXPERIENCE A LOT OF CRASHES OR ONES YOU CAN'T FIGURE OUT!
The reason for this, is it is a small dump PLUS it stores all variable information
from internal core functions in relation to the crash. This is information that
could be VERY crucial to us Core Developers when you send the DMP file to the forums.
So please, try to start using this one (We know the large option can be horendous.
This is an alternative to that).
Fixed Null Package fix (Luth did this one a while back in 098)
01-14 Nando
Changed Highest allowed mobile graphic is now 0x800 (2048). Was 1024 since POL070.. wow... :)

POL097.2

01-05 Turley
Fixed URL percent decoding (like %2F= '/')
12-31 Nando:
Fixed Internal webserver's threads weren't being reported in case there were threads
hanging when shutting down. This might not solve the "zombie connections" bug,
but will at least change it's name to "internal webserver bug", I'm hoping.
12-30 MuadDib:
Added POL.Cfg::ReportMissingConfigs 0/1 (Default 1). Handles if Missing Config File
reports are printed to the Debug.Log file. These are reports for example, when
you use :*:npcdesc to open all npcdesc files in a script but not all packages
of course will have this file.
Changed Weapons now have a Default Speed of 35 if no entry for Speed is in the itemdesc.cfg
file if Delay is used. If no Delay, then will still throw an error and fail to load.
Fixed Typo on spellbook reports.
12-17 MuadDib:
Fixed Possible memory leak with AOS Tooltips.
12-16 MuadDib:
Fixed Memory leak in Packet Class using .Setxxxx Methods on Variable Length Packets.
Added Error Struct "Offset value out of range on a fixed length packet" when trying
to use packet.Setxxxx() whose value is out of range in a fixed length packet.

POL097.1

09-17 Turley:
Changed To simplify usage util::RandonIntMinMax() now accepts
negative Integers and if parameters in wrong order swaps them
09-12 Turley:
Fixed Memoryleak in PathFind
Fixed If only PacketHook SendFunction is defined on receive default handler is called if exists
09-09-2008 Austin:
Fixed Usernames and passwords will accept all characters except control characters
'\t','\f','\v','\n','\r' the characters '{' '}' and spaces.

POL097

08-28 Turley:
Fixed math::Min()/Max() now returns Integer/Double based on params
08-26 Turley:
Fixed AR recalc if parryskill changes, or if hp,maxhp_mod,ar_mod of equipt armor changes
08-23 Turley:
Fixed Event queue full error prints now event details
08-20 Turley:
Fixed server-side check if item is stackable on drop
08-19 Turley:
Fixed Character.clientversion string
08-19 Luth
Added Added Run_Script to OS.em. Similar to Run_Script_To_Completion, but the script is not run in critical mode, and the calling script is put on hold until the run script returns. Run_Script returns the value that the run script returned.
08-16 Turley:
Changed Character.connected startup value is 0
Added Accountname string struct member "account" added to
pre-character selection Packets
08-15 Austin:
Added Setting for servspecopt.cfg 'ScriptedAttackChecks' Default is disabled.
If enabled, the combat hook must check distance, line of sight, visibility
and if both combatants are alive.
07-29 Mehdorn:
Changed uo::ReserveItem() will return
1 - Item has been reserved by me.
2 - Item was already reserved by me.
Error - Item is in use by someone else, or invalid Parameter.
07-08 Turley:
Changed Status of other player (e.g. WarMode) will be shown correctly.
Added Character.MoveMode member. Returns the MoveMode like given in NPCDesc.
Added Item.Stackable member. Returns 0/1 based on stackability of Item.
uo::IsStackable(). Returns 0/1 if both Items can be stacked together.
Changed Random Number Generator "lagged Fibonacci generator" will be used.
Added util::RandomIntMinMax(). Return Random Value between...
07-26 VeNdOr:
Added ApplyDamage now returns the real damage applied to the mobile.
05-28 VeNdOr:
Fixed In some conditions, when the AuxScript exited, the AuxConnection didn't close.
05-23 Austin:
Fixed If MinCmdlevelToLogin was used, characters could not be created.
POL will now check the account's default command level.
Added servspecopt.cfg CoreHitSounds default: disabled
If disabled, scripts will handle sounds when a mobile is damaged.
If enabled, will work as it did before - but for npcs will use a DamagedSound
property from its config file.
02-09 Shinigami:
Fixed Bug in Unpack() with zero length Strings.
02-08 Austin:
Added CharacterSlots setting in pol.cfg. Defaults to 5. This is to set the maximum number
of slots an account can hold - to support clients that support 6 slots.
02-05 Austin:
Changed The freemove privilege will also allow targetting to be done when frozen / paralyzed.
02-02 Madman:
Changed Trying to move when Paralyzed will no longer spam your screen with
"You are frozen and cannot move."
12-09 Shinigami:
Fixed Bug in Unpack() with Strings in Arrays, Dictionaries etc. in case that
the String is not the last element.
11-05 MuadDib
Added Character.Cursor member. Returns 0/1 based on if character has an active
cursor.
Character.Gump member. Returns 0/1 based on if character has any active
gumps.
Character.Prompt member. Returns 0/1 based on if character has any active
unicode and/or normal text prompt gumps open.
10-20 MuadDib
Removed Basic::Left and Basic::Mid. These functions reported not working since
095, and code was set to not use them anyway. Val[int, int] works anyway
and does what these functions do.
Added Basic::SubStr(string, start, length). Replace for left/right/mid. Works
same way as virtual SubStrings in eScript (val[int, int]). This is for
those who like the func methods instead.
Added Math::Min and Math::Max functions.
10-11 MuadDib
Fixed Changing realms with Season info would reset light levels until next
light update in that realm. Send Season in core now sends light level
whenever season info is sent to the client (Client issue). Also fixes
an issue with seasons and 1.x clients.
Added servspecopt.cfg::DefaultLightLevel=ushort. New default light level
setting for regions with no light level defined in regions cfg files.
Default is 10. Replaced arbitrary setting in core.
Fixed Exploit in Create Character system.
10-10 MuadDib
Fixed uo::CreateAccount() will no longer accept non-alphanumeric characters
for account name, will return error stating such if one is used. Also
now passwords can contain all characters except whitespace and control
characters. Please test heavily. I tested for the commons via script
already.
10-04 MuadDib
Changed NPC::IsLegalMove() will now explicitly check for a MOVE in the given
direction, regardless of NPC's current Facing. Will stop AI's that
have NPC's using Bounding Boxes that walk out of the box by checking
legal move, turning, then moving 1 step. Please be sure to check
your AI's that use bounding boxes, to see if you coded that way!
This check is for step movement. Facing should only be blockable if
frozen, paralyzed, or stamina affected (if server set to use stam).
Fixed Exploit in Unpack() with Arrays and Dictionaries. If an element within
the pack returns an error when unpacked, Unpack() halts and returns an
error. Still ignores Uninit stuff as before. Same reasoning for fix as
with Strings on 10-02. Dictionary will continue on and insert the error
returns in key/value entries.
10-02 MuadDib
Fixed Exploit in unpacking Strings with length definition. Affected manual
building of packed versions such as in use by Aux connections etc.
New error returns:
"Unable to unpack string length. Invalid length!" = 0 or less Length
"Unable to unpack string length. Bad format. Colon not found!" = Duh.
"Unable to unpack string length. String length excessive." = Said it 3,
but length was actually less.
"Unable to unpack string length. String length short." = Said it was 3,
but length was actually more.
Note The following is acceptable in packed data sets.
's' = String data, no length defined. Ex: sHello World!
'S': String With Length defined. Ex: S12:Hello World!
'i': Integer follows. Ex: i12
'r': Double Integer format. Ex: r12.9
'u': Unitialized Object format.
'a': Array follows. Ex: a2:S12:Hello World!S12:Hello World.
'd': Dictionary.
't': Struct
'e': Escript Error
'x': Unitialized Object
If you ever question the format for something packed, then just use
the Pack() function on your data, to see the end result.
09-05 VeNdOr
Fixed equipped items become invisible on realms different from britannia
09-04 VeNdOr
Added auxconnection.ip -- returns remote ip of connection as string
08-20 Shinigami
Fixed Bug in config/movecost.cfg - "Walking_Mounted" section was ignored
08-19 Shinigami
Fixed Memory Leak in PacketHook functions
07-09 Shinigami
Added added UO:KR login process
Added player.isUOKR -- returns 1 if player uses an UO:KR client
06-17 Shinigami
Added Entry to pol.cfg 'WorldDataPath' to set a different path to the data files.
Defaults to 'data/'
05-04 Shinigami
Added uo::GetRegionName( object ) - get name of [justice] region
uo::GetRegionNameAtLocation( x, y, realm ) - get name of [justice] region
04-12 Austin
Added Projectile support for NPC intrinsic weapons.
Property keys are AttackProjectile, AttackProjectileAnim, AttackProjectileType and AttackProjectileSound
04-08 MuadDib
Fixed Crash involving Realms() and passing non-string param or empty param to it.
Changed Sending of worn items to inrange pcs has been optimized. Should help
reduce load a little bit for fully dressed mobs and full packs. Maybe
reduce server load during bashes? Would require testing of course to make
that statement :)
Removed CreateNPCFromTemplate() will now only accept Struct for override props.
Arrays was removed due to core changes in array handling since this
function was updated to use arrays.
04-04 MuadDib
Added WornItms Container checks that look for and handle container class
objects like Quivers, etc, will ignore the following layers for the
obvious and specific reasons:
11 (hair), 15 (shhhh), 16 (beard), 21 (pack), 25 (mount)
Changed WornItems container checks when looking for accessible items. If an
item inside the WornItems container is a container itself, it will
now check inside that. This affects for example, quivers added in
the ML Expansion. Lets you make new equippable containers to
hand layers, etc, and be usable fully for adding items into it
and removing while equipped. This is in effect for layers 1-25
so be very carefull when creating these items!
Changed WornItems container is now checked for legal containers when drag-n-drop
attempts to drop an item onto the equipped container class object (quiver).
THe above layer ignoring is in place here also.
Added Projectile weapons will now check equipped containers for ammo if it
cannot find any in the backpack first.
NOTE I very strongly recommend making equip scripts and all for these
items. Since it IS a container, you need to make sure the layer
the client is putting it on, is the correct layer. So just have the
equip script make sure the correct layer is empty on the character
equipping this. Remember, these are CONTAINERS, not armor/weapons.
The client will allow equipping only if the item is set as armor
or weapon, and uses layers client side. Never trust the client, thus
the need for an equipscript for containers when they can possibly be
equipped.
03-28 Shinigami
Changed Adjustment to increasing the revision state for Equipment loosing
HPs while fighting.
01-15 MuadDib
Fixed PrintTextAboveCL() now checks for object instead of mobile class
being passed to it.
Changed Default of uc_text in cliloc.em. Just smack me.
01-03 MuadDib
Added Packets that are pre-character selection will now report a struct to
a packethook with the member "ip". So far this is the only member in
the struct. Future members might be added, but don't hold me to it.
Account references at this time, cannot be added.
01-02 MuadDib
Added Native handling of 2D and 3D "Allnames" macro that uses CTRL+SHIFT.
Added due to the nature of client to spam a lot of these in crowded
areas, which would cause server lag due to packet hooks to handle each
request individually in critical mode per client using it.
12-27 MuadDib
Fixed Server IP is now sent in correct order in the 0xA8 packet.
12-05 Shinigami
Fixed fixed a Bug in Walking-on-Multi-Code. A Multi-Definition Door upstairs could block walking.
11-02 Austin
Changed POL no longer requires the presence of the following files in pol/config/ in order to start up:
combat.cfg, movecost.cfg, watch.cfg, armrzone.cfg, circles.cfg, spells.cfg npcdesc.cfg
and pol/regions/resource.cfg
10-30 Austin
Fixed Error in the internal webserver where it would sometimes only send the first part of a file.
10-25 Austin
Added Entry to pol.cfg 'RealmDataPath' to set a different path to the data created by uoconvert.
Defaults to 'realm/'
10-20 Austin
Fixed array{array{}} was appending as a single array as a result of a 10-17 change.
10-17 Austin
Fixed array += array will work properly now by merging the arrays.
array += xxx will place 'xxx' at the ending index of the array.
09-28 Austin
Added account.AddCharacter(index)
* If Index is 0 (.AddCharacter(0)), it will find the next available slot on the account.
(Otherwise pass 1-5)
Will create a naked, uncolored, male character named "new character" at 1, 1, 1 on Britannia.
Character setup will need to be done in the script that creates it.
Does not start "scripts/misc/oncreate.ecl"
09-27 Austin
Added File::FileExists( filename ) - returns 1 if a file exists, 0 if not.
09-26 Austin
Fixed Bug in repsys hook where highlight and name color params were backwards for player-player.
Fixed move_offline_mobiles method for boats.
09-23 Shinigami
Changed Profiling counter Script_Cycle and Sleep_Cycle uses 64bit now
09-20 Austin
Changed polsys::Realms() to polsys::Realms(realm:="")
If a realm name is passed, it will provide a struct for that specific realm,
otherwise will work as it did before.
09-17 MuadDib
Added NPC::SayUC(). Same thing as Say(), cept unicode formatted.
Changed NPC::Say() and SayUC() now check distances for different text types.
Note DoEvent for SayUC() is currently disabled.
09-17 Shinigami
Changed uo::SendEvent() and Script.sendevent() will return error
"Event queue is full, discarding event"
09-16 Shinigami
Added some Packet functions, same as original one, but with flipping Byte Order
Packet.GetUnicodeStringFlipped(offset, length)
Packet.SetUnicodeStringFlipped(offset, unicode character array, nullterminate)
09-15 Austin
Added ENUMERATE_ROOT_ONLY for EnumerateItemsInContainer(container, flags)
Will cause it to only list the contents in the container passed and not
the contents of any sub-containers.
09-05 MuadDib
Added UOConvert now adds "season 1" to the realm.cfg file for each realm during
conversion. Season will default to 1, if no season entry is given (aka
you was to lazy to run the newest uoconvert for your maps!). Seasons
are listed as follows:
0 = Spring
1 = Summer
2 = Fall
3 = Winter
4 = Desolation (Felucca)
Added Realms() will now also return .season for each realm.
Fixed Core not sending season information correctly when logging in or
changing realms if non-encrypted clients was set up in pol.cfg.
09-03 MuadDib
Added character.shield member. Returns an ObjRef of shield equipped.
09-02 MuadDib
Added Polsys::IncRevision(object). Used to increase the Revision number of an
object (mobile or item). It then also runs a check for resending the
tooltip data to client. This can be used in scripts when you change
CProps or other items that normaly do not update the tooltips for
custom tooltip hooks.
Changed Internal handling of UO.EM Function execution. Should not affect
scripts. As always, be sure to recompile your scripts when you
upgrade to a new core release.
09-01 MuadDib
Fixed Bug causing Pre-AOS status bars to freeze clients and/or generate core
crashes.
Changed Adjustments to increasing the revision state for stacks, items, and
mobiles. Rule of thumb, if you change a member like newbie, title_race,
and so on via script, this is not automatically updated. Names, amounts,
and so on that are more critical ARE increased. This is pre to a an
upcoming ability to increase via scripts and force tooltips to be
resynced with the client for custom tooltip hooks to be fired.
08-31 MuadDib
Removed All instances, calls, used and unused, code for the permitems.txt
data file. This was never fully implemented, and as such, has been
removed by decision of several developers.
08-26 Austin
Fixed POL will check to make sure the corpse and backpack items are setup
in an itemdesc.cfg when loading.
If EnableSecureTrading is enabled in pol.cfg it will also check to
make sure its container is setup.
08-25 MuadDib
Fixed Padding involving stats.
08-22 Austin
Added npc.alignment : 0 - Neutral, 1 - Evil, 2 - Good
08-19 Austin
Added Three more hooks to repsys.cfg's HookList elem.
OnAttack Run when a mobile attacks another.
- Target with the TGTOPT_HARMFUL flag set.
- Mobile goes into warmode and double clicks another.
OnDamage Run when a mobile damages another.
- ApplyDamage() or ApplyRawDamage() is used.
OnHelp Run when a mobile helps another.
- Target with TGTOPT_HELPFUL is used.
08-17 Austin
Added repsys.cfg
New elem called 'HookList' which will support syste hook scripts for the reputation system.
Currently name (single click) and highlight (health bar) colors are hookable.
Example:
repsys.cfg
HookList HookList
{
NameColor :repsys:hookScript:NameColor
HighLightColor :repsys:hookScript:HighLightColor
}
:repsys:hookScript.src
exported function NameColor(mobile, visible_to)
return CInt(GetObjProperty(mobile, "NameColor"));
endfunction
exported function HighLightColor(mobile, visible_to)
return CInt(GetObjProperty(mobile, "HighLightColor"));
endfunction
HighLightColor note: The client seems to only accept the following numbers
0 - None, 1 - Innocent, 2 - Friend, 3 - Attackable,
4 - Criminal, 5 - Enemy, 6 - Murderer, 7 - Invulnerable
8 - Unknown (blue gump, pure black mobile)
08-14 MuadDib
Added uo.em command CancelTarget( of_whom). Can be used to kill an existing cursor
if one exists, for a client.
08-12 Austin
Changed pol.cfg IgnoreLoadErrors=1 (enabled) changes
Instead of stopping the startup, the following will occur:
* If an item belongs in a container or on a character and neither
are present, the item will be destroyed.
* If an item has an undefined objtype greater than 0x3FFF, it will not be loaded.
08-11 Austin
Added Datafile::ListDataFiles()
Returns an array of structs containing
.pkg - name of the package the datafile belongs to
.name - name of the file
.descriptor - :pkg:name
07-24 MuadDib
Changed Handling of non-aos expansion accounts and status bars.
07-20 Austin
Fixed Spelling mistake for the method setcriminal
Fixed Guilds were not saving data.
Changed NPCs with the template set to 'Good' for alignment will now change highlight color
if set to murderer or criminal.
06-29 Austin
Added Operator support for += -= *= /= and %=
i += 5; would be the same as i := i+5;
06-23 Austin
Added PolSys::ListTextCommands() - Returns a dict of a dict of structs.
Dict 1 - Package names Dict 2 - Command levels Struct - .dir .script
Example:
foreach package in ( commands )
Print("Pkg:"+_package_iter);
foreach level in ( package )
Print(" CmdLvl:"+_level_iter);
foreach command in ( level )
Print(" "+command);
SleepMS(2);
endforeach
SleepMS(2);
endforeach
SleepMS(2);
endforeach
06-22 Austin
Added Attributes::GetAttributeName(alias) - Returns the real attribute name from an alias.
Added Vitals::GetVitalName(alias) - Returns the real vital name from an alias.
Added PolSys::GetCmdLvlName(alias/number) - Returns the real command level name from an alias.
06-21 MuadDib
Added Cliloc::PrintTextAboveCL() and PrintTextAbovePrivate().
Added Support for Talisman layer (layer 9) in core definitions.
Hint Quivers (added in ML) share layer 20 with cloaks. You can however
on Origin equip cloaks AND quivers. Ewwww.
06-20 MuadDib
Added Cliloc.em added to the list of new EM Modules. Included in this is already
the command SendSysMessageCL(). The new EM will have the commands
commented for instruction of use. If you know about clilocs, you know
they can be a pain and have additional arguments. Sending normal clilocs
and ones with arguments are both supported in the single commands.
Argument flag defaults to 0 in the EM for this.
06-20 Austin
Changed Moved guild functions to guilds.em
06-18 Austin
Changed Moved storage area functions to storage.em
Changed Moved vital functions, ApplyDamage, ApplyRawDamage and HealDamage
from uo.em to vitals.em
06-17 Austin
Changed Updated handling of object properties and methods. Should provide a slight
speed increase.
Changed Moved attribute functions from uo.em to a new attributes.em module.
06-16 MuadDib
Changed AddMenuItem() now has a color option. Default is 0.
Hint menus.cfg uses the color of the itemdesc entry of the objtype given,
to get color. So if an item has no itemdesc entry, it defaults to 0.
06-16 Austin
Removed Skills.cfg is no longer used.
Instead skill IDs will be read from uoskills.cfg and redirected to
attributes.cfg. The attributes.cfg file now has support for the old entries.
skills.cfg entries supported now in attributes.cfg are:
DELAY, UNHIDES and SCRIPT
06-15 Austin
Added mobile.Privileges() - Returns a dictionary.
The key is the privilege name. The value 0/1 is if it is enabled or not.
Removed Built-in text commands (you'll need to script them):
.eobjcount, .i_help, .log, .los, .objcount, .priv, .privs, .set, .turn,
.t_online, .unload, .unloadall, .wheretest
06-15 MuadDib
Added Function OpenURL(character, url_string) to OS.EM. Used to send Open Web
Browser packet to client.
06-14 MuadDib
Added AOS style status bar is now generated correctly for AOS+ clients that ALSO
have the UOExpansion set to AOS or higher. Only thing populated by core is
the statcap entry. Rest can be done via packethooks.
Added UOClient.cfg entry "StatCap" in General. This is used with AOS era
status bars to send the statcap in the packet. Default is 225. Can use
packethooks to override this outgoing to client.
06-14 Austin
Changed All log files (pol.log, debug.log, start.log, etc.) will now be placed in pol/log/
06-13 Austin
Changed Config files in packages can now be in pkgname/config/cfgfile.cfg.
If it is not present there, it will look in the package root (pkgname/cfgfile.cfg)
pkg.cfg must still be at the root of the package.
06-13 MuadDib
Changed Handling of target request returns in core. Returns errors more efficiently
when client already has an active target cursor.
06-12 Austin
Added UO::CloseTradeWindow(mobile) - Will close the trade window for the mobile and the
person it is trading with.
06-11 Austin
Added mobile.trading_with - Returns a mobile reference if a secure trade is taking place.
Added Util::StrFormatTime(format_string, time_stamp).
Takes in the StrFTime() specifiers for the format string.
(http://www.cppreference.com/stddate/strftime.html)
If time_stamp is 0, it will use POLCore().systime.
06-11 MuadDib
Changed When a client already has a target cursor request, instead of core
just returning that to the new requesting call, now returns an error
code back to the calling cursor script.
06-10 MuadDib
Cleanup Removed last of stat advancement code. While this was depreciated
several versions ago, please remember stat advancement must be done
via the scripts.
06-09 MuadDib
Cleanup Cleaned out some old code.
Removed Removed depreciated UO.EM Function MoveCharacterToLocation(). Use
MoveObjectToLocation() now.
Removed Removed depreciated UO.EM Function MoveItemToLocation(). Use
MoveObjectToLocation() now.

