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Pol
Rev 533
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#include <realm.h>
Collaboration diagram for Realm:Public Member Functions | |
| Realm (const std::string &realm_name, const std::string &realm_path="") | |
| Realm (const std::string &realm_name, Realm *realm) | |
| ~Realm () | |
| RealmDescriptor | _Descriptor () const |
| bool | dropheight (unsigned short dropx, unsigned short dropy, short dropz, short chrz, short *newz, UMulti **pmulti) |
| unsigned int | encode_global_hull (unsigned short ax, unsigned short ay) |
| UMulti * | find_supporting_multi (unsigned short x, unsigned short y, short z) |
| bool | findstatic (unsigned short x, unsigned short y, unsigned short objtype) const |
| void | getmapshapes (MapShapeList &shapes, unsigned short x, unsigned short y, unsigned int anyflags) const |
| MAPTILE_CELL | getmaptile (unsigned short x, unsigned short y) const |
| unsigned | getNumMapPatches () |
| unsigned | getNumStaticPatches () |
| void | getstatics (StaticEntryList &statics, unsigned short x, unsigned short y) const |
| unsigned | getUOMapID () |
| bool | groundheight (unsigned short x, unsigned short y, short *z) const |
| bool | has_los (const LosObj &att, const LosObj &tgt) const |
| bool | has_los (const UObject &iatt, const UObject &itgt) const |
| bool | has_los (const Character &iatt, const UObject &itgt) const |
| unsigned short | height () const |
| bool | lowest_standheight (unsigned short x, unsigned short y, short *z) const |
| bool | lowest_walkheight (unsigned short x, unsigned short y, short oldz, short *newz, UMulti **pmulti, Item **pwalkon, bool doors_block, MOVEMODE movemode, short *gradual_boost=NULL) |
| const std::string | name () const |
| bool | navigable (unsigned short x, unsigned short y, short z, short height) const |
| void | readmultis (MapShapeList &vec, unsigned short x, unsigned short y, unsigned int flags) const |
| void | readmultis (MapShapeList &vec, unsigned short x, unsigned short y, unsigned int flags, MultiList &mvec) |
| void | readmultis (StaticList &vec, unsigned short x, unsigned short y) const |
| unsigned | season () const |
| bool | valid (unsigned short x, unsigned short y, short z) const |
| bool | walkheight (unsigned short x, unsigned short y, short oldz, short *newz, UMulti **pmulti, Item **pwalkon, bool doors_block, MOVEMODE movemode, short *gradual_boost=NULL) |
| bool | walkheight (const Character *chr, unsigned short x, unsigned short y, short oldz, short *newz, UMulti **pmulti, Item **pwalkon, short *gradual_boost=NULL) |
| unsigned short | width () const |
Public Attributes | |
| auto_ptr< MapServer > | _mapserver |
| auto_ptr< MapTileServer > | _maptileserver |
| auto_ptr< StaticServer > | _staticserver |
| Realm * | baserealm |
| set< unsigned int > | global_hulls |
| bool | is_shadowrealm |
| unsigned int | mobile_count |
| unsigned int | shadowid |
| const std::string | shadowname |
| unsigned int | toplevel_item_count |
| Zone ** | zone |
Protected Member Functions | |
| bool | dropheight (MapShapeList &shapes, short dropz, short chrz, short *newz) const |
| bool | dynamic_item_blocks_los (const LosObj &att, const LosObj &target, unsigned short x, unsigned short y, short z) const |
| UMulti * | find_supporting_multi (MultiList &mvec, short z) |
| bool | los_blocked (const LosObj &att, const LosObj &target, unsigned short x, unsigned short y, short z) const |
| void | lowest_standheight (MOVEMODE movemode, MapShapeList &shapes, short oldz, bool *result, short *newz, short *gradual_boost=NULL) const |
| void | readdynamics (MapShapeList &vec, unsigned short x, unsigned short y, Items &walkon_items, bool doors_block) |
| void | standheight (MOVEMODE movemode, MapShapeList &shapes, short oldz, bool *result, short *newz, short *gradual_boost=NULL) const |
| bool | static_item_blocks_los (unsigned short x, unsigned short y, short z) const |
Private Member Functions | |
| Realm (const Realm &) | |
| Realm & | operator= (const Realm &) |
Private Attributes | |
| RealmDescriptor | _descriptor |
| Realm::Realm | ( | const std::string & | realm_name, |
| const std::string & | realm_path = "" |
||
| ) | [explicit] |
| Realm::Realm | ( | const std::string & | realm_name, |
| Realm * | realm | ||
| ) | [explicit] |
| Realm::~Realm | ( | ) |
Definition at line 70 of file realm.cpp.
