Pol  Rev 533
Realm Member List
This is the complete list of members for Realm, including all inherited members.
_descriptorRealm [private]
_Descriptor() const Realm [inline]
_mapserverRealm
_maptileserverRealm
_staticserverRealm
baserealmRealm
dropheight(unsigned short dropx, unsigned short dropy, short dropz, short chrz, short *newz, UMulti **pmulti)Realm
dropheight(MapShapeList &shapes, short dropz, short chrz, short *newz) const Realm [protected]
dynamic_item_blocks_los(const LosObj &att, const LosObj &target, unsigned short x, unsigned short y, short z) const Realm [protected]
encode_global_hull(unsigned short ax, unsigned short ay)Realm [inline]
find_supporting_multi(unsigned short x, unsigned short y, short z)Realm
find_supporting_multi(MultiList &mvec, short z)Realm [protected]
findstatic(unsigned short x, unsigned short y, unsigned short objtype) const Realm
getmapshapes(MapShapeList &shapes, unsigned short x, unsigned short y, unsigned int anyflags) const Realm
getmaptile(unsigned short x, unsigned short y) const Realm
getNumMapPatches()Realm [inline]
getNumStaticPatches()Realm [inline]
getstatics(StaticEntryList &statics, unsigned short x, unsigned short y) const Realm
getUOMapID()Realm [inline]
global_hullsRealm
groundheight(unsigned short x, unsigned short y, short *z) const Realm
has_los(const LosObj &att, const LosObj &tgt) const Realm
has_los(const UObject &iatt, const UObject &itgt) const Realm
has_los(const Character &iatt, const UObject &itgt) const Realm
height() const Realm
is_shadowrealmRealm
los_blocked(const LosObj &att, const LosObj &target, unsigned short x, unsigned short y, short z) const Realm [protected]
lowest_standheight(unsigned short x, unsigned short y, short *z) const Realm
lowest_standheight(MOVEMODE movemode, MapShapeList &shapes, short oldz, bool *result, short *newz, short *gradual_boost=NULL) const Realm [protected]
lowest_walkheight(unsigned short x, unsigned short y, short oldz, short *newz, UMulti **pmulti, Item **pwalkon, bool doors_block, MOVEMODE movemode, short *gradual_boost=NULL)Realm
mobile_countRealm
name() const Realm
navigable(unsigned short x, unsigned short y, short z, short height) const Realm
operator=(const Realm &)Realm [private]
readdynamics(MapShapeList &vec, unsigned short x, unsigned short y, Items &walkon_items, bool doors_block)Realm [protected]
readmultis(MapShapeList &vec, unsigned short x, unsigned short y, unsigned int flags) const Realm
readmultis(MapShapeList &vec, unsigned short x, unsigned short y, unsigned int flags, MultiList &mvec)Realm
readmultis(StaticList &vec, unsigned short x, unsigned short y) const Realm
Realm(const std::string &realm_name, const std::string &realm_path="")Realm [explicit]
Realm(const std::string &realm_name, Realm *realm)Realm [explicit]
Realm(const Realm &)Realm [private]
season() const Realm
shadowidRealm
shadownameRealm
standheight(MOVEMODE movemode, MapShapeList &shapes, short oldz, bool *result, short *newz, short *gradual_boost=NULL) const Realm [protected]
static_item_blocks_los(unsigned short x, unsigned short y, short z) const Realm [protected]
toplevel_item_countRealm
valid(unsigned short x, unsigned short y, short z) const Realm
walkheight(unsigned short x, unsigned short y, short oldz, short *newz, UMulti **pmulti, Item **pwalkon, bool doors_block, MOVEMODE movemode, short *gradual_boost=NULL)Realm
walkheight(const Character *chr, unsigned short x, unsigned short y, short oldz, short *newz, UMulti **pmulti, Item **pwalkon, short *gradual_boost=NULL)Realm
width() const Realm
zoneRealm
~Realm()Realm