POL096.7

04-23 MuadDib
Added Realm checks in transmitting of packets to clients "in range".
04-22 MuadDib
Added Changing of Invisible, Movable, and Newbie now reset the respective
decay timer.

POL096.6

03-30 MuadDib
Notes Due to questions involving this, here is a partial list of things passable
through the override of CreateNPCFromTemplate that use different names:
Common Properties:
TRUEOBJTYPE
TRUECOLOR
TITLEPREFIX
TITLESUFFIX
TITLEGUILD
TITLERACE
These should work also from the override you usually use. Noting these
due to being named differently than what you usually use and see.
03-29 MuadDib
Added 0x3e98 (Swamp Dragon) added to uoconvert.cfg.
01-09 MuadDib
Fixed Status Flag checks totally rewritten. PLEASE PAY ATTENTION! They are now
dependant on the UOExpansion Setting for accounts! Older (2.x) clients
did not use the CanAlterPaperdoll flag, and used 0x40 for the warmode,
and so on. LBR era, introduced the CanAlterPaperdoll (or around there).
AOS+ clients use even more different, using 0x1 for warmode! Paperdolls
seem to only use the warmode, unlike all other resources say.
01-06 MuadDib
Fixed Height checks when walking down items with gradual flag (such as ladders
ands steps).
01-04 MuadDib
Fixed Status flag in paperdoll packet.

POL096.5

01-02 MuadDib
Fixed Updating of self when notoriety changes in reputation system.
Fixed Some orphan checks within reputation system.
01-01 MuadDib
Fixed Few instances still using older Character Height of 9.
12-30 MuadDib
Fixed RaceChanger system now also sets TrueColor after a race change.
12-29 Shinigami
Fixed uo::SplitWords() will not hang server on queue of delimiter

POL096.4

11-25 Shinigami
Fixed Sometimes uo::GetWorldHeight() has returned error while using same input values.
10-28 Shinigami
Changed em-files moved to script\modules subfolder.
Please remove your old em-files and modify ModuleDirectory in ecompile.cfg !
10-27 Austin
Fixed MoveObjectToLocation() will return an error if a multi (other than a boat) is moved.
10-20 Austin
Fixed Items were being marked as in use permanently once picked up by a client.
which prevented them from being destroyed.
Fixed DestroyItem() and SubtractAmount() will work on items reserved in the same script.
10-17 Austin
Fixed gotten items (items on a client's cursor) will save in items.txt
at the position it is currently being carried at.
10-07 Shinigami
Added FreeBSD support
10-07 MuadDib
Changed Memory handling for FindPath().
Changed Core Decay now checks if item is in use. Also affects Gotten Items
that are check for decay by the core while it's being picked up.
Fixed Bug that would keep an item marked in use if drop item failed.
Fixed Crash involving UO::DestroyItem being called on an item being held
by a player. Now returns an error same as if item is in use and not
reserved to that character.
Note ALWAYS remember, to keep bugs happening in your scripts that involve
players picking up/moving items to keep them from being removed from
containers or ground by scripts, or from being destroyed, ALWAYS use
ReserveItem() to lock that item. If an item is reserved, you cannot
pick it up, etc.
09-16 Shinigami
Fixed Memory Overwrite Bug in Unicode code (e.g. packet.SetUnicodeString())

POL096.3

09-07 MuadDib
Fixed Validation issues with xyz of realm coordinates within boat movement
commands.
09-05 MuadDib
Changed PerformAction() value restriction removed to support new animation ids.
Be warned. Know what ID you are sending to clients, as an Incorrect id
could cause the client to have "issues"
09-02 MuadDib
Fixed Core now checks for changes in light level for a character whenever
the MoveObjectToLocation() is used on a player.
Fixed Core now sends the remove object packet correctly for items within
containers or equipped, when moved out of view/realm.
Fixed Bug where the coordinates for a realm would be checked on an item's
current realm, instead of the realm it was being sent to.
09-01 MuadDib
Added Reduncancy check for node parents in FindPath().

POL096.2

08-29 Austin
Changed Gump errors will report client account name to the console when invalid messages
and buffer-overflow attempts occur.
07-26 MuadDib
Fixed Zero height items should no longer disappear under the floors of multis.

POL096.1

06-28-2006 MuadDib
Fixed Crash issue involved in moving sub-containers from one realm directly
to another (like a character's backpack from their realm, to another).
06-27-2006 MuadDib
Added Realm property to return struct of TargetCoordinates() function. This
is based off the targeter's realm. Never trust information returned
by the client for stuff like this.
06-24-2006 MuadDib
Changed Offline mobiles can once again be targeted without problems.