References WGRID_SIZE, width(), and zone.
Here is the call graph for this function:| Realm::Realm | ( | const Realm & | ) | [private] |
| RealmDescriptor Realm::_Descriptor | ( | ) | const [inline] |
Definition at line 155 of file realm.h.
References _descriptor, _Descriptor(), baserealm, and is_shadowrealm.
Referenced by _Descriptor(), dropheight(), getNumMapPatches(), getNumStaticPatches(), getUOMapID(), height(), lowest_walkheight(), season(), valid(), walkheight(), and width().
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Here is the caller graph for this function:| bool Realm::dropheight | ( | unsigned short | dropx, |
| unsigned short | dropy, | ||
| short | dropz, | ||
| short | chrz, | ||
| short * | newz, | ||
| UMulti ** | pmulti | ||
| ) |
Definition at line 509 of file realmfunc.cpp.
References _Descriptor(), FLAG::DROP_FLAGS, find_supporting_multi(), getmapshapes(), height(), readdynamics(), readmultis(), and width().
Referenced by drop_item_on_ground(), and test_drop().
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Here is the caller graph for this function:| bool Realm::dropheight | ( | MapShapeList & | shapes, |
| short | dropz, | ||
| short | chrz, | ||
| short * | newz | ||
| ) | const [protected] |
Definition at line 549 of file realmfunc.cpp.
References FLAG::ALLOWDROPON, FLAG::BLOCKING, MapShape::flags, MapShape::height, PLAYER_CHARACTER_HEIGHT, static_debug_on, tileheight(), and MapShape::z.
Here is the call graph for this function:| bool Realm::dynamic_item_blocks_los | ( | const LosObj & | att, |
| const LosObj & | target, | ||
| unsigned short | x, | ||
| unsigned short | y, | ||
| short | z | ||
| ) | const [protected] |
Definition at line 58 of file realmlos.cpp.
References FLAG::BLOCKSIGHT, Item::description(), getzone(), UObject::graphic, UObject::height, Zone::items, LosObj::serial, UObject::serial, tile_flags(), UObject::x, UObject::y, and UObject::z.
Referenced by los_blocked().
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Here is the caller graph for this function:| unsigned int Realm::encode_global_hull | ( | unsigned short | ax, |
| unsigned short | ay | ||
| ) | [inline] |
Definition at line 106 of file realm.h.
Referenced by UBoat::navigable(), UBoat::regself(), and UBoat::unregself().
Here is the caller graph for this function:| UMulti * Realm::find_supporting_multi | ( | unsigned short | x, |
| unsigned short | y, | ||
| short | z | ||
| ) |
Definition at line 755 of file realmfunc.cpp.
References FLAG::MOVE_FLAGS, readmultis(), and valid().
Referenced by decay_worldzone(), dropheight(), UObject::get_script_member_id(), handle_coord_cursor(), lowest_walkheight(), UOExecutorModule::mf_SendHousingTool(), register_with_supporting_multi(), and walkheight().
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Here is the caller graph for this function:| UMulti * Realm::find_supporting_multi | ( | MultiList & | mvec, |
| short | z | ||
| ) | [protected] |
Definition at line 774 of file realmfunc.cpp.
References UObject::z.
| bool Realm::findstatic | ( | unsigned short | x, |
| unsigned short | y, | ||
| unsigned short | objtype | ||
| ) | const |
Definition at line 792 of file realmfunc.cpp.
References _staticserver, baserealm, and is_shadowrealm.
Referenced by ResourceDef::findmarker().
Here is the caller graph for this function:| void Realm::getmapshapes | ( | MapShapeList & | shapes, |
| unsigned short | x, | ||
| unsigned short | y, | ||
| unsigned int | anyflags | ||
| ) | const |
Definition at line 828 of file realmfunc.cpp.
References _mapserver, baserealm, and is_shadowrealm.
Referenced by dropheight(), lowest_standheight(), lowest_walkheight(), UOExecutorModule::mf_GetStandingLayers(), navigable(), static_item_blocks_los(), and walkheight().
