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Pol
Revision:cb584c9
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#include "equipmnt.h"#include <stddef.h>#include "../../clib/cfgelem.h"#include "../../clib/cfgfile.h"#include "../../clib/clib_endian.h"#include "../../clib/fileutil.h"#include "../../clib/passert.h"#include "../../clib/random.h"#include "../../clib/streamsaver.h"#include "../../plib/pkg.h"#include "../../plib/systemstate.h"#include "../equipdsc.h"#include "../globals/object_storage.h"#include "../globals/state.h"#include "../globals/uvars.h"#include "../layers.h"#include "../mobile/charactr.h"#include "../tooltips.h"#include "../ufunc.h"#include "armor.h"#include "item.h"#include "itemdesc.h"#include "weapon.h"Go to the source code of this file.
Namespaces | |
| Pol | |
| Pol::Items | |
Functions | |
| void | Pol::Items::allocate_intrinsic_equipment_serials () |
| Deferred allocator for serials during startup, see comments in register_intrinsic_equipment() More... | |
| Equipment * | Pol::Items::find_intrinsic_equipment (const std::string &name, u8 layer) |
| Looks up for an existing intrinsic equipment and return it or nullptr if not found. More... | |
| void | Pol::Items::insert_intrinsic_equipment (const std::string &name, Equipment *equip) |
| Adds a new intrisinc equipment to the map of known ones. More... | |
| void | Pol::Items::load_npc_intrinsic_equip () |
| Recreates intrinsic equipment for defined NPCs must be called at startup. More... | |
| void | Pol::Items::register_intrinsic_equipment (const std::string &name, Equipment *equip) |
| Must be called when a new intrinsic equipment is created. More... | |
Definition in file equipmnt.cpp.