POL096

06-05 Shinigami
Added little bit more logging why Clients get disconnected on Logon by Core
06-01 MuadDib
Hint The pol.cfg setting "LogLevel" can be used to debug issues at startup of
POL and various other places (unloadall for example). By setting this
higher than 1, up to 11 (just sounds good), it will force printing of
better information to help you find out problems during Loading and such.
Setting it for example, above 0, core will start spitting out "Checkpoint"
data during startup to say what it is about to load/process. Such as the
configuration, load realms, load multis, etc etc.
05-31 MuadDib
Fixed Issue resolved with standard spellbook and no AOS+ Expansion enabled.
Hint Recognized scroll objects now are: Magic: 0x1F2D - 0x1F6C, Necro
0x2260 - 0x226F, Paladin: 0x2270 - 0x227C, Bushido: 0x238D - 0x2392,
Ninjitsu 0x23A1 - 0x23A8, SpellWeaving: 0x2D51 - 0x2D60.
Remember, this IS hardcoded! >:)
For Bushido and Ninjitsu, there was never any scrolls made. So your
items for those are the Icons for the moves. Try setting their graphic
to a scroll and using it ;)
05-30 Shinigami
Hint UOConvert will convert Mondain's Legacy extended Britannia Map.
Just set width to 7168 (e.g.):
uoconvert map realm=britannia mapid=0 usedif=0 width=7168 height=4096
uoconvert statics realm=britannia
uoconvert maptile realm=britannia
Updated uoconvert.txt (some comments and Mondain's Legacy hint)
Fixed Bug with detection of Gump-Cancel in uo::SendCharacterRaceChanger()
Fixed ShowRoofAndPlatformWarning has shown everything
Fixed smaller mistype in Log created via TextCMD .startlog/stoplog
Fixed set correct Time stamp in TextCMD .startlog/stoplog
05-30 MuadDib
Added Guild and Quest buttons added to the "known" list of subcommands in core.
Should fix some crashes when recieving these. Especially when using hooks
on packet 0xD7 (their parent packet ID).
05-29 MuadDib
Added Added "SpellType" entries for "Bushido", "Ninjitsu", & "SpellWeaving" for
spellbook types in itemdesc.cfg. The list of spellids for
spells.cfg is now as follows: Magery = 1+, Necro = 101+,
Paladin = 201+, Bushido = 401+, Ninjitsu = 501+, SpellWeaving = 601+.
Hopefully this more completes our addition of the other
expansions for 096 where we lack in other areas.
05-27 MuadDib
Update Just FYI, as previously reported, SingleCombat does NOT use servspecopt.cfg
but rather combat.cfg. Sorry about the typo when it was introduced.
05-26 MuadDib
Fixed Crash on checking targetted players when target is not logged in.
Fixed ItemColorMask is now read properly during itemdesc load and during
POL startup.
05-26 Shinigami
Fixed Crash on call of scripts/misc/dblclickother if another script is running.
Fixed removed an additional check for UOConvert's option ShowRoofAndPlatformWarning
05-24 Shinigami
Added uo::SendCharacterRaceChanger( character ) - to change Hair, Beard and Color
05-23 Shinigami
Fixed Crash inside Packet Hooks with SubCommands and without default Handler.
05-20 MuadDib
Removed Requiring, and support, for armrdesc.cfg. Armor within this file is to be
moved to the itemdesc.cfg as intended. File has been obsolete for a while
now.
05-19 MuadDib :
Removed Requirement for wepndesc.cfg in the /config folder. Any shards still
using this obsolete file can use the itemdesc.cfg files for the weapons as
intended. Core will no longer require this file to load either.
05-16 Shinigami
Updated Account.set_uo_expansion(string): recognized values: ML, SE, AOS, LBR, T2A (default), "".
This determines what flag is sent with packet 0xB9 during login (Nothing -> 0x0000 /
T2A -> 0x0001 / LBR -> 0x0002 / AOS -> 0x801b / SE -> 0x805b / ML -> 0x80db).
It's possible to hook 0xB9 but don't forget to set_uo_expansion anyway because core
uses this for internal flags (e.g. AoS Tooltips). Packet 0xB9 will be sent earlier
(before you choose a character) and after you've used set_uo_expansion.
Updated servspecopt.cfg property: UOFeatureEnable, used in the last dword of the 0xA9 login packet,
will block Bit 6 (support up to 6 Chars). To enable AoS stuff set Bit 5 (use 0x20),
to enable SE stuff set Bit 7 & 5 (use 0xa0) and to enable ML stuff set Bit 8, 7 & 5 (use 0x1a0).
Added mobile.race [r/w] - set/get the ML race (new constants in UO.EM: RACE_HUMAN, RACE_ELF)
You have to set visual graphic by yourself if you change value.
(Human male/female = 0x190/0x191 / Elf male/female = 0x25d/0x25e)
You can choose Race at Char creation if your UOExpansion and UOFeature settings fit.
WARNING Don't forget to update your server side config/tiles.cfg using
UOConvert and Mondain's Legacy tiledata.mul! (Hint: "uoconvert tiles")
Race Prop is available inside Interactive Debugger too.
05-13 MuadDib
Added Targeting will now also check the NoCombat zone for targeted players also,
and not just who is doing the targeting.
05-10 MuadDib
Fixed Targeting should now check to make sure a mobile is visible to the targeter
before processing. This checks hidden and concealment both.
05-10 Shinigami
Fixed small bug inside uo::ListMobilesNearLocationEx()
05-07 Shinigami
Added flag VENDOR_SEND_AOS_TOOLTIP in
uo::SendBuyWindow( character, container, vendor, items, flags := 0 )
uo::SendSellWindow( character, vendor, i1, i2, i3, flags := 0 )
to send Item Description using AoS Tooltips in any case (this will correct problems
with Item Descriptions in newer Clients, but maybe freeze ancient Clients...).
05-04 Austin
Added LISTEX_FLAG_CONCEALED support for ListMobilesNearLocationEX()
04-11 MuadDib
Change Starting Gold will no longer be newbied (blessed). Can still be set newbied if you choose in
the create scripts for new characters.
04-09 Shinigami
Added uoconvert.cfg element option added, TileOptions, in the following form:
TileOptions
{
ShowRoofAndPlatformWarning 1
}
it's a flag and defaults to 1 (shows a Warning if you use both Flags in same Tile).
04-05 MuadDib
Changed Added combat.cfg flag SingleCombat. This is a 0/1 flag for allowing players to attack
themselves. 0 will disable it (default). Per request.
Fixed Crash involving invalid serial data sent with Target Cursor from client.
Fixed Bug blocking non-harmful targeting of Players in NoCombat zones.
Fixed Optimized NoCombat Target check.
03-19 MuadDib
Fixed Will now correctly send AOS Tooltips if features are combined with 0x20 in the
UOFeatureEnable setting in servspecopt.cfg file.
03-18 MuadDib
Added Servspecopt.cfg entry StartingGold=#. This will default to 100 gold. However, it can be
used to override the core's initial starting gold amount to this setting. Enjoy.
03-15 MuadDib
Fixed Attack Request will be automatically denied if Defender.serial == Attacker.serial.
Changed Packet Logs (using .startlog and .stoplog) format has changed. It has been updated
for easier reading and to match Packet Loggers format more (Such as UOLog and
Spy UO).
03-07 MuadDib
Added New Justice/Region config entry for Regions. NoCombat is a 0/1 Flag to set
a region to be a No Combat region. No Combat regions will not allow the
Clicking of a mobile to select as a new opponent if they are in this region.
It will also reset opponent data for mob if one enters this region. This is
a PvP specific addon. It does NOT check for npcs, this will have to be done
via packethooks.
When Entering a NoCombat region, while already in combat, if YOU are the
attacker, it will reset your fight. If you are the one being attacked, it
will reset the fight with the first "opponent" you have listed.
03-06 MuadDib
Changed Regen after being damaged delay was changed from 10 seconds to 2 seconds.
Changed Regen delay after changing warmode was changed from 5 seconds to 2 seconds.
03-03 MuadDib
Changed Optimized handling of mobile.connected in core.
03-02 MuadDib
Fixed Handling of 0x22 Move Resync with "Player Noto" handling to send
correct information.
03-01 MuadDib
Changed Handling of item's decayat property when moved.
Fixed Stack checking for decayat handling when moving items.
Fixed Newly created characters will now have the connected member set
correctly.
01-18 Shinigami
Changed Prop script_process.attached_to will return NPC if it's his AI-Script.
(script_process comes from NPC.process or uo::GetProcess(pid))
01-09 MuadDib
Changed Added check for No Decay timer on items when resetting decay time.
Fixed AOS Tooltips will now correctly show the Reputation of mobiles. In order
to see Invul correctly, InvulTag MUST be set to 2 due to the Reputation
color being handled fully client-side (No way around this).
12-10 MuadDib
Changed Various changes involving item dropping and creation and setting of
decayat properties to help with instant decay.
Fixed Secure Trade Window now correctly updates client when items added. As a
side effect, also fixes a small problem involving adding items to normal
containers also when using tooltips.
Note For now, since Tooltips is an AOS feature, do NOT leave tooltips disabled
and use UOExpansion set to AOS or this WILL cause client problems. The client
was never designed for this to happen, and I do plan on putting in failsafes
in the core to keep these problems from happening. Bear with me on this please.
12-09 MuadDib
Changed Repsys coloring for Invulnerable names will only occur when InvulTag is
set to 2. Will follow OSI standards more, and allow more flexibility to
shard admins per request.
Fixed ItemGiven Event will now return items if the script handler does nothing
with the item.
Fixed Items will now move correctly across realms or to same realm again with
MoveObjectToLocation().
Fixed Crash bug when deleting items after using MoveObjectToRealm().
Added New read-only member .uclang for players. Reports the Unicode Language string
client sends during logon. Usefull for Unicode support based on language of
individual clients/characters.
12-06 Shinigami
Fixed z<0 bug inside uo::MoveCharacterToLocation() and uo::MoveObjectToLocation()
12-05 MuadDib
Added Decay timer reset when Item is picked up/dragged by client (only on success).
Should *help* with instant decay problems when dropping items
Added InvulTag=0/1/2 in ServSpecOpt.cfg. 0 Disables invul tags totally. 1 (default)
keeps them as they are now, giving [Invul] tag when single clicked. 2 will
work only on 3.x+ clients, and makes the mob's highlight color Yellow with
no [Invul] tag when single clicked. Only recommend using 2 if your shard
requires a 3.x or higher client!
Added Invulnerable entry in RepSys.cfg for coloring name of invuls.
11-29 MuadDib
Added Packet 0x9 will no longer cause POL to treat client as active.
Fixed Change to Secure trade window handling. Be sure to test thouroughly with all
versions of clients and report back to pol-core-test with results. Hoping this
helps with client issues reported.
11-29 Shinigami
Fixed uo::SplitWords() will now accept each type of to-split-value as same as in the past
11-26 MuadDib
Fixed Fixed Attack Denied method for client expectations.
Fixed Logon issues involving map visibility on >2 mapid.
Fixed Issues with weather and seasons on logon.
11-26 Austin
Added Support for bit shifting integers using << and >>
11-26 Shinigami
Fixed Compiler will work case insensitive now.
Added New Mounts to uoconvert.cfg
Added uoconvert.cfg to Linux Files
Fixed illegal Attack Requests (Packet 0x05) will not crash Pol
11-25 Shinigami
Changed Packet 0xBF Subcommand 0x24 will no longer cause POL to treat client as active.
11-25 MuadDib
Fixed AttackRequest now checks for distance < 20, realm, hidden, concealed higher, and dead characters.
Fixed Visibility checks now check for same realm.
Added Packet 0xBF Subcommand 0x24 no longer reports in unknown packets. Packet will still cause
POL to treat client as active.
11-24 Austin
Added basic::Bin() - Convert 25 to 11001
11-23 Austin
Fixed account.Get_Member(member name) now works.
Fixed .Get_Member(member name) for script objects now works.
11-23 MuadDib
Added Added second optional param to SplitWords() function. Second param now defaults to space.
Allows use of "bleh" "+" "," "_," "." etc. as the delimiter instead of just whitespace.
Added New combat.cfg setting "WarModeDelay". Setting is in Integer for Seconds delay between
ability to toggle war mode status via client. Does not affect using SetWarMode method.
11-20 Austin
Fixed Attempt # 2 with *InBox() coordinate checks.
Fixed Region scripts (EnterScript / LeaveScript) no longer need an
EnterText and LeaveText to work.
11-15 Austin
Added using "::regions/" in a config path will allow a config file from pol/regions/ to be read.
Example ReadConfigFile("::regions/justice");
Added regions.cfg / justice.cfg support for EnterScript and LeaveScript.
Scripts will be run when a player enters or leaves the region.
Parameters passed to it are the mobile that entered/left and the region name.
Please note these scripts run critical.
Regions.cfg Example:
Region Britain
{
Range 1416 1500 1740 1790
Guarded 1
EnterText You have entered britain
LeaveText You have left britain
Midi 9
EnterScript :coords:enterScript
LeaveScript :coords:leaveScript
}
Example of enterScript.ecl
------
use uo;
program EnterRegionZone(mobile, region_name)
ApplyRawDamage(mobile, 10000);
SendSysMessage(mobile, "You just died because you entered an area that makes you dead!");
return 1;
endprogram
------
11-14 Austin
Fixed uo::*InBox(x1, y1, z1, x2, y2, z2) functions will check the boundaries of the coordinates.
If they are too low or too high, they will be adjusted to fit within the realm.
Fixed Using the .realm property on an intrinsic weapon caused a core crash.
Added weapon.intrinsic
11-10 Austin
Fixed Items moved to invalid locations will now go to the player's feet on the
correct realm and not just to britannia.
11-03 Austin
Added uo::CoordinateDistance(x1, y1, x2, y2) - Returns the distance between two coordinates.
The following two functions were originally scripted by Myrathi:
Added uo::GetCoordsInLine(x1, y1, x2, y2) - Returns an array of structs {.x, .y} for every coordinate
between the two points.
Added uo::GetFacing(from_x, from_y, to_x, to_y) - Returns the facing number an object must have in order to
face to_x and to_y from from_x and from_y.
10-31 Austin
Fixed Core crash with MoveCharacterToLocation() when a character was moved to the same realm.
10-30 Austin
Changed NPC.connected will now always return 1. Before it was 0.
10-29 Austin
Added polsys::GetCmdLevelName(number) - Will get a command level's name.
Added polsys::GetCmdLevelNumber(name) - Will get the numeric value of a command level.
Added polsys::GetPackageByName(name) - Will return a package reference.
Added account.SetDefaultCmdLevel(number) - Will set the account's default command level.
Added account.defaultcmdlevel - Will return a number for the accounts default command level.
Changed If npc.ar is used and the NPC has no armor equipped, it will give its intrinsic armor value
(NPCDESC.CFG AR entry). If it has armor equipped, it will work as it did before.
Changed Added some error checking and reporting when "(something in array)" is used in a script.
Hopefully this will fix the rare "in" crash or at the least, make it a little easier to find.
10-17 Austin
Added Added uo::MoveObjectToLocation( object, x, y, z, realm := _DEFAULT_REALM, flags := MOVEOBJECT_NORMAL );
Function will replace MoveCharacterToLocation(), MoveItemToLocation(), and MoveObjectToRealm()
Currently moves boats, mobiles, and items.
10-16 Shinigami
Changed added x- and y-Offset to uo::SendDialogGump( who, layout, textlines, x := 0, y := 0 );
(don't forget to recompile all your Scripts using new uo.em)
10-13 Shinigami
Added Linux: Core will check libc version and print Warning if libc is to old (< 2.3.2)
10-07 Austin
Added scripts/misc/dblclickother - Runs when a player double clicks another player or npc.
Will not run if the npc has the double click event enabled.
Program arguments are (who, mobile_clicked)
Added servspecopt.cfg - 'DoubleClickWait'. (Default is 0)
Time in seconds that must pass before a player can double click something again.
Added mobile.GetCorpse() - Returns an item reference to the most recent corpse made.
10-03 Austin
Added corpse.ownerserial - Returns the serial of the npc / player that died.
10-02 Shinigami
Added Prop script_process.attached_to and script_process.controller.
(script_process comes from NPC.process or uo::GetProcess(pid))
09-30 Shinigami
Fixed added Player Check to uo::SendStatus (crashed on NPCs)
09-25 Shinigami
Fixed eCompile - FileCheck for multiple include of same File
e.g.: inside scripts\textcmd\test\textcmd.src:
Include "../../../pkg/std/housing/include/test";
Include ":housing:test";
Include ":housing:include/test";
will be handled as same file now
09-23 Shinigami
Added uo::SendStatus( character ) - to send full Status Packet to support Extensions
like Resistances, if you add'em via Packet Hook. Use SendStatus to update'em.
09-17 Shinigami
Fixed Crash if Name of Items or Mobiles was to long and you've clicked'em
09-16 Shinigami
Added pol.log will show last running Script and it's Program Counter
(you can use eCompile LST-file (Switch: -l) to get the Source Line)
Added Linux: pol.log will show Backtrace (as same as STDERR)
09-15 Austin
Added mobile.connected - To determine if the character is actively connected to the game.
Is set to 1 before logon/reconnect scripts are run and 0 right before logofftest is run.
09-14 Shinigami
Added vitals.cfg element option "RegenWhileDead" added (0/1 - defaults to 0)
09-13 Austin
Fixed When a player dies, it will send SYSEVENT_DISENGAGED to the opponent-npc, if one is set.
09-12 Shinigami
Added some Packet functions, same as original one, but with flipping Byte Order
Packet.GetInt16Flipped(offset, value)
Packet.GetInt32Flipped(offset, value)
Packet.SetInt16Flipped(offset, value)
Packet.SetInt32Flipped(offset, value)
09-11 Austin
Added Member for mobiles ".opponent". Returns a mobile reference if a combat opponent is selected.
09-10 Shinigami
Added math::Root - returns y Root of x (same as Pow(x,1.0/y))
09-08 Shinigami
Changed eCompile - BASIC style for loops (for i:= start to end) will warn again on -v5 (and above)
about the iteration variable being unused
09-08 Austin
Added polsys::Packages() now has a .npcdesc member. Will be 1 if the package has an npcdesc.cfg file.
09-07 Folko
Changed eCompile - BASIC style for loops (for i:= start to end) will no longer complain about the iteration variable being unused
Changed Fixed some endianess issues and improved the conversion performance
09-03 Shinigami
Changed uo::FindPath will redefine Param mobilesblock as flags (FP_IGNORE_*)
Added uo::FindPath can ignore Doors (FP_IGNORE_DOORS)
09-03 Austin
Fixed cfgfile::GetConfigStringArray() lines that contain a property name but no value will not be placed in the array.
Added cfgfile::GetConfigStringDictionary( element, property_name ). Works similarly to
GetConfigStringArray() but will take the first word on the line and use it for the key.
Elem ElemName
{
PropLine keyname this will be the text placed in it
}
09-02 Shinigami
Fixed uo::Attach allowed you to attach more than one Script to a Character
08-29 Shinigami
Changed UseAAnTileFlags in SERVSPECOPT(.LOCAL).CFG renamed to UseTileFlagPrefix (check 03-05)
(compatibility with const TILEDATA_FLAG_* inside uo.em)
Changed player.spyonclient2 renamed to player.clientinfo (check 01-24)
08-29 Folko
Added Support for custom MIME types in config/www.cfg. This allows you to
add new file types that the web server can handle, for example PNG images,
PDF files or favicon.ico. If you don't supply a www.cfg, old defaults are used.
Hint Here's an example www.cfg:
MIME gif
{
Extension gif
MIME image/gif
}
MIME jpg
{
Extension jpg
MIME image/jpeg
}
MIME jpeg
{
Extension jpeg
MIME image/jpeg
}
08-28 Austin
Added Ability to initialize error as you would a struct.
Example return error{"errortext" := "This is the error message"};
Added Extended NPC.EM Say() function to allow for two additional parameters.
Say( text, text_type:=SAY_TEXTTYPE_DEFAULT, do_event:=SAY_DOEVENT_DISABLE );
Text type is a string "default", "yell", "whisper", constants are:
SAY_TEXTTYPE_DEFAULT, SAY_TEXTTYPE_YELL, SAY_TEXTTYPE_WHISPER (added to npc.em)
If do_event is enabled with SAY_DOEVENT_ENABLE, it will send a speech event to nearby npcs.
08-26 Austin
Fixed LEFTAREA event was not being sent to npcs in the old realm when a mobile was moved to a new realm.
08-25 Austin
Fixed LEFTAREA event was not being sent if a mobile was teleported 33 tiles or more away.
08-23 Austin
Added Logging out will now send a LEFTAREA event (after logout.ecl has finished).
Added New flag for servspecopt.cfg called "EventVisibilityCoreChecks" set to 0 (disabled) by default.
Enabled - the core does visibility checks before sending events as it did before.