Here is the caller graph for this function:| MAPTILE_CELL Realm::getmaptile | ( | unsigned short | x, |
| unsigned short | y | ||
| ) | const |
Definition at line 820 of file realmfunc.cpp.
References _maptileserver, baserealm, and is_shadowrealm.
Referenced by ResourceDef::findmarker(), map_test(), and UOExecutorModule::mf_GetMapInfo().
Here is the caller graph for this function:| unsigned Realm::getNumMapPatches | ( | ) | [inline] |
Definition at line 105 of file realm.h.
References _Descriptor(), and RealmDescriptor::num_map_patches.
Here is the call graph for this function:| unsigned Realm::getNumStaticPatches | ( | ) | [inline] |
Definition at line 104 of file realm.h.
References _Descriptor(), and RealmDescriptor::num_static_patches.
Here is the call graph for this function:| void Realm::getstatics | ( | StaticEntryList & | statics, |
| unsigned short | x, | ||
| unsigned short | y | ||
| ) | const |
Definition at line 800 of file realmfunc.cpp.
References _staticserver, baserealm, and is_shadowrealm.
Referenced by UOExecutorModule::mf_ListStaticsAtLocation(), UOExecutorModule::mf_ListStaticsInBox(), and UOExecutorModule::mf_ListStaticsNearLocation().
Here is the caller graph for this function:| unsigned Realm::getUOMapID | ( | ) | [inline] |
Definition at line 103 of file realm.h.
References _Descriptor(), and RealmDescriptor::uomapid.
Referenced by send_realm_change(), and SetupRealmDetails().
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Here is the caller graph for this function:| bool Realm::groundheight | ( | unsigned short | x, |
| unsigned short | y, | ||
| short * | z | ||
| ) | const |
Definition at line 808 of file realmfunc.cpp.
References _maptileserver, FLAG::BLOCKING, GRAPHIC_NODRAW, MAPTILE_CELL::landtile, landtile_flags(), and MAPTILE_CELL::z.
Referenced by move_to_ground().
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Here is the caller graph for this function:| bool Realm::has_los | ( | const LosObj & | att, |
| const LosObj & | tgt | ||
| ) | const |
Definition at line 158 of file realmlos.cpp.
References ABS, LosObj::look_height, los_blocked(), los_range, LosObj::obj_height, LosObj::x, x, LosObj::y, LosObj::z, and ZSGN.
Referenced by doubleclick(), drop_item_on_ground(), drop_item_on_mobile(), drop_item_on_object(), get_item(), has_los(), UWeapon::in_range(), Character::is_attackable(), UOExecutorModule::mf_CheckLineOfSight(), UOExecutorModule::mf_CheckLosAt(), UOExecutorModule::mf_CheckLosBetween(), UOExecutorModule::mf_ListHostiles(), UOExecutorModule::mf_ListMobilesInLineOfSight(), LosCheckedTargetCursor::on_target_cursor(), place_item(), and test_los().
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Here is the caller graph for this function:| bool Realm::has_los | ( | const UObject & | iatt, |
| const UObject & | itgt | ||
| ) | const |
Definition at line 15 of file realmlos2.cpp.
References UObject::CLASS_CHARACTER, has_los(), Character::ignores_line_of_sight(), UObject::isa(), and UObject::realm.
Here is the call graph for this function:| bool Realm::has_los | ( | const Character & | iatt, |
| const UObject & | itgt | ||
| ) | const |
Definition at line 32 of file realmlos2.cpp.
References has_los(), Character::ignores_line_of_sight(), UObject::realm, Character::search_remote_containers(), and UObject::serial.
Here is the call graph for this function:| unsigned short Realm::height | ( | ) | const |
Definition at line 88 of file realm.cpp.
References _Descriptor(), and RealmDescriptor::height.
Referenced by WeatherDef::assign_zones_to_region(), check_character_integrity(), check_item_integrity(), cleanup_vars(), ClrCharacterWorldPosition(), decay_items(), decay_thread(), dropheight(), for_all_mobiles(), UOPathState::GetSuccessors(), UOExecutorModule::internal_InBoxAreaChecks(), lowest_walkheight(), UOExecutorModule::mf_FindPath(), UOExecutorModule::mf_ListStaticsNearLocation(), UBoatExecutorModule::mf_MoveBoatXY(), move_character_to(), UBoat::navigable(), navigable(), RegionGroupBase::paint_zones(), UObject::readProperties(), Realm(), regen_stats(), send_new_subserver(), send_startup(), SetupRealmDetails(), valid(), walkheight(), write_items(), write_multis(), and zone_convert_clip().
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Here is the caller graph for this function:| bool Realm::los_blocked | ( | const LosObj & | att, |
| const LosObj & | target, | ||
| unsigned short | x, | ||
| unsigned short | y, | ||
| short | z | ||
| ) | const [protected] |
Definition at line 129 of file realmlos.cpp.
References dynamic_item_blocks_los(), LosObj::obj_height, static_item_blocks_los(), LosObj::x, LosObj::y, and LosObj::z.
Referenced by has_los().
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Here is the caller graph for this function:| bool Realm::lowest_standheight | ( | unsigned short | x, |
| unsigned short | y, | ||
| short * | z | ||
| ) | const |
Definition at line 45 of file realmfunc.cpp.
References FLAG::BLOCKING, getmapshapes(), FLAG::GRADUAL, FLAG::MOVELAND, MOVEMODE_LAND, and FLAG::MOVESEA.
Referenced by lowest_walkheight(), and UOExecutorModule::mf_GetWorldHeight().
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Here is the caller graph for this function:| void Realm::lowest_standheight | ( | MOVEMODE | movemode, |
| MapShapeList & | shapes, | ||
| short | oldz, | ||
| bool * | result, | ||
| short * | newz, | ||
| short * | gradual_boost = NULL |
||
| ) | const [protected] |
Definition at line 179 of file realmfunc.cpp.
References FLAG::BLOCKING, MapShape::flags, FLAG::GRADUAL, MapShape::height, FLAG::MOVELAND, MOVEMODE_FLY, MOVEMODE_LAND, MOVEMODE_SEA, FLAG::MOVESEA, FLAG::OVERFLIGHT, PLAYER_CHARACTER_HEIGHT, static_debug_on, valid(), and MapShape::z.
Here is the call graph for this function:| bool Realm::lowest_walkheight | ( | unsigned short | x, |
| unsigned short | y, | ||
| short | oldz, | ||
| short * | newz, | ||
| UMulti ** | pmulti, | ||
| Item ** | pwalkon, | ||
| bool | doors_block, | ||
| MOVEMODE | movemode, | ||
| short * | gradual_boost = NULL |
||
| ) |
Definition at line 452 of file realmfunc.cpp.
References _Descriptor(), find_supporting_multi(), find_walkon_item(), getmapshapes(), height(), lowest_standheight(), FLAG::MOVE_FLAGS, MOVEMODE_FLY, FLAG::OVERFLIGHT, readdynamics(), readmultis(), and width().
Referenced by UOExecutorModule::mf_GetStandingHeight().
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Here is the caller graph for this function:| const string Realm::name | ( | ) | const |
Definition at line 104 of file realm.cpp.
References _descriptor, is_shadowrealm, RealmDescriptor::name, and shadowname.
Referenced by UObject::get_script_member_id(), handle_coord_cursor(), load_realms(), UOExecutorModule::mf_CreateNpcFromTemplate(), MoveItemWorldPosition(), UBoat::navigable(), and UObject::printProperties().
Here is the caller graph for this function:| bool Realm::navigable | ( | unsigned short | x, |
| unsigned short | y, | ||
| short | z, | ||
| short | height = 0 |
||
| ) | const |
Definition at line 720 of file realmfunc.cpp.
References FLAG::ALL, MapShape::flags, getmapshapes(), MapShape::height, height(), HULL_HEIGHT_BUFFER, FLAG::MOVESEA, valid(), and MapShape::z.
Referenced by UBoat::navigable().
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Here is the caller graph for this function:| void Realm::readdynamics | ( | MapShapeList & | vec, |
| unsigned short | x, | ||
| unsigned short | y, | ||
| Items & | walkon_items, | ||
| bool | doors_block | ||
| ) | [protected] |
Definition at line 291 of file realmfunc.cpp.
References ItemDesc::DOORDESC, MapShape::flags, Tile::flags, getzone(), UObject::graphic, has_walkon_script(), MapShape::height, UObject::height, Item::itemdesc(), Zone::items, UObject::objtype_, tile, tile_flags(), ItemDesc::type, FLAG::WALKBLOCK, UObject::x, UObject::y, MapShape::z, and UObject::z.