Disabled - requires your scripts do visibility checking.
08-22 Shinigami
Fixed sometimes the Core crashed while destroying Items (e.g. via Control Scripts) on Boats
07-28 Shinigami
Changed eCompile - Assignment inside Condition Check will produce Warning on -v5 (and above) only
07-26 Shinigami
Changed TextCMDs can be specified in Packages; just make a commands/gm (new style) or
textcmd/gm (old style) etc directory. These are only scanned at startup,
so if the directory doesn't exist then, it won't be searched until restart.
Changed Support for packaged Includes - if you use 'Include ":blah:blubb";'
eCompile will search for ":blah:blubb.inc" and ":blah:include/blubb.inc".
It will use first file found. If both files exist eCompile will print a Warning.
07-25 Shinigami
Added MinDamage and MaxDamage in weapon.GetItemDescriptor() calculated from Damage-Dice
Changed usable Msg size of SendDialogGump doubled - now you can use larger Gumps
07-16 Shinigami
Fixed uoconvert will ignore illegal statics with graphic >= 0x4000
Added uoconvert.cfg element option extended by ShowIllegalGraphicWarning
StaticOptions
{
MaxStaticsPerBlock 1000
WarningStaticsPerBlock 1000
ShowIllegalGraphicWarning 1
}
it's a flag and defaults to 1 (for the other entries go to 07-05)
07-07 Shinigami
Hint uo::ListItems*Location, uo::ListMobile*Location and uo::ListStatics*Location
will check for out-of-range coords now
uo::ListObjectsInBox, uo::ListMultisInBox and uo::ListStaticsInBox
will NOT check for out-of-range coords - a lot of scripter "love" this bug :o/
07-06 Shinigami
Fixed u'll get the correct string representation even if a numeric Config File
Value will cause an overflow
07-05 Shinigami
Added Warning if no tiles or landtiles are loaded (maybe files missing...)
Added uoconvert.cfg element option added, StaticOptions, in the following form:
StaticOptions
{
MaxStaticsPerBlock 1000
WarningStaticsPerBlock 1000
}
max. Amount of Static Items per Block of 8x8x256 (or Warning Level)
it is hard limited to 10000. default is 1000.
07-04 Shinigami
Changed uo::ListStaticItemsAtLocation to uo::ListStaticsAtLocation( x, y, z, flags, realm )
uo::ListStaticItemsNearLocation to uo::ListStaticsNearLocation( x, y, z, range, flags, realm )
IGNORE_* constants to ITEMS_IGNORE_* constants
Added Parameter Z in uo::ListStatics*Location
Added LIST_IGNORE_Z constant u can use for Z Parameter to list all Items ignoring Z-Value
in uo::ListStatics*Location, uo::ListItems*Location and uo::ListMobilesNearLocation*
Added uo::ListStaticsInBox( x1,y1,z1, x2,y2,z2, flags, realm );
creates an array of structures with Static and Multi Items in box.
you can specify via flags which Items you want to get. check ITEMS_IGNORE_* constants.
Added realm-based coord check inside List*InBox and uo::ListMobilesNearLocation*
07-01 Shinigami
Fixed low-fragmentation Heap is linked dynamically, so Core will work on Win9x/NT again
ReAdded uo::GetAttributeIntrinsicMod( character, attrname )
You set intrinsic Mod via exported GetIntrinsicModFunction in attributes.cfg
Fixed Memory leak inside cfgfile::Read-/UnloadConfigFile(...)
cfgfile::AppendConfigFile(...) will call cfgfile::UnloadConfigFile(...) immediately
06-15 Shinigami
Added npc::CanMove( direction ) - checks if an NPC can move in given direction
(IsLegalMove works in a different way and is used for bounding boxes only)
Added UseWinLFH=0|1 in SERVSPECOPT(.LOCAL).CFG (default = 0)
Use Windows XP/2003 low-fragmentation Heap?
06-06 Shinigami
Fixed FindPath will work again @ Linux-Core without crashing server in some cases.
06-01 Shinigami
Fixed Cancel of TradeWin will put items in correct Realm on ground if backpack full
Added movecost.cfg can have 'Walking_Mounted' and 'Running_Mounted' sections too.
You've to declare one global 'MovementCost' section or 2 sections 'Walking' and
'Running'. If you don't declare Mounted sections, Core will use unmounted values.
Added uo::Attach( character ) - attach a Script to a Character
Fixed moving intrinsic Weapon via MoveItemToLocation crashed Server
WARNING You should never touch intrinsic Weapons!
Added uo::ListStaticItemsAtLocation( x, y, flags, realm )
Added uo::ListStaticItemsNearLocation( x, y, range, flags, realm )
creates an array of structures with Static and Multi Items at or around location.
you can specify via flags which Items you want to get. check IGNORE_* constants.
[Edit changed... please check 07-04 above]
Added uo::GetStandingLayers( x, y, flags, realm )
get an array of standing layers and blocking solids. check MAPDATA_FLAG_* constants.
05-31 Shinigami
Added flag LOG_DATETIME in file::LogToFile( filename, line, flags := 0 )
to log Core-Style DateTimeStr in front of log entry
05-28 Shinigami
Added flag ENUMERATE_IGNORE_LOCKED in uo::EnumerateItemsInContainer( container, flags := 0 )
to list content of locked container too
Added uo::SecureTradeWin( character, character2 ) - to init secure trade via script over long distances
Added uo::MoveItemToSecureTradeWin( item, character ) - to move item to secure trade window via script
05-25 Shinigami
Added Account.delete() - delete this empty account
Added Account.split( newacctname : string, index : 1..5 )
create a new account and move character to it
Added Account.move_char( destacctname : string, index : 1..5 )
move character from this account to destination account.
you can use it to flip chars on same account too - it's not a bug, it's a feature ;oP
04-04 Shinigami
Added player.createdat - returns the PolClock when the character was created
Added Before character deletion, scripts/misc/candelete.ecl will be called.
program definition is:
- program can_delete( who, deleteby ); // return nonzero to allow deletion
new constants in UO.EM:
- DELETE_BY_PLAYER : Delete-Request by Player
- DELETE_BY_SCRIPT : Delete-Request by account.DeleteCharacter( index )
Before character deletion, scripts/misc/ondelete.ecl and anypkg/ondelete.ecl will be called.
Their return values are ignored.
Fixed Call OnDelete script in account.DeleteCharacter( index ) too.
Updated Account.set_uo_expansion(string): recognized values: SE, AOS, LBR, T2A (default), "".
This determines what flag is sent with packet 0xB9 during login
(Nothing -> 0x0000 / T2A -> 0x0001 / LBR -> 0x0002 / AOS -> 0x801b / SE -> 0x805b).
It's possible to hook 0xB9 but don't forget to set_uo_expansion anyway because core
uses this for internal flags (e.g. AoS Tooltips). Packet 0xB9 will be sent earlier
(before you choose a character) and after you've used set_uo_expansion.
Updated servspecopt.cfg property: UOFeatureEnable, used in the last dword of the 0xA9 login packet,
will block Bit 6 (support up to 6 Chars).
To enable AoS stuff set Bit 5 (use 0x20), to enable SE stuff set Bit 7 & 5 (use 0xa0).
04-02 Shinigami
Added Additional realm-support
CreateItemCopyAtLocation(x, y, z, item, realm := _DEFAULT_REALM);
boat.move_offline_mobiles(int x, int y, int z[, string realm]);
(If realm is not set, Boat-realm is used.)
Added Some realm-constants to uo.em
03-09 Shinigami
Added WeaponTemplate Prop Delay [ms]
Added NPCDesc Prop AttackDelay [ms]
Added character.delay_mod [+-ms] for WeaponDelay
If (Delay!=0) use Delay(+delay_mod) to calculate next weapon swing.
03-05 Shinigami
Added UseTileFlagPrefix=0|1 in SERVSPECOPT(.LOCAL).CFG (default = 1)
Should Core prepend "a"/"an" according to tiles.cfg flags to formatted item names?
(p.s.: in 08-29 renamed from UseAAnTileFlags to UseTileFlagPrefix)
Fixed Last but not least, remove Spell Delay usage from core.
03-03 Madman
Fixed My previous attempt to remove spellcasting from the core was incomplete. It should no
longer run a skillcheck before starting the spell script.
03-02 Shinigami
Fixed MoveObjectToRealm will handle any type of items (equipment etc.) and container with content too.
Fixed You can move item from container to different realm without crash.
03-01 Shinigami
Fixed Pol will support up to 5 Maps now (Britannia, Britannia_alt, Ilshenar, Malas, Tokuno)
02-23 Shinigami
Added DecayItems=0|1 in SERVSPECOPT(.LOCAL).CFG (default = 1)
Disable (e.g. World Design Server) or enable (Live Shard Server) item decay.
02-14 Shinigami
Fixed AOS Spellbook entries in itemdesc.cfg will not crash linux build anymore.
Fixed Wrong handling of double clicking AoS style Spellbooks.
01-27 Shinigami
Fixed UOConvert will convert Samurai Empire Map Tokuno.
Don't forget to use tiledata.mul shipped with SE.
Don't forget to build new tiles.cfg and landtiles.cfg too.
If not, your Tokuno Realm works and maybe looks funny ;o)
Fixed Small bug within UOConvert and Tiledata names with full length.
01-24 Shinigami
Added player.clientinfo -- returns a struct with a lot of usefull infomation about client PC
Example :
Function TestClientInfo(who)
Var info:=who.clientinfo;
If (info.unknown1) // in most/all cases 0x02
SysLog("ClientInfo '"+who.name+"' ["+who.acctname+"]");
SysLog(" Unknown1 = "+Lower(Hex(info.unknown1)));
SysLog(" Unique Instance ID of UO = "+Lower(Hex(info.instance)));
SysLog(" OS Version = "+info.os_major+"."+info.os_minor+"."+info.os_revision);
SysLog(" CPU Manufacturer = "+info.cpu_manufacturer);
SysLog(" CPU Family = "+info.cpu_family);
SysLog(" CPU Model = "+info.cpu_model);
SysLog(" CPU Clock Speed = "+info.cpu_clockspeed+" MHz");
SysLog(" CPU Quantity = "+info.cpu_quantity);
SysLog(" Memory = "+info.memory+" MB");
SysLog(" Screen Resolution = "+info.screen_width+" x "+info.screen_height+" x "+info.screen_depth+" Bit");
SysLog(" Direct X Version = "+info.directx_major+"."+info.directx_minor);
SysLog(" Video Card Description = "+CChrZ(info.video_description));
SysLog(" Video Card Vendor ID = "+info.video_vendor);
SysLog(" Video Card Device ID = "+info.video_device);
SysLog(" Video Card Memory = "+info.video_memory+" MB");
SysLog(" Distribution = "+info.distribution);
SysLog(" Clients Running = "+info.clients_running);
SysLog(" Clients Installed = "+info.clients_installed);
SysLog(" Partial Insstalled = "+info.partial_installed);
SysLog(" Language Code = "+CChrZ(info.langcode));
SysLog(" Unknown2 = "+info.unknown2);
Else
SysLog("No ClientInfo '"+who.name+"' ["+who.acctname+"]");
EndIf
EndFunction
Limitations :
The client doesn't send this Packet every time,
if available you can use it first time in your misc/logon.src.
If your login server differs from play/shard server it doesn't work
(Packet will be send before you choose the server only).
This will work for Win release only, until now. Win and Linux core
handle server-choose- and play-connection in a different way.
Not sure why, must be something with OS-Socks implementation :o(
Comment :
Seems to be very usefull to detect shadow accounts...
You love 1984? OSI too ;oP
(p.s.: in 08-29 renamed from player.spyonclient2 to player.clientinfo)
01-24 Shinigami
Linux If you'll get something like this using Gentoo Release:
pol ../sysdeps/generic/dl-tls.c:72: _dl_next_tls_modid:
Assertion `result <= _dl_tls_max_dtv_idx' failed.
try following to run your Pol:
#!/bin/sh
export LD_ASSUME_KERNEL=2.4
./pol
09-18 Birdy
Fixed Moved login complete packet send higher in login process to try to fix
problems with logging into a weather region with weather where it would
start to rain spell icons instead of rain or snow.
08-03 Birdy
Added AcctMatch lines in server entries in servers.cfg. Example of format
is below. AcctMatch lines have one account name per line, and are
those accounts to show the given server to on login to the
'login server'(the server that is in the client's login.cfg).
Example :
GameServer
{
Name Test
IP 192.168.0.1
Port 5003
AcctMatch admin
AcctMatch staff
}
The above would only display that particular server(Test, located at
192.168.0.1:5003) to someone logging into the login server with
accounts admin or staff.
IPMatch still works as well, and for an account to see the server it
must fulfill both IPMatch and AcctMatch entries, if those exist to
match up against.
08-03 Birdy
Fixed Good Aligned NPCs that attack innocents and go criminal will
highlight grey now.
Attacking criminal flagged Good NPCs will no longer flag others as
criminal.
08-01 Birdy
Fixed Crash bug related to realm not being set in createitemincontainer soon
enough for references to it in create scripts.
07-27 Birdy
Added New system event : SYSEVENT_GONE_CRIMINAL := 0x2000;
You should add this to your sysevent.inc file or wherever you keep your
system event constants. This event is closely associated with the
SYSEVENT_ENTERED_AREA event. It uses the current range setting for
the ENTERED_AREA event as it's own range, and this is for good reason.
The GONE_CRIMINAL event lets the system tell the NPC when a mobile has
become a criminal(from a previously non-criminal state) by firing this
event and placing a character reference to the new criminal in the
source field of the event. If used in conjunction with the ENTERED_AREA
system event, then guards should be able to do their guarding work
without needing to do polling scans of the area around them periodically.
On ENTERED_AREA events, you check to see if the person entering the area
is a criminal or not. On GONE_CRIMINAL events, you know that the person
who was already in the area has become a criminal from previously being
innocent.
This event will only fire if the criminal is visible to the NPC. Though
again, if you are using it in conjunction with the ENTERED_AREA event, then
when the criminal comes out of hiding, an ENTERED_AREA event will be fired
and you can handle the criminal there.
This event will also only fire on transitions from innocent status to
criminal status. No events will fire on transition to innocent status
again, and if the subject was already a criminal to begin with, then
doing a criminal act again will not fire the event. This is to keep the
system from being overloaded with events since every hit on an innocent
is a new criminal act.
I will stress one last time, use this WITH the SYSEVENT_ENTERED_AREA
system event, NOT on it's own! Or you will be confused and bewildered.
You have been warned!
07-18 Madman Across the Water
Changed Casting from the default spellbook:
* It no longer checks if you are dead, says the words of power,
performs the animations, checks for free hands, performs a
skill check, or checks for or consumes mana or reagents. All
these things must now be handled in scripts. This, combined
with Myrathi's changes on 5-12, wherein spellid is now passed
to the cast spell, should allow greater flexibility and also
simplicity in spell systems and scripts.
06-17 Birdy
Changed Uncommented RandomFloat(...) in util.em to allow it to be used.
06-13 Birdy
Fixed Items dragged across realms and dropped will update properly. This
is necessary to allow storage containers to be able to have their items
dragged out of them and dropped on the ground directly, even if the
ground is not the default realm that storage containers are all in.
Fixed All worn items will now have their realm updated on character realm
transfer instead of just the backpack.
06-09 Myrathi
Removed Deprecated UO.EM functions:
* Damage()
* GameStat()
06-08 Myrathi
Fixed CASE statements given a significant overhaul:
* Error messages now correctly refer to them as a "CASE statement",
not a "SWITCH statement".
* They now *require* their test-expression to be within parenthesis.
* Empty CASE statements with no option clauses are now caught as
invalid.
* A warning message will be displayed if the only thing defined is
a "default:" clause (i.e. no option clauses)
* Missing option values are now caught and less cryptic error messages
shown (e.g. when using undefined constants)
06-06 Myrathi
Added New 'dowhile' keyword (to solve the "do/while()/endwhile/while()"
bug). "do..dowhile()" now follows the more usual block syntax
style (if..endif, while..endwhile, etc.).
Syntax is as follows:
do
<statements>
dowhile ( <expression-is-true> );
06-05 Birdy
Added ItemColorMask ServerSpecOpt option. This option defaults to the
typical POL mask of 0xFFF. It is a bitmask of what colors should
be considered valid. For example, with an ItemColorMask of
0xFFF, any color from 0 to 4095 is considered a valid color.
With an ItemColorMask of 0xFF, this would be reduced to a range
from 0 to 255. It was left a mask instead of given as a range
in order to allow specifying certain bits to be on. So, for
instance, with the newer clients, a mask of 0x4FFF will allow
the third bit (value 4) of the most significant nibble to
be turned on, but no others in that nibble. This allows for
newer clients to use the "transparent animation" feature, which
allows equipped mounts to be transparent(ie, ethereals). Bear
in mind, older clients may well crash if you set colors to be
outside of the non-default mask of 0xFFF, so this is strictly at
your own risk to use it. But for those of you wishing ethereal
beetles and other mount animations to be ethereal, you will have
to set the mount piece to be color 0x4001 and then equip it.
And in order to do that, you will need an ItemColorMask of
0x4FFF.
06-03 Birdy
Removed GetAttributeIntrinsicMod(...) function interface in uo.em was
removed, since no Set for the function has existed since way
back in POL094 test cores and no plans to impliment a set
exist. This will require a search of your scripts for this
function and removal of it(some distro code has it) and
a recompile of those scripts.
05-24 Birdy
Fixed FindSubstance should now (hopefully) auto-release items reserved by
it on script termination.
Fixed Packet.SendAreaPacket(x,y,range,realm) now looks for 4 parameters
as it should instead of 3.
05-17 Birdy
Changed concealed property is no longer compared to cmdlevel by core. Any
scripts changing concealed should do validation against cmdlevel
itself. Doing this now allows NPCs and others to be able to be
concealed at higher levels than their cmdlevel. For this added
flexibility, all validation must now be done within scripts!
05-16 Myrathi
Removed deprecated operators and tokens (as promised! :P'):
- '=' has been removed; use '==' to test for equality.
(appropriate suggestions will be made for '==' or ':=')
- 'local', 'global' and 'dim' have been removed; use 'var' to declare variables.
- 'begin' and 'end' have been removed:
do..while() loops now work without them.
repeat..until() loops never actually needed them: so no loss. :)
** Scripts containing any of the removed operators or tokens **
** WILL NOT COMPILE ANY MORE!! Update your scripts!! **
05-12 Myrathi
Fixed Mobile 'mob.frozen' flag is now saved properly (NOTE: this includes PCs and
will most likely require any existing scripted workarounds to be rewritten!)
Added Extra 'spell_id' parameter is now passed to spell scripts which relates to
'SPELLID' in the spell's entry in '::spells.cfg'.
Example:
use uo;
program spellscript( who, spell_id )
SendSysMessage(who, "Casting SPELLID# " + CStr(spell_id));
// "Clumsy" has spell_id = 1, "Create Food" = 2, etc..
endprogram
05-01 Birdy
Fixed Number of Map/Static patches was reversed in the enable difs packet.
05-01 Racalac
Fixed CProps "GivenBy", "GivenTo", and "GivenTime" set on items dropped on NPCs.
04-26 Birdy
Added New uo.em function created :
FindSubstance( container, objtype, amount, makeinuse := 0 )
This function will search the given container for items of objtype in an
amount equal or greater than the amount given(stackables can return greater
than #), if makeinuse is set to 1, then the items will be reserved. If
sufficient # of items have been found, those found(and possibly reserved)
will be returned in an array as the return value. If not enough of the
given item were found, then an error with errortext = "Not enough of that
substance in container" will be returned.
04-25 Racalac
Added new house methods that allow write access to the house.components array.
house.add_component(item ref)
house.erase_component(item ref)
Added multi member:
multi.footprint
returns a struct with "xmin", "xmax", "ymin", "ymax" of the world coordinates
the house or boat occupies.
Added GetMultiDimensions(graphic), returns struct with "xmin", "xmax", "ymin", "ymax"
of _relative_ distances from center. xmin and ymin are _negative_.
Changed TargetMultiPlacement. new optional parameters:
TargetMultiPlacement( character, objtype, flags := 0, xoffset := 0, yoffset := 0 );
xoffset and yoffset change the "ghost" target house. NOTE: the coordinates returned
by this are the coordinates of the "target" cursor, not the center of the house!
So if you want to have the front steps be under the cursor, you must transform the
parameters to CreateMultiAtLocation to include your xoffset and yoffset. ANOTHER
NOTE positive offsets move the cursor left/down in relation to the ghost house.