Referenced by dropheight(), lowest_walkheight(), and walkheight().
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Here is the caller graph for this function:| void Realm::readmultis | ( | MapShapeList & | vec, |
| unsigned short | x, | ||
| unsigned short | y, | ||
| unsigned int | flags | ||
| ) | const |
Definition at line 628 of file realmfunc.cpp.
References UMulti::as_house(), UHouse::IsCustom(), UMulti::multidef(), Zone::multis, UMulti::readshapes(), MultiDef::readshapes(), UObject::x, UObject::y, UObject::z, zone, and zone_convert_clip().
Referenced by dropheight(), find_supporting_multi(), lowest_walkheight(), UOExecutorModule::mf_GetStandingLayers(), UOExecutorModule::mf_ListStaticsAtLocation(), UOExecutorModule::mf_ListStaticsInBox(), UOExecutorModule::mf_ListStaticsNearLocation(), static_item_blocks_los(), and walkheight().
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Here is the caller graph for this function:| void Realm::readmultis | ( | MapShapeList & | vec, |
| unsigned short | x, | ||
| unsigned short | y, | ||
| unsigned int | flags, | ||
| MultiList & | mvec | ||
| ) |
Definition at line 657 of file realmfunc.cpp.
References UMulti::as_house(), UHouse::IsCustom(), UMulti::multidef(), Zone::multis, UMulti::readshapes(), MultiDef::readshapes(), UObject::x, UObject::y, UObject::z, zone, and zone_convert_clip().
Here is the call graph for this function:| void Realm::readmultis | ( | StaticList & | vec, |
| unsigned short | x, | ||
| unsigned short | y | ||
| ) | const |
Definition at line 691 of file realmfunc.cpp.
References UMulti::as_house(), UHouse::IsCustom(), UMulti::multidef(), Zone::multis, UMulti::readobjects(), MultiDef::readobjects(), UObject::x, UObject::y, UObject::z, zone, and zone_convert_clip().
Here is the call graph for this function:| unsigned Realm::season | ( | ) | const |
Definition at line 93 of file realm.cpp.
References _Descriptor(), and RealmDescriptor::season.
Referenced by send_season_info(), and SetupRealmDetails().
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Here is the caller graph for this function:| void Realm::standheight | ( | MOVEMODE | movemode, |
| MapShapeList & | shapes, | ||
| short | oldz, | ||
| bool * | result, | ||
| short * | newz, | ||
| short * | gradual_boost = NULL |
||
| ) | const [protected] |
Definition at line 56 of file realmfunc.cpp.
References FLAG::BLOCKING, MapShape::flags, FLAG::GRADUAL, MapShape::height, FLAG::MOVELAND, MOVEMODE_FLY, MOVEMODE_LAND, MOVEMODE_SEA, FLAG::MOVESEA, FLAG::OVERFLIGHT, PLAYER_CHARACTER_HEIGHT, static_debug_on, and MapShape::z.
Referenced by walkheight().
Here is the caller graph for this function:| bool Realm::static_item_blocks_los | ( | unsigned short | x, |
| unsigned short | y, | ||
| short | z | ||
| ) | const [protected] |
Definition at line 90 of file realmlos.cpp.
References FLAG::BLOCKSIGHT, getmapshapes(), MapShape::height, hexint(), readmultis(), tile_flags(), and MapShape::z.
Referenced by los_blocked().
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Here is the caller graph for this function:| bool Realm::valid | ( | unsigned short | x, |
| unsigned short | y, | ||
| short | z | ||
| ) | const |
Definition at line 98 of file realm.cpp.
References _Descriptor(), height(), and width().
Referenced by BPacket::call_method_id(), find_supporting_multi(), UOExecutorModule::internal_MoveItem(), lowest_standheight(), UOExecutorModule::mf_AssignRectToWeatherRegion(), UOExecutorModule::mf_CheckLosAt(), UOExecutorModule::mf_CheckLosBetween(), UOExecutorModule::mf_CreateItemAtLocation(), UOExecutorModule::mf_CreateItemCopyAtLocation(), UOExecutorModule::mf_CreateMultiAtLocation(), UOExecutorModule::mf_CreateNpcFromTemplate(), UOExecutorModule::mf_FindPath(), UOExecutorModule::mf_GetHarvestDifficulty(), UOExecutorModule::mf_GetMapInfo(), UOExecutorModule::mf_GetRegionLightLevelAtLocation(), UOExecutorModule::mf_GetRegionNameAtLocation(), UOExecutorModule::mf_GetRegionString(), UOExecutorModule::mf_GetStandingHeight(), UOExecutorModule::mf_GetStandingLayers(), UOExecutorModule::mf_GetWorldHeight(), UOExecutorModule::mf_HarvestResource(), UOExecutorModule::mf_ListItemsAtLocation(), UOExecutorModule::mf_ListItemsNearLocation(), UOExecutorModule::mf_ListItemsNearLocationOfType(), UOExecutorModule::mf_ListItemsNearLocationWithFlag(), UOExecutorModule::mf_ListMobilesNearLocation(), UOExecutorModule::mf_ListMobilesNearLocationEx(), UOExecutorModule::mf_ListStaticsAtLocation(), UOExecutorModule::mf_ListStaticsNearLocation(), UOExecutorModule::mf_MoveObjectToLocation(), UOExecutorModule::mf_PlayMovingEffectXyz(), UOExecutorModule::mf_PlayMovingEffectXyz_Ex(), UOExecutorModule::mf_PlaySoundEffectXYZ(), UOExecutorModule::mf_PlayStationaryEffect(), UOExecutorModule::mf_PlayStationaryEffect_Ex(), NPCExecutorModule::mf_RunAwayFromLocation(), NPCExecutorModule::mf_RunTowardLocation(), UOExecutorModule::mf_SendQuestArrow(), NPCExecutorModule::mf_SetAnchor(), NPCExecutorModule::mf_TurnAwayFromLocation(), NPCExecutorModule::mf_TurnTowardLocation(), NPCExecutorModule::mf_WalkAwayFromLocation(), NPCExecutorModule::mf_WalkTowardLocation(), navigable(), UObject::readProperties(), Map::script_method_id(), UBoat::script_method_id(), Item::script_method_id(), UHouse::scripted_create(), and VALID_WORLD_LOC().
Here is the call graph for this function:| bool Realm::walkheight | ( | unsigned short | x, |
| unsigned short | y, | ||
| short | oldz, | ||
| short * | newz, | ||
| UMulti ** | pmulti, | ||
| Item ** | pwalkon, | ||
| bool | doors_block, | ||
| MOVEMODE | movemode, | ||
| short * | gradual_boost = NULL |
||
| ) |
Definition at line 321 of file realmfunc.cpp.
References _Descriptor(), find_supporting_multi(), find_walkon_item(), getmapshapes(), height(), FLAG::MOVE_FLAGS, MOVEMODE_FLY, FLAG::OVERFLIGHT, readdynamics(), readmultis(), standheight(), and width().
Referenced by NPC::could_move(), UOPathState::GetSuccessors(), UOExecutorModule::internal_MoveCharacter(), UOExecutorModule::internal_MoveItem(), UHouse::list_contents(), UOExecutorModule::mf_CreateNpcFromTemplate(), UOExecutorModule::mf_Resurrect(), Character::move(), move_character_to(), move_to_ground(), start_client_char(), statics_cause_problems(), test_walk(), and test_walk2().
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Here is the caller graph for this function:| bool Realm::walkheight | ( | const Character * | chr, |
| unsigned short | x, | ||
| unsigned short | y, | ||
| short | oldz, | ||
| short * | newz, | ||
| UMulti ** | pmulti, | ||
| Item ** | pwalkon, | ||
| short * | gradual_boost = NULL |
||
| ) |
Definition at line 379 of file realmfunc.cpp.
References _Descriptor(), UMulti::as_house(), UHouse::as_house(), Character::client, ClientGameData::custom_house_serial, CustomHousesSendFull(), CustomHouseStopEditing(), Character::doors_block(), UHouse::editing, find_supporting_multi(), find_walkon_item(), Client::gd, getmapshapes(), height(), HOUSE_DESIGN_CURRENT, Character::is_house_editing(), FLAG::MOVE_FLAGS, Character::movemode, MOVEMODE_FLY, FLAG::OVERFLIGHT, readdynamics(), readmultis(), UObject::serial, standheight(), system_find_multi(), and width().
Here is the call graph for this function:| unsigned short Realm::width | ( | ) | const |
Definition at line 83 of file realm.cpp.
References _Descriptor(), and RealmDescriptor::width.