When transforming the coordinates for CreateMultiAtLocation, use the negative (i.e
if yoffset is 4, subtract 4 from the y coordinate result of TargetMultiPlacement
when passing the location to CreateMultiAtLocation.
Example, using the front steps to target:
var dims := GetMultiDimensions( 0x6071 );
if(!dims) return; endif
var loc := TargetMultiPlacement( who, 0x6071, 0, 0, dims.ymax );
if(!loc) return; endif
var house := CreateMultiAtLocation( loc.x, loc.y - dims.ymax, loc.z, 0x6071, 0, who.realm );
04-24 Racalac
Armor Zone 0 errors hae a better message now.
Half-created PCs shouldn't get into the world file now.
Added house.custom() returns 1/0 (for upcoming custom house support)
NPC move functions check the current realm's bounds
CreateItemAtLocation correctly checks passed coordinates for validity for the realm
Map methods (insertpin, etc) check the current realm's bounds. Not like there's art for
the other realms anyway.
Packet 0x1B changed to include correct map/server bounds
04-23 Birdy
Changed Mounts listed in uoconvert.cfg that are not found to have tiledata.mul
entries will now be created regardless. Should fix problems related to
0x3ea2 mount(perhaps others too), which has no tiledata.mul entry, yet
is a valid mount graphic.
04-20 Birdy
Fixed FindPath(...) should work again now.
04-17 Birdy
Changed Speech.mul -- Added in support for UTF-8 -> Unicode decoding in speech.mul
packets. Should work now (hopefully) for all languages.
Fixed Minor tweaks to movement. Should fix some bounceback problems.
04-17 Racalac
Multimap/Realm Support
----------------------
POL now supports seperate maps, or "Realms", such as britannia, ilshenar,
and malas. The uoconvert tool is the starting point for using realms on
your shard. Run the updated instructions in the included uoconvert.txt
help file. The names of the directories created in pol/realms by uoconvert
are the realm names that are used by the core and your scripts. I
recommend you keep them the same as what is in the uoconvert.txt file.
Realm names are the key to using realms on your shard.
The client's *.dif files should be used in the uoconvert process, as the
client needs to know how many patches exist. Any time the .dif files
change on the client side, re-run uoconvert with the new .dif files to
stay in sync.
Object Changes:
UObject.realm: Read-only string. (This inherits to Item, Character, Multi, etc)
Account.uo_expansion: Read-only string
Account.set_uo_expansion(string): recognized values: AOS, LBR, T2A (default)
This determines what flag is sent with packet 0xB9 during login. The
servspecopt.cfg UOFeatureEnable is used with packet 0xA9 and is currently
global to all clients.
Packet.SendAreaPacket(x,y,range,realm), realm name string parameter added.
Escript Module Changes:
polsys.em:
Added "Realms()": returns a dictionary of structs. example:
"realm_name" -> "width"
"height"
"mapid"
"toplevel_item_count"
"mobile_count"
uo.em (included with zip):
The following functions were enhanced with a realm parameter (all realm
parameters are a case-sensative string name of the realm). All other
functions use some object's context for determining the realm.
Tip for upgrading: all your scripts should works normall _in Britannia_.
In any other realm they will fail. You must find all occurances of these
functions on your shard and fill in the realm parameter with an appropriate
value. For example, in the createnpc textcommand, the call to
CreateNPCAtLocation should be made with 'who.realm' as the last parameter.
Many script changes are easy like this, others are harder, like
spawnregion and recall/gate spells. If something doesn't work, you can be
fairly sure it's due to an incorrect realm parameter. The pol-distro
sourceforge project has been updated with many of these changes if you
wish to look.
const _DEFAULT_REALM := "britannia";
CreateItemAtLocation( x, y, z, objtype, amount := 1, realm := _DEFAULT_REALM );
CreateMultiAtLocation( x, y, z, objtype, flags := 0, realm := _DEFAULT_REALM );
CreateNpcFromTemplate( template, x, y, z, override_properties := 0, realm := _DEFAULT_REALM);
FindPath( x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM, mobilesblock := 0, searchskirt := 5 );
GetHarvestDifficulty( resource, x, y, tiletype, realm := _DEFAULT_REALM );
GetMapInfo( x, y, realm := _DEFAULT_REALM );
GetRegionString( resource, x, y, propertyname, realm := _DEFAULT_REALM );
GetStandingHeight( x, y, startz, realm := _DEFAULT_REALM );
GetWorldHeight( x, y, realm := _DEFAULT_REALM );
HarvestResource( resource, x, y, b, n, realm := _DEFAULT_REALM ); // returns b*a where 0 <= a <= n
ListGhostsNearLocation( x, y, z, range, realm := _DEFAULT_REALM );
ListItemsAtLocation( x, y, z, realm := _DEFAULT_REALM );
ListItemsNearLocation( x, y, z, range, realm := _DEFAULT_REALM );
ListItemsNearLocationOfType( x,y,z, range, objtype, realm := _DEFAULT_REALM );
ListItemsNearLocationWithFlag( x,y,z, range, flags, realm := _DEFAULT_REALM );
ListMobilesNearLocation( x, y, z, range, realm := _DEFAULT_REALM );
ListMobilesNearLocationEx( x,y,z, range, flags, realm := _DEFAULT_REALM );
ListObjectsInBox( x1,y1,z1, x2,y2,z2, realm := _DEFAULT_REALM );
ListMultisInBox( x1,y1,z1, x2,y2,z2, realm := _DEFAULT_REALM );
PlayMovingEffectXYZ( srcx, srcy, srcz, dstx, dsty, dstz, effect, speed, loop := 0, explode := 0, realm := _DEFAULT_REALM );
PlayStationaryEffect( x, y, z, effect, speed, loop := 0, explode := 0, realm := _DEFAULT_REALM );
Functions added:
MoveObjectToRealm( object, realm, x, y, z, flags := 0 );
--This is the only write interface to an object's realm. If you wish
an object to reside on another realm, this is the only function
available. Check obj.realm != destination_realm to avoid unnecessary
same-realm transfers. flags is the normal MoveItem|CharacterToLocation
flags. The passed x,y,z must be a standable location in the specified
realm.
Most of these functions will return the errors "Realm not found" and
"Invalid Coordinates for realm".
Regions:
Added "Realm realmname" property
poltool:
added a 5th parameter for the 'mapdump' command, a realm name string as above
uoconvert:
number of map and static patches (from mapdif and stadif files) saved to
/realm/[name]/realm.cfg
Recommend to turn on mapdifs for all realms.
Other Changes:
AOS Spellbook packets are supported. For this, change you spellbook's
itemdesc.cfg type from Container to Spellbook. Paladin and Necromancer
spellbooks are supported by the new Spellbook itemdesc type property
"SpellType" which is one of these strings: "Magic", "Paladin", "Necro".
Recognized scroll objects are: Magic: 0x1F2D - 0x1F6C, Necro 0x2260 - 0x226F,
Paladin 0x2270 - 0x227C. Sorry this is hardcoded :P
Simple support for AOS tooltips - old single click functionality is supported.
Custom Houses - not yet sorry, that's next!
04-01 Birdy
Added MaxPathFindRange servspecopt[.local].cfg option added. This will define the
maximum distance between the start and destination points which pathfinding
will be performed on. If PathFind is called on points greater than this
value, an error result will be returned with "Beyond Max Range." as the
errortext. Default value for this is 50.
Added HiddenTurnsCount servspecopt[.local].cfg option added. This will define
whether or not turns made while hidden will count as a "move". It defaults
to 1, which is the way POL has always operated. If set to zero, then if
you are hidden and make a turn, it will not count against your stealth steps,
nor will it unhide you if you are not stealthing. If set to one, turns while
hidden do count against stealthsteps, and will unhide you if you are not
stealthing.
Added New uo.em function added, UseItem(item, character); This will allow the
item specified's use script to be run by the character specified. No checks
are done for distance, or check for being a ghost, or anything else.
Essentially, the script is just fired off on the character without checks, so
the script calling this function should do those checks if desired. This
function can also be called with NPC's as the character, but any use script
that requires interactivity with it's user that is called on an NPC may have
unpredictable results(dependant on the script).
Added UOConvert now will report the (x,y,z) of invalid tiles that cause it to
abort map conversion instead of just aborting.
03-29 Birdy
Fixed Caves should now be able to be walked into. Some problems along shores fixed too.
Run UOconvert on your files for this fix to work.
03-24 Birdy
Changed Character height in all other aspects changed to 15 from 9 to better reflect height in
game relative to items.
Changed Walking related to ladders modified to try to help in their traversal.
Changed The map now should block LOS. Run UOconvert on all your files again! (see uoconvert.txt
for instructions)
Fixed Speech.mul should now display speech with keywords even when on a non-ENU region computer.
Changed Boats now check height of blockables in relation to the boat before being
blocked by them. This should allow boats to travel under sufficiently high
bridges and over statics that may be under the map.
Added Pathfinding function FindPath. This is a very experimental function and has a minute
chance of returning a "Path Corrupted" error. If you use it and can find a distinct
path from point A to point B which generates a "Path Corrupted" error, please send
details to the dev team.
Function prototype is found in uo.em and takes the form :
FindPath( x1, y1, z1, x2, y2, z2, realm := _DEFAULT_REALM, mobilesblock := 0, searchskirt := 5 );
(x1,y1,z1) = start of the path
(x2,y2,z2) = destination
mobilesblock = Whether or not to consider mobiles in the way as 'blocking' the path.
searchskirt = The skirt around the square that is formed around the start of the path
to the destination which represents the searchable area.
If it finds a path it will return an array of coordinates, representing each step
along the path from the next step to take from the start of the path to the actual
destination. The coordinates are found in .x, .y, and .z. Ex :
myPath := FindPath(startx, starty, startz, endx, endy, endz);
The first step to take from a standing position at (startx,starty,startz) would be
at (myPath[1].x, myPath[1].y, myPath[1].z), the next at (myPath[2].x, myPath[2].y,
myPath[2].z), etc.
Keep in mind that if you want you can give as large a search area as you want, and
it will try to find the area. But the larger the search area(ie, the larger the
distance from start to destination), the more memory and more time it will take to
find a path. Trying to search, for instance, for a path from Yew to Britain will
almost certainly freeze your shard and gobble up all it's memory. No restrictions
were placed in core in order to allow for use of the function with future computers
which may indeed one day be able to search for such a path in a split second. But
that leaves the responsibility on the scripter using the function to be certain to
not try to search for outrageously large paths. My experience is that paths of
20 or less tiles are fairly quick and low impact on the server.
Several errors can be returned instead, with the following errortext messages :
"Failed to find a path." -- The typical error returned when a path hasn't been found.
"Out of memory." -- This will only happen if there isn't sufficient memory to perform the search.
"Solution Corrupted!" -- This is an error that rarely seems to happen, but if you can get it to
happen repeatedly along a static(non-changing) specific path, please
report it to birdy@polserver.com
"Pathfind Error." -- A catch-all error for various other circumstances, assume no path could be found.
03-04 Birdy
Changed Character look height changed to 15 from 9 to better reflect height in game relative
to items.
Added uoconvert.cfg element option added, LOSOptions, in the following form:
LOSOptions
{
UseNoShoot 1
LOSThroughWindows 1
}
UseNoShoot means uoconvert will determine whether or not something blocks LOS by use of
the NoShoot tiledata flag instead of the Blocking tiledata flag. A couple of special
cases exist for secret door items and blocking items that are walls(in both cases, LOS
will be hindered), but otherwise the NoShoot tiledata flag will be used. This should
make many blocking, yet not really LOS blocking items no longer block sight, such as
candelabras, lamp posts, and such.
LOSThroughWindows only matters if UseNoShoot is 1. If LOSThroughWindows is 1, then
items marked as windows in tiledata will not impede LOS.
Both of these options default to false. When UseNoShoot is false, the old method of
determining sight blocking as being equivalent to ability to pass will be used for LOS.
Added uoconvert.cfg element option added, Mounts, in the following form:
Mounts
{
Tiles 0x3ea0 0x3ea1 0x3ea2 0x3ea3 0x3ea4 0x3ea5 0x3ea6 0x3ea8 0x3ea9 0x3eb0 0x3eb2 0x3eb3 0x3e9f
}
If this element exists, and if Tiles exist within it, then those tiles with the graphic IDs
listed will be considered to be mounts by uoconvert and will set the layer to be the
mount layer and it will set the tile to be equippable.
Added New System Hook : SpeechMul -- This hook will be activated when someone using a client with speech.mul
in it says a speech.mul keyword(one or more). The person who spoke is passed as the first parameter
and an array containing each of the speech tokens they spoke is passed as the second parameter.
This is a very experimental hook, so use at your own risk! Though I would like to know if it works,
particularly on non-english systems. For ENU players/admins, whether you have a hook or not, these
changes should make it such that you no longer "lose text" that has speech.mul tokens in it.
If you wish to write a syshook script for speech.mul tokens, you will need a syshook.cfg file with
the following in it. This should be in a package of some sort too of course.
SystemHookScript speechmulhook.ecl
{
SpeechMul SpeechMul
}
The following is an example of a very simple hook called speechmulhook.src. It is, of course, up to
you to make something actually useful. :
use uo;
program SpeechMulHook()
return 1; //change to 1 to enable the hook
endprogram
exported function SpeechMul(who, speechtokens) //note passed ARRAY of speech.mul tokens
Print("Tokens : ");
foreach token in speechtokens
Print(CStr(token));
endforeach
endfunction
12-27 Racalac
Fixed invisible corpse clothing
Fixed boat member access
Fixed (maybe) first non-nodraw tile in multi definition flagged as static by uoconvert
Changed core visibility function - characters now can always see themselves. Fix for
equipping items while hidden not showing until unhiding.
12-06 Racalac
Fixed Invisible items in containers caused random items to become temporarily invisible
Fixed default doubleclick range for items without an itemdesc entry wasn't reading from servspecopt.cfg
11-16 Racalac
Fixed member access to account and script objects (and any dicts/structs with the same key names)
Recompile your scripts! Keep testing, find my errors! :)
Changed logged-off players are now considered not visible for any/all systems that check visibility.
11-15 Racalac
poltool prints flag descriptions
Fixed height 1 "half-height" tiles no longer considered height 0.
Fixed crash by passing 0 to SystemFindBoatBySerial
Fixed account object method fall-through. d'oh!
11-10 Racalac
Fixed member access to datastore, script, and guild objects. Keep testing!
Changed equipment.container returns an "offline" character reference when equipped.
11-09 Racalac
Changed invisible items in containers can't be seen by those without the seeinvisitems priv
Major Changes: New ecompile version! Changed the way object methods and members are set and get.
This should give a moderate to major speed enhancement to script execution. Please report
any weirdness you encounter with respect to setting and getting object (and struct/dict)
members, calling object methods, and methodscripts (that may or may not override core-defined
methods).
Temporary new ecompile/ecompile.cfg option: specifiy the -m command-line paramter to compile
using the old way, or set "OptimizeObjectMembers" in ecompile.cfg to 0 (1 by default).
This option will go away when I'm satisfied this new code works.
11-01 Racalac (not in 11-01 test core)
Fixed water statics above walkable map no longer blocks movement below
Fixed second equipped item in a layer no longer stored as "gotten" (fixes crash on save?)
10-31 Racalac
Items with no defined itemdesc.cfg entry (walls, floors, etc) will use the
servspecopt.cfg values for decay time and dblclickrange.
Added character.cleargottenitem(). Returns "dragged" item to original
location. There's an graphical glitch with the client that makes it
look like the item is duplicated. The item that appears to remain on
the cursor is not really there.
uoconvert changed map structure to allow building dynamic items and walking
around on them. RECONVERT YOUR MAP!
Allowed movement in places like T2A with dramatic Z changes in the map.
Fixed certain script parameters were being flagged wrongly as out-of-range
Fixed (maybe) If a layer is already equipped, trying to equip another item
on that layer will return the item to its original location (3D client thing).
Added Npcdesc.cfg property: AttackAnimation (default 0 (wrestling)), use this
change the template's intrinsic weapon animation (i.e. for LBR npcs)
10-25 Racalac
Added uoconvert.cfg for defining what multi IDs are what type (Boat, House, Stairs (AOS)). See included file for 'normal' values.
Added for Packet Hooks: SubCommandLength property for 'parent' packets: 1, 2, or 4 byte lengths for subcommand fields.
Example:
Packet 0x12 //Macro/Spell/Action
{
Length variable
SubCommandOffset 3
SubCommandLength 1 //unlike cmd BF, the subcommand is 1 byte, not 2
}
SubPacket 0x12
{
SubCommandID 0xC7 //bow or salute
ReceiveFunction command_12:HandleC7Action
}
09-27 Racalac
Fixed improper cleanup of accounts and player characters on exit, leftovers.txt should be reduced in size now.
Maybe fixed a memory leak in the packet hook system.
09-08 Racalac
Fixed a crash condition concerning multis and movement.
Added error messages if missing realm files.
uoconvert handles a specific poorly formed staidx block
09-06 Racalac
uotool reads pol.cfg from the same dir to find the MUL files.
uotool & poltool usage statements updated
Example to fix mounts, add en entry like this in tiles.cfg for each of your mount types (i.e. listed in tamed.src)
Remember running "uoconvert tiles" will not save your manual changes.
tile 0x3ea2
{
Desc mount
UoFlags 0x04404000
Layer 25
Height 3
Weight 0
Equippable 1
Movable 1
}
Changed UOConvert handling of blocking flags, probably fixing NPCs walking through fences, etc. Please re-run UOconvert.
Syz changed uoconvert to be more friendly to tool-created map and statics MULs.
08-21 Racalac
Turned off core sends of Packet oxB9 (UO expansion enable) for now, it will return!
Fixed bug with CreatePacket with specified cmdtype with fixed-length.
08-20 Racalac
Fixed a bug in multis walking code introduced in the 08-19 testcore.
08-16 Syzygy
The 'Summon Water Elemental' spell must now be in the spellbook to be cast.
08-14 Syzygy
Fixed a LOS issue when doubleclicking an item stored in an NPC's backpack
08-13 Syzygy
corrected an error where a client could be redirected to the wrong server if servers.cfg specified 'IPMatch' directives.
corrected an error which would not allow a mob to drop an item to a lower Z.
at death, those added to your "reportable" list will no longer be marked aggressor to you.
at death, those added to your "reportable" list will no longer be marked as having lawfully damaged you.
(this is imperfect - all your aggressors, and lawful damagers, should be cleared at your death)
08-09 Syzygy
pol.exe no longer uses .mul files. See uoconvert.txt for notes (you will use uoconvert to generate pol data files)
notable changes:
a door will only be ignored if its itemdesc entry says it's a door
(previously, used the tiledata.mul "door" flag to tell)
I do not recommend editing multis.cfg, tiles.cfg, or landtiles.cfg by hand - as uoconvert is young, it's likely
that you'll have to regenerate these files from the .mul files soon.
08-05 Syzygy
Removed 'UseDynamicMapCache' pol.cfg option and related code
07-27 Syzygy
CreateNpcFromTemplate will now accept a struct, or an array (with element names), specifying custom properties
07-26 Racalac
Fixed creating armor items with GetItemDescriptor
Added Packet Hook Scripts. See packethooks.txt. Don't try to hook AOS packets or I'll cry.
06-20 Syzygy
account.GetCharacter(index) will notice if you pass 0, which is bad.
account.DeleteCharacter(index) - same

POL095

07-03 Syzygy
Added length validation for the 0xBD (client version) packet.
07-01 Syzygy
ecompile looks for ecompile.cfg in the current directory before looking where the binary is.
ecompile now flags the following as errors:
var s := "1234" + ;
var a := +;
var a := { 4, +, 6 };
06-30 Racalac
account.SetName() takes an optional second parameter for new account password. If you have RetainCleartextPasswords=0,
then you must pass a new account password, or you will get an error.
default WeatherType for a region is now 255 (no weather), not 0 (rain).
06-30 Syzygy
Corrected a crash exception on character creation if a control character was included in the name.
Fixed a crash bug when displaying corpses in some circumstances.
06-25 Syzygy
Items which specify "SaveOnExit 0" will have serials allocated from the same range as normal items.
This also fixes a bug where duplicate serials could be allocated for nonsaved items.
06-24 Racalac
Changed MD5 hashing flags to work on a broader range of windows installations.
Instrinsic NPC weapons now are read-only for: hp, maxhp_mod, quality, dmg_mod.
06-20 Syzygy
account.GetCharacter and account.DeleteCharacter will no longer accept an index of 0
Fixed a problem with character creation that could result in characters being written
with 'CharIdx -1' (these were all failed character creations)
Character creation will refuse to create a character with control characters in the name (newline, for example)
06-19 Racalac
Added a 2 minute timeout for closing sockets POL has not received any data on. The client normally sends keep-alive
messages every 60 seconds. This may fix the "number of connections reported much higher than the number of clients"
bug.
06-19 Syzygy
Fixed an access violation if a negative X or negative Y value was passed to various functions
canInsert / onInsert script rework, part 3: changing parameter order to make things more consistent:
adding an amount to existing stack:
canInsert( mob, container, movetype, INSERT_INCREASE_STACK, adding_item, existing_stack, amt_to_add )
onInsert( mob, container, movetype, INSERT_INCREASE_STACK, uninit, existing_stack, amt_to_add )
(NOTE: for canInsert, adding_item can be an uninit, if one of the CreateItem functions is merely adding to an existing stack.
By the time onInsert is called, adding_item is gone.)
adding new item:
canInsert( mob, container, movetype, INSERT_ADD_ITEM, adding_item )
onInsert( mob, container, movetype, INSERT_ADD_ITEM, adding_item )
Fixed a race condition which could cause socket error 10038
06-18 Syzygy
escript array + array will return a concatenation of the arrays:
{ 3,2,6 } + {6,4} returns {3,2,6,6,4}
AddMenuItem will once again accept 0 as a valid objtype
TargetMultiPlacement will once again accept objtype values between 0x4000 and 0x4fff
**** A VERY SPECIAL NOTE ****
It would be best if you defined all your your objtypes in the range 0x5000 to 0xEFFF.
See notes under POL092-2000-12-11 for how to specify OldObjType in itemdesc.cfg to convert objtypes at load time.
*** END VERY SPECIAL NOTE ***
06-16 Syzygy
Fixed typo in RESURRECT_FORCELOCATION flag
The main listen thread will no longer be started if ListenPort=0
All intrinsic weapons and storage area root items are now always marked inuse
- this way, DestroyItem, EquipItem, dragging etc won't work on these types of items
(this was a cause of the dreaded 'itr != wc.items.end()' assertion failures)
Fixed a memory leak in GetItemDescriptor()
Added sanity checking in GetItemDescriptor use in case you set descriptor.CProps to other than a dictionary,
or StackingIgnoresCProps to other than an array, to detect this rather than crash.
canInsert / onInsert script rework, part 2:
old:
can/onInsert( owner, container, item, movetype )
can/onInsert( owner, container, item, movetype, amtadded ) (sometimes)
new:
adding an amount to existing stack:
canInsert( mob, container, movetype, INSERT_INCREASE_STACK, existing_item, amt_to_add, adding_item )
onInsert( mob, container, movetype, INSERT_INCREASE_STACK, existing_item, amt_to_add )
(NOTE: adding_item can be an uninit, if one of the CreateItem functions is merely adding to an existing stack.
By the time onInsert is called, adding_item is gone.)
adding new item:
canInsert( mob, container, movetype, INSERT_ADD_ITEM, new_item )
onInsert( mob, container, movetype, INSERT_ADD_ITEM, new_item )
These are the times when canInsert / onInsert scripts are called:
Client drag/drop
vendor buy: when moving items to the player's backpack
vendor sell: when putting gold in the player's backpack
secure trade, when cancelling or confirming a trade
MoveItemToContainer
CreateItemInContainer
CreateItemInInventory
CreateItemInBackpack
Since I didn't actually test the backtrace-on-assertion functionality under Linux, it didn't work.
Now it does.
console.cfg is now reloadable (ReloadConfiguration, or SIGHUP)
Added file.em module:
ReadFile( filename ): read a text file
reads a text file
returns contents as an array of strings
removing newlines
WriteFile( filename, contents ): write a text file
contents is an array of strings.
appends newlines.
creates file if it does not exist.
renames existing file to filename.bak
AppendToFile( filename, morelines ): append to a text file
morelines an array of strings
appends newlines.
creates file if it does not exist.
LogToFile( filename, textline ): append a single line to a text file
appends newlines.
creates file if it does not exist.
By default, no package has any file access rights.
config/fileaccess.cfg: reloadable config file, grants access. Example:
FileAccess
{
AllowRead 1
AllowRemote 1
Package testfileaccess
Extension .cfg
Extension .src
}
FileAccess
{
AllowWrite 1
AllowRemote 0
Package testfileaccess
Extension .txt
}
FileAccess
{
AllowAppend 1
Package *
Extension .log
}
06-15 Syzygy
new pol.cfg option: AssertionFailureAction = abort/continue/shutdown/shutdown-nosave
abort (like old behavior) aborts immediately, without saving data.
continue allows execution to continue.
shutdown attempts graceful shutdown
shutdown-nosave: attempts graceful shutdown, without saving data.
If the assertion occurred during execution of a script, either 'shutdown', 'shutdown-nosave', or 'continue'
will abort that script, displaying the script name and PC.
Added uo.em function: ListMultisInBox(x1,y1,z1, x2,y2,z2) lists multis that have at least one static within the volume specified.
Resurrect takes an optional parameter. If you pass RESURRECT_FORCELOCATION, will not check for blocking objects.
Be sure you know what you're doing if you pass this flag.
Just a note: if you're using Listener entries in uoclient.cfg, you should set ListenPort=0 in pol.cfg
ecompile uses ECOMPILE_CFG_PATH environment variable to find ecompile.cfg, if present.
(note that normally it tries to look where the executable is. Some shells don't always pass this,
particularly if you're using batch files or shell scripts - try putting the full path to ecompile in your batch file)
Added a bewildering number of options to ecompile.cfg:
DisplayWarnings = 0/1 (same as -w flag)
CompileAspPages = 0/1 (same as -a flag)
OnlyCompileUpdatedScripts = 0/1 (same as -u flag)
GenerateDependencyInfo = 0/1 Generate .dep files whether or not updating
DisplayUpToDateScripts = 0/1 Display the "xxx/script.ecl is up-to-date" message, or not.
AutoCompileByDefault = 0/1 If set, and you don't pass any script names or -r or -A, will perform an auto compile.
UpdateOnlyOnAutoCompile = 0/1 If set, autocompile will only update modified scripts.
DisplaySummary = 0/1 Displays overall totals after compilation, unless compilation aborted due to a compile error.
These are the settings I like:
GenerateListing 1
GenerateDebugInfo 1
GenerateDebugTextInfo 1
DisplayWarnings 1
CompileAspPages 1
AutoCompileByDefault 1
UpdateOnlyOnAutoCompile 1
OnlyCompileUpdatedScripts 1
DisplaySummary 1
GenerateDependencyInfo 1
DisplayUpToDateScripts 0
This way, if I'm editing scripts, I just type 'ecompile' and it compiles everything that's
changed. If I want to compile a particular file, I pass its .src name on the command line.
06-13 Syzygy
mob.backpack.container now returns a mobileref to the owner.
bugfix buyprice was sometimes being incorrectly read as 2147483647, after being
gratuitously written as 4294967295. This value is now detected and ignored.
Resurrect() will return an error if the mobile's location would be blocked if the mob were alive (ie by a door)
LOS to an object is no longer blocked by the parts of other objects that share the same space with it.
For example, this means:
If two chests sit at the same place, neither blocks LOS to the other.
If one chest is at Z=1, and the other at Z=2, LOS to the first can be blocked by the second, if looking from above.
If a ghost is standing in a closed doorway, you can still have LOS to it. (but note the change to Resurrect above)
Fixed When sending mana level, sometimes the "current value" would be sent in place of the "maximum value", making it look like the mob had 100% mana.
ondelete scripts are now passed an offline mobileref.
Minor overhaul for onInsert scripts:
MoveItemToContainer:
now calls onInsert script _after_ putting the item in the container.
CreateItemInContainer, CreateItemInInventory, CreateItemInBackpack:
now call the onInsert script _after_ putting the item in the container.
when adding to an existing stack, passes the "amount added" as noted in the POL092 changelog.
(it was passing the size of the existing stack)
!!
I have just noticed that when any of these adds to an existing stack, the canInsert
script is called with these parameters: canInsert( mobile, container, existing_stack_already_within_container, MOVETYPE_PLAYER )
This is no good. More thought required.
When purchasing from a vendor:
onInsert called _after_ putting the item in the PC's backpack.
06-12 Syzygy
escript changes:
Added (yet another) syntax for declaring initialized arrays:
var x := array { 4, 3, 2 };
this is more consistent with struct { x, y, z } initializer syntax.
array(8,3,2) looks too much like it's creating a multi-dimensional array, so I don't like it anymore.
Added syntax for declaring initialized dictionaries:
var x := dictionary { "abx" -> 72, "xyz" -> 32 }; // direct
var key := 5, value := "x";
var x := dictionary { key -> value }; // indirect
var x := dictionary { "abc", "cyz" }; // values start as uninit
var pfx := "X";
var v := 7;
var x := dictionary { pfx+"abx" -> 72, pfx+"xyz" -> 32+v }; // with expressions
These are the preferred forms for declarations (see how they match?)
var x := array;
var x := dictionary;
var x := array { 53, 76, 32 };
var x := struct { x, y, z };
var x := dictionary { "ABC" -> 62 };
Expressions like these will now be flagged as errors by the compiler:
var x := { 2, 6, };
var x := array { 2, 6, };
var x := array( 2, 4, };
var x := struct { a, y, };
var x := 4 array;
bitwise operations are now optimizable:
int & int
int | int
int ^ int
~ int
ecompile changes:
new ecompile option: -C <config file path>
new ecompile option: -A
"Auto compile", I guess - compiles scripts in your PolScriptRoot and all enabled packages under your PackageRoot directories.
(like -r, but knows where to go, using ecompile.cfg)
Fixed two memory leaks. ecompile is now much more svelte when it runs, especially on directory trees.
06-11 Syzygy
structs will again allow the obj[ keyname ] syntax, but only for strings.
if you pass a number, your script will abort. If you pass another kind of object,
an error will be returned. This is meant to help you quickly find cases where a script
pretends that a struct is an array, which is not the case.
fixed a compiler bug where the following would compile:
var a, b, c;
a := b { c, b };
AppendConfigElem will either accept an array of arrays, as it does now,
or an array of struct { name, value }
06-10 Syzygy
linux SIGUSR2 will now display a stack backtrace to console, and continue execution.
linux properly set socket nonblocking options after accept()
(learned, first from intense googling, then ironically enough from 'man accept', that
linux can't be bothered to adhere to BSD norms in the "BSD sockets" interface, and
instead discards socket options on accept()'ed connections)
Note there's a hole in the aux client interface obj.transmit() function, where it
can still block, but it shouldn't be a problem if you're just using it to feed
a local web server.
06-10 Syzygy
It is once again possible to use mobrefs / itemrefs etc as keys to dictionaries.
structs are now totally different objects than dictionaries. They can only contain named members,
and the [] operator no longer functions on them.
Also, struct names are now case-insensitive
For structs, you should use operations like this:
var a := struct { x, y, z };
a.x := 5;
var b := struct;
b.+g := 6;
For dictionaries, you should use operations like this:
var a := dictionary;
a[57] := 4;
a["XY"] := "Z";
a.erase( "XY" );
06-09 Syzygy
removed 'SellPrice 4294967295' and 'BuyPrice 4294967295' spam from items.txt etc.
revised signal handling for linux.
06-08 Syzygy
Added dirty flag to all mobiles/items. This should be set when anything on the object changes, and cleared on world save.
Fixed a crash bug when a container previously send with SendOpenSpecialContainer was deleted.
Fixed a crash bug on shutdown having to do with the thread registry.
SaveWorldState() now returns a structure on success:
struct { CleanObjects, DirtyObjects, ElapsedMilliseconds };
internal change: The following will now return a true 'struct', rather than an array bastardized with element names:
(If you access these with obj.elemname you will have no trouble; if you use obj[1] etc you will have to make changes)
object methods/properties:
mobile.reportables
polcore().script_profiles
polcore().iostats
polcore().queued_iostats
uo.em:
TargetCoordinates
SelectMenuItem
GetPosition
GetMapInfo
GetStandingHeight
npc.em:
Position()
events (all):
speech events
unicode speech events
damaged events
engage events
disengage events
item-given events
dictionary object methods now explictly check that key objects are either an integer, a real, or a string.
06-07 Racalac
Major Addition: You may now specify properties for an item during creation. Here are the mechanics:
polsys.em: GetItemDescriptor(objtype or name) returns a struct of all the itemdesc.cfg properties
for the specified objtype. You can use this to print the contents:
var ret := GetItemDescriptor(objtype);
foreach thing in ret
print(_thing_iter + ": " + thing);
endforeach
There are a couple special members. "CProps" is a dictionary of string->object pairs (object could be any
packable type). "StackingIgnoresCProps" is an array of strings. You may edit the values in this dict
but not all are assigned per-item (meaning it will do nothing). The item create functions accept this
dictionary in place of the objtype / objtypename parameter.
For example, to create a new item that will automatically stack with an existing stack with non-standard
color and cprops, it would look like:
var ret := GetItemDescriptor(objtype);
ret.Color := 0x10;
ret.CProps.insert("blah","1"); //assuming the existing stack have this color and cprop
ret.StackingIgnoresCProps.append("blingbling");
var item := CreateItemInBackpack(who,ret,10);
06-07 Syzygy
SystemFindObjectBySerial now returns proper multirefs for multis
fixed a place that switched cout to hex formatting without switching it back
06-06 Syzygy
Added automatic lockup detection: thread status will automatically be displayed after 30 seconds.
Fixed a potential corruption error during queued data mode.
06-05 Racalac
Changed pol.cfg EncryptPasswords to RetainCleartextPasswords (default 1). NOTE this is logically opposite
to the old EncryptPasswords option. We now ALWAYS MD5 hash passwords and ALWAYS store them. Make this
option 1 if you want to also retain normal passwords, 0 if you only want the hashed passwords stored.
Added PasswordOnlyHash is written to accounts.txt. If the cleartext password is missing, it will be
empty until the account successfully logs in.
Added account.PasswordHash (password only hashed), and account.UsernamePasswordHash (username + password
hashed). account here is an account script object, i.e. character.acct.
Added accounts.txt reading info, X elements in Y ms.
06-05 Syzygy
The .NET build now uses STLport 4.5.3 instead of MS's crappy implementation.
It seems to be a bit faster now.
Some comparison sysload numbers, using Xandros' huge shard data:
.NET old: 100(33018), 100(16326), 100(62705), 100(64700), 100(66679), 100(67030), 100(67030), 93(53725), 5(0), idle
VC6 05-24: 98(33533), 100(18338), 25(1519), 0(0), idle
.NET now: 35(19292), 6(1), idle
win32: we now retrieve CPU time used from the OS. This is reported as cputime, when sysload
is reported. cputime is read once a minute, and the value displayed is the number of microseconds used.
So, if cpuload is 10,000,000 then 10 seconds of CPU time were used.
It doesn't look possible to get this on linux without considerable teeth-pulling.
pol.cfg: ListenPort is now optional. If you don't set it, or set it to zero, it won't be used.
Added to polsys.em: SetSysTrayPopupText( text )
06-04 Syzygy
performance improvements:
ListMobilesNearLocation
ListMobilesNearLocationEx
ListGhostsNearLocation
Speech (sending events to NPCs)
06-03 Syzygy
escript fixed a bug where the compiler could emit corrupt code if an IF statement was optimized away
equipment.quality is now stored as a double-precision float, so equality comparisons should work better now.
Added itemdesc.cfg flags. These apply to everything, even your own backpack.
CanUseWhileFrozen = 0/1
CanUseWhileParalyzed = 0/1
Removed internal command: .t_setusescript
Renamed internal ".props" command to ".t_props". This script should replace it:
use uo;
program dot_props( who )
var what := Target( who );
if (what)
var names := what.propnames();
if (names.size() != 0)
foreach propname in names
SendSysMessage( who, propname + ": " + what.getprop( propname ) );
endforeach
else
SendSysMessage( who, "No properties." );
endif
endif
endprogram
06-02 Syzygy
Modified i/o handling to better deal with unexpected signals (EINTR - socket error 4)
escript equality comparisons for floats will allow for small differences (0.00000001)
win32 .NET build: changed some compiler settings to improve performance
05-31 Syzygy
Backed out the 05/26 SetRegionWeatherLevel change which was causing a stack overflow
(which then caused pol to exit without any message)
Corrected music, justice, and weather zone switch handling. They were broken
(would do no processing if you moved either into or out of a location entirely outside the regions)
Note set the weather type to 255 to turn weather off.
05-29 Syzygy
Target() will return a proper multiref if a multi is targetted (usable with DestroyMulti etc)
This does not apply to floors, etc - only ship masts and so forth.
Any function taking an objtype as a parameter will return an error if the objtype is not defined.
Note that all objtypes in the 0x0000-0x3fff range are implicitly defined.
(previous behavior was to throw an exception reporting that the objtype defined no graphic)
05-28 Syzygy
New console command [threadstatus] will display thread status and checkpoints
Thread status is now available on win32 as well as linux.
05-26 Racalac
Fixed SetRegionWeatherLevel should work now!
Changed Removed client 2.0.* weather packet disable. Let us know if there are still weather problems with
2.0.* clients.
05-24 Syzygy
Fixed a crash when an NPC killed itself in its script
Masked crashes at shutdown due to leftover objects. The objects will be leaked rather than attempt destruction.
(if we can find out _why_ we have leftovers, we won't get these crashes at all - this crash in particular is a symptom)
05-23 Syzygy
Fixed NPC weapons will use the hitscript specified, not the wrestling hitscript
Fixed Display issue (1.26.4 clients only) when dragging an item to a mob that is too far away.
Linux build: Added segfault handler - will dump a stack backtrace to stderr before aborting.
please forward these (they'll just be a set of numbers) to PCT, if you're running the latest linux build.
escript added more convenient syntax for declaring structures:
var t := struct { a, b, c }; // basic
var t := struct { a := 4, b := "hey", m := foo(bar(4)) }; // initialized
var t := struct { a := 4, b := struct { g,h,i }, c }; // with nested structures
05-22 Syzygy
NPCs will be destroyed immediately when they die, rather than a little later.
It should now be impossible to "kill" an NPC twice, ending up with multiple corpses.
There may be cases where an NPC will be only partially killed. We don't know why yet,
but there will now be log information to help us find out why. If you find an NPC that can't be
killed, please check your logs for output containing: "Abnormal end after checkpoint" and post to PCT.
NPCs will use their intrinsic weapon templates again. They were using human wrestling.
Log additions: character creation, deletion
05-20 Racalac
Fixed boat planks were not cleaned up correctly
For debugging: leftovers.txt is written to the pol directory on shutdown, contains serial and name for
objects that survived cleanup somehow.
05-17 Syzygy
pol.log will now roll over every day. Old logfiles will have names of the form: pol-YYYY-MM-DD.log
05-17 Racalac
Added new pol.cfg option: EncryptPasswords=0/1 (default 0), if =1, the server will encrypt all passwords