Referenced by WeatherDef::assign_zones_to_region(), check_character_integrity(), check_item_integrity(), cleanup_vars(), ClrCharacterWorldPosition(), decay_items(), decay_thread(), dropheight(), for_all_mobiles(), UOPathState::GetSuccessors(), UOExecutorModule::internal_InBoxAreaChecks(), lowest_walkheight(), UOExecutorModule::mf_FindPath(), UOExecutorModule::mf_ListStaticsNearLocation(), UBoatExecutorModule::mf_MoveBoatXY(), move_character_to(), UBoat::navigable(), RegionGroupBase::paint_zones(), UObject::readProperties(), Realm(), regen_stats(), send_new_subserver(), send_startup(), SetupRealmDetails(), valid(), walkheight(), write_items(), write_multis(), zone_convert_clip(), and ~Realm().
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Here is the caller graph for this function:RealmDescriptor Realm::_descriptor [private] |
Definition at line 144 of file realm.h.
Referenced by _Descriptor(), and name().
| auto_ptr<MapServer> Realm::_mapserver |
Definition at line 146 of file realm.h.
Referenced by getmapshapes().
| auto_ptr<MapTileServer> Realm::_maptileserver |
Definition at line 148 of file realm.h.
Referenced by getmaptile(), and groundheight().
| auto_ptr<StaticServer> Realm::_staticserver |
Definition at line 147 of file realm.h.
Referenced by findstatic(), and getstatics().
Definition at line 45 of file realm.h.
Referenced by _Descriptor(), findstatic(), getmapshapes(), getmaptile(), RegionGroupBase::getregionid(), and getstatics().
| set<unsigned int> Realm::global_hulls |
Definition at line 100 of file realm.h.
Referenced by UBoat::navigable(), UBoat::regself(), and UBoat::unregself().
Definition at line 43 of file realm.h.
Referenced by _Descriptor(), findstatic(), getmapshapes(), getmaptile(), RegionGroupBase::getregionid(), getstatics(), PolSystemExecutorModule::mf_AddRealm(), PolSystemExecutorModule::mf_DeleteRealm(), and name().
| unsigned int Realm::mobile_count |
Definition at line 102 of file realm.h.
Referenced by ClrCharacterWorldPosition(), PolSystemExecutorModule::mf_DeleteRealm(), MoveCharacterWorldPosition(), SetCharacterWorldPosition(), and SetupRealmDetails().
| unsigned int Realm::shadowid |
Definition at line 44 of file realm.h.
Referenced by add_realm().
| const std::string Realm::shadowname |
| unsigned int Realm::toplevel_item_count |
Definition at line 101 of file realm.h.
Referenced by add_item_to_world(), UOExecutorModule::internal_MoveItem(), PolSystemExecutorModule::mf_DeleteRealm(), remove_item_from_world(), and SetupRealmDetails().
Definition at line 99 of file realm.h.
Referenced by check_character_integrity(), check_single_zone_item_integrity(), Character::CheckPushthrough(), cleanup_vars(), CustomHousesSendFullToInRange(), decay_worldzone(), dynamic_item_blocks_los(), find_existing_item(), find_legal_container(), find_legal_item(), find_legal_singleclick_item(), for_all_mobiles(), for_nearby_npcs(), ForEachItemInRange(), ForEachMobileInRange(), Character::get_from_ground(), getzone(), UHouse::list_contents(), UOExecutorModule::mf_FindPath(), UOExecutorModule::mf_ListGhostsNearLocation(), UOExecutorModule::mf_ListItemsAtLocation(), UOExecutorModule::mf_ListItemsNearLocation(), UOExecutorModule::mf_ListItemsNearLocationOfType(), UOExecutorModule::mf_ListItemsNearLocationWithFlag(), UOExecutorModule::mf_ListMobilesInLineOfSight(), UOExecutorModule::mf_ListMobilesNearLocation(), UOExecutorModule::mf_ListMobilesNearLocationEx(), UOExecutorModule::mf_ListMultisInBox(), UOExecutorModule::mf_ListObjectsInBox(), multis_exist_in(), NPC::npc_path_blocked(), objects_exist_in(), readdynamics(), readmultis(), readmultis(), Realm(), regen_stats(), remove_objects_inrange(), send_inrange_items(), send_inrange_multis(), send_objects_newly_inrange(), write_items(), write_multis(), and ~Realm().