and all plaintext passwords will be lost! YOU CANNOT GO BACK AT THIS POINT WITHOUT RESETTING ALL THE
PASSWORDS ON THE SERVER. So be careful about setting this option to 1! Don't make me have to repeat
myself! I mean it!
05-17 Syzygy
Fixed a crash caused when a script accessed container.container on something in a mob's backpack.
05-16 Syzygy
item.setcolor( color ) will return an error if the specified color is > 0xFFF
(it will still mask off the high bits and use what's left, though)
Alt-Tab should no longer show a window called "Dialog" while POL is running.
Fixed an assertion failure on load if a mobile or container failed to create completely.
05-15 Racalac
Added MD5 hashing of passwords. accounts.txt "Password" property is automatically converted, and saved
back to "PasswordHash". No passwords are stored in plaintext on disk or in memory anymore, so full
memory dumps should be safe from nosy people. MD5 strings cannot be reversed back to the original
plaintext password.
05-15 Syzygy
HitScript will be read from itemdesc.cfg entries for weapons, and used.
OnHitScript will be read from itemdesc.cfg entries for armor, and used.
AttackMinRange and AttackMaxRange will be read from npcdesc.cfg
uoclient.cfg can now specify multiple ports to listen for clients on, and the encryption to use with each.
Here is an example:
Listener
{
Port 7011
Encryption ignition
}
Listener
{
Port 7012
Encryption 1.26.4
}
Note that the Port specified overrides the value from servers.cfg.
05-13 Syzygy
Changing an item's graphic will also set its height accordingly.
There's now a little system tray icon that will let you stop POL. Maybe later it'll let
you look at the console output or logs. We're accepting fan art for the icon :-)
You'll need to uninstall and reinstall the service (pol -u, then pol -i) for the tray icon
to be able to appear.
start.log will now be written properly when POL is run as a service.
05-11 Racalac
Changed With the CreateItemInContainer/Backpack functions, a new stackable item will not be added to
an existing stack unless the existing item stack has color equal to its itemdesc.cfg color property
AND has equal CProps as its itemdesc.cfg entry (not counting locally and globally ignored cprops)
05-11 Syzygy
process.kill() will immediately kill sleeping scripts, as well as scripts being debugged.
(previously, script process would not die until the script woke up, if it was sleeping.)
Mobiles will now break off an attack when an opponent changes from non-Innocent to Innocent.
(previously, this happened for PCs, but not for NPCs, particularly pets)
05-10 Racalac
Fixed another 4.0.0e client hang issue.
05-09 Syzygy
Undid my brain-dead repsys timer change which was causing lockups.
05-08 Syzygy
POL can now run as a service:
1. Put the executable in your POL directory (as always...)
2. Run 'pol -i' to install. 'pol -u' will uninstall if needed.
3. Recommended: Use the service manager to change the login from 'LocalSystem' to some account.
4. Start the service
05-07 Racalac
Added new pol.cfg option: "MiniDumpType", determines the type of crash dump created. "small" is the
normal minidump (default), "large" is the full memory space for POL (creates large files, but much
more useful to the developers). Case-sensative.
05-07 Syzygy
Corrected possible crash bug in repsys handling
Corrected repsys timeout logic (would sometimes timeout early, would sometimes never time out)
Corrected possible crash bug related to client reconnections and interactive scripts
04-25 Racalac
Fixed CreateItemCopyAtLocation now copies cprops correctly.
Fixed Dead NPC taking damage somehow is now killed.
Added servspecopt.cfg property: UOFeatureEnable, used in the last dword of the 0xA9 login packet.
Probably has no effect (and possibly ill effects) until client messages like 0xBF 0x13 are
handled.
04-18 Racalac
Fixed Generic Gump textentry should work again for ANSI characters.
Added Linux console command support
04-13 Racalac
Fixed Input is rejected for SendTextEntryGump if the string contains a control character (newline, etc)
Fixed Generic Gump 'textentry' will strip out any control characters from user input.
04-10 Racalac
Fixed Moving a character during logout no longer throws an exception (introduced 3/27)
04-09 Racalac
Fixed MoveBoatXY did mot move items on deck properly.
04-06 Racalac
Change Call Attribute Intrinsic Modification exported functions before Vital Maximum and Regen.
Note clients 4.0.0e and newer do not like the uoclient.cfg setting EnableControlFlowPackets enabled,
and causes login to fail. No way around this it seems.
03-27 Racalac
Added boat.em: MoveBoatXY(boatref,x,y)
Fixed MoveCharacterToLocation with an offline character could cause an exception.
Fixed who.multi was not returning a boat ref, when appropriate.
03-25 Racalac
Fixed 4.0.0e login issue (login tested with 4.0.0e (uorice), 4.0.0c (uorice), 3.0.8q (uorice),
2.0.0b, and 1.26.4b. (2.0.0g still doesn't work, oh well..)
03-24 Racalac
Fixed Login (A9) packet was the wrong length (might fix 4.0.0e login issue)
Fixed Maps didn't work with set/get_member()
Fixed Multi.isa wasn't working
03-20 Myrathi
Fixed ECOMPILE will no longer compile files with .src/.hsr/.asp/.inc
*anywhere* in the filename. These extensions must now be at the *end*
of the filenames for them to be compiled! (fixes 'file.src.bak' bug)
Found Undocumented ECOMPILE option: -ri [dir]
Same as '-r' except it recursively compiles .INC files! Useful for
testing that your include files compile!
Fixed ECOMPILE options bug: -r [dir] / -ri [dir]
These options will no longer 'eat up' options that follow them on the
command line ("-r -u" would incorrectly 'eat' the "-u" option!). Such
an option would be equivalent to "-r . -u" (recurse current folder).
NOTE If you need to compile files AS WELL AS recursing the current folder
you MUST add the '.' (no quotes) so it doesn't treat the files as a
folder (WRONG one would try to recurse the FOLDER 'myscript.src'!)
This is WRONG: ECOMPILE.EXE -u -r myscript.src
This is RIGHT: ECOMPILE.EXE -u -r . myscript.src <-- note the '.'
03-19 Racalac
Changed the order of calling the Vital Maximum and Regenerate functions via RecalcVitals().
Order is: Maximum function, Regenerate function.
Important CFG change: Set Weapon 0xF020 to SaveOnExit 0. This will force the intrinsic NPC
wrestling weapon to a non-saved serial number.
Fixed 03-18 npctemplate oversight.
03-19 Myrathi
Added extra 'movetype' parameter to Can/OnInsert and Can/OnRemove scripts.
The values returned in this parameter are as follows (new constants in UO.EM)
- MOVETYPE_PLAYER : physically moved (dragged) by a player
- MOVETYPE_COREMOVE : moved by the core (eg, MoveItemToContainer().)
And in the *Insert scripts only...
- MOVETYPE_CORECREATE : created by core (eg, CreateItemInBackpack().)
Example:
use uo;
program caninsertscript(character, container, item, movetype)
if ( movetype != MOVETYPE_PLAYER )
// allow any movement/creation by core functions
return 1;
endif
// insertion by a player must be validated
// ...extra code here...
endprogram
03-18 Racalac
Fixed "npctemplate" was not initialized on start-up when the exported
vital functions were called.
Added pol.cfg options:
ReportRunToCompletionScripts=0/1 (default=1)
ReportCriticalScripts=0/1 (default=1)
- Set to 0 to remove the "Script X running..." (RTC) and
"Critical Script X has run for X instructions..." console messages.
03-16 Myrathi
Fixed RequestInputUC() input-validation issue (control-characters are now
correctly identified).
Returns:
- 0 (zero) if input is cancelled.
- a struct: 'uc_text' => Unicode Array, 'lang' => 3-char language code
- an error, when appropriate (see .errortext)
03-16 Racalac
Added error message for thread exceptions, AUX service.
Fixed annoying garbled "Listening for HTTP requests on port" message.
Fixed up RequestInputUC().
03-16 Myrathi
Added UNICODE.EM function RequestInputUC(): works the same as UO.EM's
RequestInput() function except it takes 'unicode array' and 'language
code' parameters in place of the 'prompt' parameter. The 'item'
parameter is still simply a placeholder and a client cannot act upon
one of these functions if the other has already been called (you'll
get the "Another script has an active prompt" error).
03-15 Racalac
Added uoclient.cfg property: MaxSkillID ("General" section,default 51 if not found). Use this depending on
what client versions connect to your server. Newer clients can handle more skill IDs and older clients
(which often crash being sent skillids above 48). You must have skills.cfg entires for each skillid up
to MaxSkillID.
03-14 Racalac
Added ClientEncryptionVersion "none" and "uorice" to help newbies. These are identical to "ignition".
Linux Build:
This is Rac's first linux build, and hopefully it's improved. Previously, linux builds were made
using STLport and NO compiler optimizations. This build was made with libstdc++ 5.0.2, glibc 2.3.2
(with linuxthreads 2.3.2), gcc 3.2.2, and kernel 2.4.20. Consider using the same version libs as these.
Also, optimizations are turned on in this build (they were turned off because of inexplicable segfaults.
Hopefully, new build lib versions help this).
03-13 Racalac
Fixed linux ".unload" crash.
Fixed exception with Character serial 0x1.
03-12 Myrathi
Fixed RadToDeg() and DegToRad() in MATH.EM. They now work the right way around. :)
03-10 Racalac
Save character and item serial counter to pol.txt.
Increased Maximum UO SkillID to 51 (skills.cfg requires an update).
Fixed 03-08 bug: new multis not found with SFOBS.
03-08 Racalac
Implimented Serial Recycling:
When POL reaches the maximum serial for characters (0x3FFFFFFF) and items (0x7FFFFFFF), it will then
search from the minimum serial (1 for characters, 0x40000000 for items) for an unused serial to give.
Note, nothing is done about CProps which store serials referring to destroyed objects. Hopefully with
this system of reusing the "oldest" unused serial will avoid most of these problems.
Very Significant speed improvement for all SystemFindObjectBySerial calls (including internal ones)! Your
start-up times (with CheckIntegrity enabled) should be vasty improved.
Fixed build so minidumps should give more information.
02-18 Racalac
Removed unecessary equip layer check (some items in client 4.0.0 were prevented from being equipped due to
a client bug).
02-09 Racalac
Added new servspecopt.cfg options: DefaultContainerMaxItems (default 125) and DefaultContainerMaxWeight
(default 250). These values will be used for containers that do not define "MaxItems" and "MaxWeight"
in their itemdesc.cfg entries.
Added OS.EM function: is_critical(). Returns 1 if the calling script was set critical, else 0.
Fixed client version string was being limited to 10 characters.
02-09 Racalac
Changed CheckIntegrity=1 in pol.cfg now also checks storage areas and offline character for duplicate serial
items (This extends start up times).
02-08 Syzygy
Sort-of fix for shards with data files with very high serial numbers:
if 0x4effffff <= serial <= 0x40000000, serial will be allocated as a normal serial
if 0x7fffffff <= serial <= 0x4f000000, serial will be allocated as a "nonsaved" serial.
The upper range for "saved" serials will not be raised at this time.
02-04 Racalac
Changed PushthroughHook array of obstructors now includes hidden mobiles.
Changed renaming a stackable item a specific name will now prepend the amount to the single-click description.
i.e. rename 2 items 'sucky item', then stack will produce a desc of '2 sucky items'.
Fixed character.height was being assigned an incorrect value on start, causing LOS problems.
02-03 Racalac
Fixed offline boat travelers were not being processed correctly on startup, leaving them behind on the water.
Added POL now supports Minidumps on Windows. If you are running POL on Windows XP, you do not need to do
anything to enable this. Before Windows XP, you need a new "dbghelp.dll" with version 5.1 or greater in your
POL directory. I've uploaded a redistributable version on core-test, this will be available and/or included
in the final 095 core package.
What Minidumps do: When(/if!) POL crashes, you will no longer see the cryptic dump of registers and call
stack. Instead, POL will log and print on console that it has created a ".dmp" file in your POL directory.
This file is much much more useful to us for debugging a crash than the simple text dump as before. This
File should be sent to the developers along with the usual "what I did to cause this crash" information.
If you run Linux, everything should work as before.
Added Newly created NPCs send and receive SYSEVENT_ENTERED_AREA events with the NPCs around them.
Fixed by Syz: While on a moving boat, mobile's names no longer flash, and it's much easier to talk on a moving
boat. Only annoyance is now mobiles show the walk animation while the boat moves (but don't move anywhere)
02-02 Syzygy
Added minidump support
02-01 Syzygy
CoreRequired in pkg.cfg can now be a full version string (ie "POL095-2003-02-01" )
(pkg)/uoclient.cfg can now contain a 'Protocol' element:
Protocol
{
#
# EnableFlowControlPackets: use the 0x33 (0x00 / 0x01) pause/restart packets.
# Though OSI seems to no longer send these packets, they seem to help with smoothness,
# particularly with boat movement.
EnableFlowControlPackets 1
}
01-30 Racalac
Fixed "TrueObjtype" was not read correctly on startup.
Fixed coordinate bounds checking for CreateNPCFromTemplate and CreateMultiAtLocation (still be careful with
this latter one, if some part of the multi overlaps beyond the map edge, it will cause problems)
Fixed unequiptest and equiptest are now automatically reloaded after an .unload or .unloadall
01-28 Racalac
Fixed a crash with destroying items in core-called run-to-completion scripts (like OnInsert) introduced 01-26
01-26 Syzygy
foreach will no longer iterate over error objects
01-26 Racalac
Added better stacking control over CProps: You can now specify specific CProp names that will be ignored when
items are being stacked. There are two ways to do this:
-Template level: new Itemdesc.cfg property: StackingIgnoresCProps, a space-delimited list of case-sensative
cprop names to ignore only for stacking items of this objtype. i.e.:
StackingIgnoresCProps propname1 propname2 etc.
-Global level: A new packagable config file stacking.cfg (can be in /config and/or any package) specifies
lists of CProp names that are ignored for all stacking items (duplicate names ignored). Structure:
Stacking
{
IgnoreCprops propname1 propname2 etc.
}
Fixed movecost.cfg entries were being interpolated in the wrong order.
Changed MoveItemToLocation now calls UnEquipTest and UnEquip Scripts if the item was equipped on a char.
Changed OnRemove and OnInsert are now Run-To-Completion (i.e. CRITICAL) scripts.
01-24 Syzygy
The compiler will now put correct function names in listfiles.
01-22 Syzygy
Added ReadMillisecondClock() to polsys.em
01-22 Racalac
Fixed moved some npc creation code around so now npc.npctemplate is initialized by the time the vital maximum
and regen rate exported functions are called. (so grabbing the HITS property from the npcdesc element is
successful)
01-20 Racalac
Fixed resetting stealthsteps (broken 01-09)
Added control character stripping from sysbook text entry.
01-18 Racalac
Removed 01-06 LOS combat initiation check.
Fixed weirdness with merchant sell window and the .buy/sellprice changes.
Removed hardcoded death sounds for human characters.
01-15 Racalac
Fixed Errors on startup from corrupt items shouldn't crash the server. Also, file name & line numbers are
printed for ease of debugging.
Fixed Buying stackable items from NPC merchants now call canInsert and onInsert for player's backpack.
Fixed Setting .buyprice and .sellprice to 0 means the item's price is 0, not itemdesc default. (setting the
members to -1 will force them to default to itemdesc)
Fixed Entered/Left regions weren't firing since 12-23.
01-12 Syzygy
Fixed an assertion failure when assigning to a non-integer element of an array
test script: "var a := {}; var b; a[b] := 3;"
01-12 Racalac
Fixed Polsys::ReloadConfiguration() now really reloads npcdesc!
Fixed item.multi should now return the correct MultiRef (items on tables and other 'blocked' locations
were not being processed correctly)
Removed hack fix for bug noted in 01-08 changes. Caused problem with boats.
01-09 Racalac
Fixed polcore().clear_script_profile_counters() shouldn't complain if you pass 0 parameters (the correct amount)
Fixed PC Unhide generating ENTERED_AREA events shouldn't fire strange combat update functions anymore.
01-08 Racalac
Hack fix for gold "dropping through" floors of multis. This would affect ant 0 height graphic.
**Please let me know if there are any weird effects with multis, LOS around/in/through multis,
**walking on multies, dropping items on multis, and so on!
01-07 Syzygy
NPC Templates in packages will once again have ":packagename:" prepended to their template name
(npc.npctemplate, as well as what's written to npcs.txt)
01-06 Racalac
Fixed You now need line-of-sight to initiate combat.
01-05 Racalac
Fixed run_speed and use_adjustments weren't written to the save file.
01-04 Racalac
Added obj.set_member(membername, value) and obj.get_member(membername) to replace the removed "." method.
This sets/gets a built-in member on the object which is named "membername". Returns an error if the
member was not found on that object (i.e. "dmg_mod" on a backpack).
01-03 Myrathi
Implimented new encryption routines as the basis for making future encryption updates
a LOT easier (and is the start of internal support for encryptions 2.0.3 upwards!)
NO NEW ENCRYPTIONS ARE WORKING AT THIS TIME.
01-02 Racalac
Added character and account name to "No handler for skill X" message.
Syzygy
Deleting an element from the datastore will mark the associated file as dirty.
01-01 Syzygy
Windows 95 is no longer supported. Minimum (MS) OS required: Win98/NT4
Added to polsys.em: ReloadConfiguration(). Loads npcdesc.cfg and pol.cfg
Linux HUP signal will cause ReloadConfiguration to be called.
01-01 Racalac
Fixed for real: EnumerateItemsInContainer crash (with "worn items container" who.backpack.container)
03-01-2001 Myrathi
Added DefaultDecayTime=# in SERVSPECOPT(.LOCAL).CFG (default = 10) - unit: minutes
NOTE Only newly created or "refreshed" items will use any new setting! Existing
items and items which remain "untouched" will retain the old value.
Fixed Picking up an item, failing to place it somewhere else and having the
action "undone" (by the core) will no longer reset the decay timer if the
"time until decay" is greater than the default interval.
Fixed CreateItemCopyAtLocation() now copies itemref.graphic to cloned item.
12-29 Syzygy
accounts.txt will no longer be reloaded after a new version is written by pol itself
Failure to bind the listening socket will now cause startup to fail on windows.
New ecompile.cfg options:
GenerateListing [0,1]
GenerateDebugInfo [0,1]
GenerateDebugTextInfo [0,1]
Fix for ecompile under win32: use GetModuleFileName instead of argv[0] to determine
path to ecompile.cfg
12-29 Myrathi
Fixed Shutdown no longer crashes when built with .NET (bonus points go to Syz!)
Fixed Deprecation warnings now give filename of the operator/token as well as line number.
12-28 Racalac
Added IP & Account logging information for unexpected and out-of-sequence messages.
12-28 Syzygy
Fixed a crash bug on exit in the VS.NET build (having to do with Token destruction)
(on the VS.NET build, some globals are destroyed in the opposite order. We now manually clear
one particular container)
12-27 Racalac
ReFixed Players cannot rename a mobile with an invalid string.
MaybeFixed Crash in EnumerateItemsInContainer. A long-shot fix, please test who ever was
experiencing this bug!
12-25 Myrathi
Added CFGFILE.EM function ListConfigElemProps(element): returns an array of the
element's property-names (as unique strings).
12-24 Racalac
Fixed Now updates the client correctly when another mobile's color changed.
12-24 Myrathi
Fixed unicode support problems under Linux (think I got 'em all)
Fixed various bugs in various unicode routines. :P
Fixed unicode spell invocation using: ~IN<spellid>
Added "INVOKE: <info>" console spam now restricted to [pol.cfg]LogLevel=6 or higher.
12-23 Myrathi
Fixed Stat messages should now normalize properly to 1000 max-hp (0x11 packet)
12-23 Racalac
Fixed Exception if no regions were defined.
Fixed CreateMultiAtLocation now returns a MultiRef, not an ItemRef ;)
12-22 Racalac
Fixed When combining two stacks of the same objtype (either dragging one stack onto the other, or
onto the container containing the other stack), the CProp lists of each item must match EXACTLY
in order to be stacked. So, if Stack A has cprop myprop i5 and Stack B has cprop myprop i6, they
will not be stackable by dragging. Similarly, if either of the stacks are missing a cprop the
other possesses, the items will not stack.
**Needs testing please**
12-21 Racalac
Fixed when a player buys an item from a merchant NPC, canInsert and OnInsert scripts are called
for his/her backpack.
CRITICAL You MUST add this to an itemdesc.cfg entry or you server will fail to start!
Container 0xFF02
{
Name WornItemsContainer
graphic 0x1E5E
Gump 0x003C
MinX 0
MaxX 66
MinY 0
MaxY 33
Weight 0
MaxItems 65535
Maxweight 65535
}
Note the objtype is in the core-reserved range of 0xF000 - 0xFFFF. I hope no one has any
items defined in that range.. :)
Note this change just fixed a bug with backpack weight limits, and won't help "total"
character weight (including equipped items).
Fixed using an item's x,y,z members in its own create script would throw an exception.
Added UO.EM function CreateItemCopyAtLocation(x, y, z, itemref): makes a clone of the item
referenced with "itemref" at location x,y,z. Copies member variables and CProps. Does
not work with Multi objects. Does not copy a container's contents.
**Needs testing please**
Fixed Items split from a stack retain the CProps from the original stack.
Fixed character.setwarmode() now works with NPC characters (no longer throws an exception)
Fixed If the items sold TO an NPC merchant cost more than 60k gold, the core now creates seperate
stacks of 60k gold instead of one greater than 60k (invalid for the client). So if you have any
script code that handles this, you should probably remove it (or face creating twice the amount
of gold you should!).
Added Unhiding AND Unconcealing generates a SYSEVENT_ENTEREDAREA event for nearby NPCs.
12-20 Racalac
Fixed A Mobile's lifebar will no longer disappear when you (for example), poison it.
Fixed An exploit that allowed players to drag items onto far away mobiles.
12-19 Racalac
Fixed a bug with system books where bad characters were written to the save files, causing errors
like "Item has no SERIAL property".
Fixed If zero items were sold to an NPC, a gold coin was created in the player's pack with
amount == 0.
12-17 Racalac
Fixed a nasty bug where items would not decay in certain areas (specifically, in a zone with
a multi house). Also fixes the related "items don't decay near multis" bug.
Fixed If an item is defined as no decay on multis (the default), its destroy script was
mistakenly called when the item was not decayed. This is fixed.
12-15 Syzygy
Correct crash bug in CanRemove and OnRemove script execution when there's no owning mobile
The originally defining package will be listed when multiple packages define an objtype
"attack timer" spam outputs only when DebugLevel >= 20
item.invisible will initialize based on itemdesc.cfg settings
12-10 Myrathi
Added array.exists( index ) - returns 1 if index <= array.size(), otherwise 0.
Added sturdier parameter checking for object member-functions (no AV when too few params)
Fixed corrected the size of the 0xBB 'messenger' packet (no longer "eats up" extra bytes)
Fixed rename packet validation. Invalid content is truncated and a log message shown
for admin use (including an output dump of the invalid data).
Valid characters are spaces and upper- or lower-case letters (A-Z)
e.g.
Client #1 (account test) attempted an invalid rename (packet 0x75):
0000: 48 61 63 6b 54 65 73 74 0d 0a 09 43 6f 6c 6f 72 HackTest ...Color
0010: 20 30 78 34 38 30 0d 0a 0x480.. ........
Fixed core now sends correct number-of-chars to client at login (this should fix the UOTD
"can't create character" client issues)
Fixed array member-functions (.erase(), .size(), etc) now enforce parameter-passing:
if you pass the wrong number of parameters (too few -or- too many) they'll return an
appropriate error (until now, passing too few caused an Access Violation! Argh!!!)
Fixed arrays will no longer "resize" when you attempt to *retrieve* a value from an index
that doesn't exist. Setting a value in a non-existant index still resizes, as always.
Test array.size() or check array.exists(index) as appropriate.
- Example:
var arr := {1,2}; // create array with arr[1] and arr[2]
arr[4] := "test"; // auto-enlarges to 4 indices (arr[3] is uninitialized)
var foo := arr[23]; // arr.size() is still 4 and it returns:
// error{ errortext = "Array index out of bounds" }
var bar := arr.exists(15); // bar holds 0 since arr[15] doesn't exist.
var zim := arr.exists(3); // zim holds 1. arr[3] exists, even though it's uninit!
Removed account.SetAcctName() member-function (deprecated since 089!)
- use instead: account.SetName(name)
12-09 Myrathi
Added new uo.em function: SendQuestArrow(to_whom, x := -1, y := -1)
- 'to_whom' is the character the arrow shows to.
- Passing 'x' and 'y' within map bounds will set the Quest Arrow to point at that location.
- Passing -1 as 'x' and 'y' (ie. by just called SendQuestArrow(to_whom)) will remove it.
12-09 Myrathi
Fixed All UNICODE.EM commands now take arrays with integers the "right way round" (sorry!)
Integers must now be "Big Endian" (0x1234) and not "Little Endian" (0x3412).
Fixed Text-commands typed by a unicode-enabled client are now "recognised" properly.
Added Text-command scripts now receive 2 extra parameters when activated by
Unicode-enabled clients.
- Program blocks should now look like this, to take advantage of them:
program textcmd_mycmd( who, text, uc_text, langcode )
- 'uc_text' is a "Unicode array" of 2-byte "Big Endian" integers (see above) and
can be an empty array (uc_text.size() == 0).
- 'langcode' is a 3-character, uppercase language code.
- 'uc_text' will be an 'error' type if the Unicode input is "bad".
- 'uc_text' and 'langcode' will be uninitialized if no Unicode text is available
(ie, when a non-Unicode client types the command)
-Note- Text-commands should still be in an "English readable" character set!!
There is no guarantee that foreign character sets in script-names will work,
never mind Unicode character-sets, as the 'filename' is still matched against
the ASCII equivalent!
Added NPCs now receive 2 *extra* event-parameters when they "hear" Unicode speech:
- 'uc_text' is a "Unicode array" of 2-byte "Big Endian" integers (as above)
- 'langcode' is a 3-character, uppercase language code.
- these 2 parameters do not exist when speech is received from a non-Unicode client.
- Example:
var ev := os::wait_for_event(120);
if ( ev )
case ( ev.type )
SYSEVENT_SPEECH:
PrintTextAbovePrivate(Self(), "You said...", ev.source);
if ( ev.uc_text )
PrintTextAbovePrivateUC(Self(), ev.uc_text, ev.langcode, ev.source);
PrintTextAbovePrivate(Self(), "...in Unicode", ev.source);
else
PrintTextAbovePrivate(Self(), ev.text, ev.source);
PrintTextAbovePrivate(Self(), "...in ASCII", ev.source);
endif
endcase
endif
12-07 Syzygy
Fixed compiler bug w/ switch statement containing variable declarations
Fixed compiler bug allowing this to compile:
Broadcast( "ff";
Fixed itemdesc.cfg setting 'Invisible' not being used on item creation
12-05 Racalac
Fixed a crash bug with cheaters sending an invalid packet.
12-04 Racalac
Added Character Method: setwarmode( 0/1 ); Sets the internal warmode flag and sends the
update to the player. Returns the new warmode value.
Added MoveItemToContainer and MoveItemToLocation both call the item's parent container's
canRemove and onRemove scripts.
Fixed Text command scripts now have their controller properly set. (character reference in
canInsert scripts where being passed as uninitialzed when the script was started via a
textcommand)
12-02 Racalac
Fixed Characters with the "freemove" privilages can now move with 0 stamina, frozen,
or paralyzed.
Added "You are too fatigued to move" message when trying to move with 0 stamina, or
not enough stamina as defined in movecost.cfg. (Only if MovementUsesStamina=1 is
enabled in servspecopt.cfg)
Changed MaximumClients in pol.cfg will be checked only after a character is selected to
play. Clients connected are only counted if they have attached characters (so a client
waiting to log in is not counted, and neither is a client that recently logged out).
Added MaximumClientsBypassCmdLevel (default 1). This integer value (from 0 (player
cmdlevel) to 5 ("test") defines the minimum character command level to bypass the
maximum clients check. So if the option =1, counselors and above staff can log in if
the MaximumClients value is reached, but additional player cmdlevel characters cannot.
12-01 Racalac
Improvements to pol.cfg MaximumClients: cmd_level>0 is checked, and clients without
characters attached are not counted against the maximum.
12-01 Myrathi
Fixed Unicode ghost speech (no longer shows in chinese)
Fixed Various buffer overflow exploits in various uo.em functions (eg PrintTextAbove())
New EModule: UNICODE.EM containing 2 new constants and 4 new functions.
_DEFAULT_UCFONT, _DEFAULT_UCCOLOR
BroadcastUC(), PrintTextAboveUC(), PrintTextAbovePrivateUC(), SendSysMessageUC()
- These functions act identically to their UO.EM predecessors except for the parameters.
- ** please note the "UC" function suffixes **
- Unicode "strings" are actually EScript Arrays of 2-byte integers, where each integer
is a unicode wide-character. (example uctest.src will be uploaded to CoreTest group)
These "integer codes" are always clipped (internally) to 2 bytes (value & 0xFFFF) and
a '0x0000' value will stop the end the string, regardless of the size of the array.
- Passing a non-array variable or an array with a non-integer value in it, as the
'uc_text' parameter, will throw an error. They MUST all be integers.
- The 'uc_text' array cannot exceed the current 'maximum speech length' of 200.
- LangCode's are 3-character identifiers for the language it's in: ENG, RUS, KOR, etc.
Passing a langcode string that's not 3 characters will throw an error.
11-30 Myrathi
ECompile now displays "deprecation" warnings for certain operators and tokens and
although your scripts will still compile, these are now "last warnings":
- '=' is deprecated; use '=='
- 'local', 'global' and 'dim' are deprecated; use 'var'
- 'begin' and 'end' are deprecated.
** Deprecated expressions will be removed from 096 **
** so make sure you update your scripts!!! **
11-28 Racalac
Improved canInsert script will be called when a stack of item is placed into the
backpack through the paperdoll icon
Fixed .hp, .maxhp_mod, for weapon and armor items should be writable again.
Fixed .buyprice and .sellprice were returning 0 if you didn't write to them first.
Now if they are not written to first, they will return the itemdesc value for
VendorBuysFor and VendorSellsFor.
11-27 Racalac
Added for Secure Trade Window: if a trade is cancelled, canInsert and onInsert scripts
will be called for the player's backpack. If the items cannot be inserted, they will fall
to the player's feet.
11-25 Racalac
Fixed a bug with character.concealed being misread on server start as a boolean (0/1), not
an integer(0-255)
Fixed a bug in SystemFindObjectBySerial where items in the secure trade container were not
being found.
Fixed a crash introduced in the 11-21 test core concerning core-destroyed stacks of items.
Fixed a bug with the conceal system where if a character's concealed level was reduced to
a value still greater than 0, other characters of the same new concealed level did not
see the character.
11-24 Racalac
Added new itemdesc.cfg property: UseRequiresLOS (defaults to 1 if not defined). If true,
Line-of-sight is needed to double-click the item. If false, a player can use the item
without LOS.
* Note DoubleClickRange is still checked.
Added new itemdesc.cfg property: GhostsCanUse (defaults to 0 if not defined). If true, dead
(ghost) characters may double-click this item.
Fixed a bug in SystemFindObjectBySerial where an item held on a character's cursor was not
found.
Added a new os.em function: set_event_queue_size(newsize) : Changes the maximum number of
events the current script will keep in the queue (additional events will be discarded).
If not called, the default size is 20 events. The function returns the old queue size.
11-21 Syzygy
active trades will be cancelled on death
Fixed a problem with listening points that would cause big problems after
listener destruction (house doors, tillermen, wink wink, nudge nudge)
Containers will default to limits: 150 items, 250 stones
11-20 Racalac
Added a new object method: script_process.clear_event_queue(). (script_process comes from
NPC.process or uo.em's getprocess(pid))
11-19 Racalac
You will no longer be able to initiate a secure trade with a ghost (if either party is dead).
11-17 Racalac
These Item creation/movement/deletion functions now properly will update character's weight on
the status gump: ConsumeSubstance, DestroyItem, CreateItemInContainer, CreateItemInBackpack,
MoveItemToContainer, MoveItemToLocation, SubtractAmount.
CreateItemInContainer and -Backpack will call the container's canInsert and onInsert scripts.
POL will attempt to find a character that owns this container. If one is not found (i.e.
container is on the ground, the CharacterRef passed to the passed to the canInsert and
onInsert scripts will be an uninitialized object (so, check to make sure it's valid before
using it).
Adding to a stack of items (manually and by a CreateItem script function) in a container will
call the container's canInsert and onInsert scripts. Note if a script initiates this action
(and the script has no character controller), the CharacterRef passed to the canInsert and
onInsert scripts will be an uninitialized object (so, check to make sure it's valid before
using it).
The core will no longer play sounds effects for items being inserted into containers (thus, they
aren't heard by everyone.). You can get the desired effects using the container's onInsert
script. For example, to get the different gold drop sounds in addition to the default one,
you might have in your container's onInsert:
if(item.objtype == GetObjtypeByName("goldcoin"))
if(item.amount >= 100)
PlaySoundEffectPrivate( who, 0x38, who ); //lotsa gold
elseif(item.amount >= 30)
PlaySoundEffectPrivate( who, 0x37, who ); //some gold
else
PlaySoundEffectPrivate( who, 0x36, who ); //a few coins
endif
else
PlaySoundEffectPrivate( who, 0x49, who ); //default sound
endif
11-17 Myrathi
Fixed Unicode speech (and a couple of possible buffer overflow bugs)
- Text commands are now properly recognised and run
TypeOf() (see basic.em) on Dictionary and Struct variables now returns
"Dictionary" and "Struct", respectively.
Added "unicode.em" with Unicode support functions (refer to file for names)
- a Unicode "string" ('uc_text' param) is simply an Array of Integers.
- each Integer corresponds to a 2-byte Unicode character.
- each of the 4 functions must also be given a 3-character "language code"
- examples are "ENU" (US English), "ENG" (UK English), "RUS" (Russian)
11-17 Syzygy
Fixed the map Z-height algorithm to match the UO client for negative Z
(for an example, see 1906,49)
Fixed an assertion failure in SendOpenBook on Linux systems
Fixed an ecompile error with substrings/multidimensional subscript access ( ex: tmp := Props[3,1] )
11-16 Racalac
New member for the Text Event struct: "texttype". This will be a string with a value of "yell",
"whisper", "emote", or "default" depending on the type of speech received.
NPCs will only receive text events if the source is in range, depending on the texttype (this
will be configurable in the future, for now, whisper is 2 tiles, normal is 12, and yell is
25 tiles). So an NPC will not get a yell event from a source 30 tiles away, even if its
speech event range is 40. Item text listeners will get all text in their range, regardless
of texttype. (Need feedback for this)
New os.em function: clear_event_queue(), empties current script's event queue.
(Distro folks! - need to add this prototype to os.em)
The npc.em movement functions (Wander(), Move(), WalkToward(), WalkAwayFrom(), RunToward(),
RunAwayFrom(), TurnToward(), TurnAwayFrom(), WalkTowardLocation(),WalkAwayFromLocation(),
RunTowardLocation(), RunAwayFromLocation(), TurnTowardLocation(), TurnAwayFromLocation())
now return 1 is the move was successful, and 0 if the move failed. NOTE this will almost
ALWAYS return 1, if UseAdjustments is true (see next item), because the "adjusted" move
probably succeeded.
New npcdesc.cfg member: UseAdjustments : If set to 1 all NPCs of this template will behave as
normal when blocked by and object (pace back and forth if path is blocked). If set to 0, the
NPC will not attempt to find a adjacent tile toward the target that is not blocked (defaults
to 1 if not found in the npcdesc.cfg entry). Also, a new NPC member with the name
".use_adjustments" is read/write. These NPC changes are in preperation for a pathfinding
system.
New npcdesc.cfg member: RunSpeed . If present, (default to dexterity value) this value is used
for time delay between NPC moves (maximum usable value is 250, which is pretty damn fast!
Running NPCs move twice as fast as walking NPCs). Also, a new NPC member with the name
".run_speed" is read/write. Note that this member may become a Vital in the near future
(before the 095 final release).
11-14 Racalac
Fixed MoveItemToContainer bug (default container coords of -1 was being flagged
as out of range). Reminder: any value of x or y outside the gump coordinate
range as defined in the container's itemdesc.cfg will be interpreted as "random location"
Added new uo.em function: ListItemsNearLocationWithFlag(x,y,z,range,flags). "flags" here are
tiledata.mul flags for the item's graphic. A list of known flags is forthcoming
(curious people can see Alazane's file format page at
http://dkbush.cablenet-va.com/alazane/file_formats.html#3.19 )
Fixed an additional MoveItemToContainer bug that was causing random location of items inside
the container gump.
11-13 Myrathi
Updated ECOMPILE and RUNECL banners to include better version info
(number after the decimal point is the supported file version)
11-12 Syzygy
Added support for ecompile.cfg and packaged includes
see scripts/ecompile.cfg.example
usage include ":pkgname:filebase";
npcdesc.cfg can once again hold non-"NpcTemplate" elements.
xlate.cfg is no longer loaded and ignored, just ignored.
11-10 Syzygy
item.color := (value) will once again set the color properly.
11-10 Myrathi
Updated item.facing - valid range is now 0-127
Updated TotalStatsAtCreation= option in SERVSPECOPT(.LOCAL).CFG
Can now take comma-delimited lists of values and/or ranges (default = "65,80")
Example:
TotalStatsAtCreation=65,80,90-95,100-110
Anti-exploit checks in uo::SelectColor()
now validates values as 2 to 1001 to prevent client-side exploits:
- returns the chosen color value
- or an error ("Client selected an out-of-range color")
An error situation will also display information on the console:
e.g.
Client #1 (account test) selected an out-of-range color 0x1
Anti-exploit checks & updates in UNICODE-speech code
squelch()'d mobiles cannot speak.
Text-color is validated between 2 and 1001 to prevent client-side
exploits. Invalid color prints a message to console:
e.g.
Client #1 (account test) speaking with out-of-range color 0x1
11-09 Syzygy
Major changes to the script engine:
*** ALL SCRIPTS MUST BE RECOMPILED!! ***
All scripts should function as they do now, with two exceptions:
.smember no longer works
the hidden iterator variable in "foreach" is now called
_(var)_iter instead of _(var)_counter
Fixed two major script object leaks.
Internal changes to the way member assignment and access works.
Internal changes to the way script substrings are handled.
Removed the 'Substring' object type.
Fixed len() on an error would return random values
(now returns the number of elements in the error dictionary,
which is probably unnecessary)
11-04 Syzygy
Fixed a nasty compiler error. Expressions like this:
(!ev.source.isA(POLCLASS_NPC))
will now work properly.
The compiler used to consider that something like
(!ev.("source".isA(POLCLASS_NPC) ) )
10-23 Syzygy
foreach now operates over dictionaries:
foreach v in dict
print( _v_iter + " -> " + v );
endforeach
10-17 Syzygy
xlate.cfg is no longer used.
spells.cfg no longer depends on xlate.cfg for reagent name lookup - will use itemdesc.cfg names.
Preload 'equiptest' and 'unequiptest' scripts, to speed system load time.
(however, equiptest/unequiptest scripts created after startup will not be noticed)
Changed config file handling to speed load time.
(menus.cfg entries might have their elements reordered, though)
Sped up system load
10-13 Syzygy
Sped up storage area lookups
09-14 merged changes from Racalac:
-New property for itemdesc.cfg Map{} entries: Editable, which defaults to 0
This determines if the user can plot points on the map gump. Note you can still edit the map
via the script methods.
-New script methods for map objects:
GetPins(): returns an array of structs with .x and .y members for each pin point.
InsertPin( index, x, y ): inserts a pin with the passed x,y before the passed index. Valid range 0 to n-1
AppendPin( x, y ): appends a pin to the end of the course with the passed x,y
ErasePin( index ): erases the pin at the passed index (valid 0 to n-1), and shifts pins down.
isa(): returns true if the object is a map object
-New pol.cfg option:
MaximumClients=X
Denies logon to clients if # of clients connected is at defined maximum
-New syshook for walking through other players, i.e. define a package with syshook.cfg :
SystemHookScript pushhook.ecl
{
Pushthrough Pushthrough
}
with pushhook.src with something like:
use uo;
program PushthroughHook()
return 1;
endprogram
exported function Pushthrough(walker, obstructors) //note passed ARRAY of mobiles in destination tile
foreach mob in obstructors
print(mob.name);
endforeach
if(GetVital(walker,"Stamina") < GetVitalMaximumValue(walker,"Stamina"))
return 0;
else
return ConsumeVital(walker,"Stamina",1000);
endif
endfunction
-New player privilage: 'freemove' - ignore Pushthrough/stamina cost for movement
-New character method: character.GetGottenItem() returns itemref to item on player's "cursor"
09-12
Linux changes