| _count | ref_counted | protected |
| _last_textcolor | Pol::Mobile::Character | private |
| acct | Pol::Mobile::Character | |
| add_ref() | ref_counted | inlineprotected |
| add_remote_container(Items::Item *) | Pol::Mobile::Character | |
| add_to_be_reportable(u32 serial) | Pol::Mobile::Character | |
| addBuff(u16 icon, u16 duration, u32 cl_name, u32 cl_descr, const std::vector< u32 > &arguments) | Pol::Mobile::Character | |
| aggressor_to_ | Pol::Mobile::Character | mutableprivate |
| all_privs() const | Pol::Mobile::Character | |
| all_settings() const | Pol::Mobile::Character | |
| apply_damage(double damage, Character *source=nullptr, bool userepsys=true, bool send_damage_packet=false) | Pol::Mobile::Character | |
| apply_raw_damage_hundredths(unsigned int damage, Character *source, bool userepsys=true, bool send_damage_packet=false) | Pol::Mobile::Character | virtual |
| ar() const | Pol::Mobile::Character | inlinevirtual |
| ar_ | Pol::Mobile::Character | protected |
| armor_ | Pol::Mobile::Character | protected |
| armor_absorb_damage(double damage) | Pol::Mobile::Character | virtual |
| as_ref_counted() | Pol::Core::UObject | inline |
| attack(Character *opponent) | Pol::Mobile::Character | |
| attribute(unsigned attrid) const | Pol::Mobile::Character | inline |
| attribute(unsigned attrid) | Pol::Mobile::Character | inline |
| attributes | Pol::Mobile::Character | |
| backpack() const | Pol::Mobile::Character | |
| base typedef | Pol::Mobile::Character | private |
| buffs_ | Pol::Mobile::Character | protected |
| cached_settings | Pol::Mobile::Character | protected |
| calc_single_attribute(const Attribute *pAttr) | Pol::Mobile::Character | |
| calc_single_vital(const Core::Vital *pVital) | Pol::Mobile::Character | |
| calc_vital_stuff(bool i_mod=true, bool v_mod=true) | Pol::Mobile::Character | |
| can_access(const Items::Item *item, int range=-1) const | Pol::Mobile::Character | |
| can_be_heard_as_ghost() const | Pol::Mobile::Character | |
| can_be_renamed_by(const Character *chr) const | Pol::Mobile::Character | virtual |
| can_clothe(const Character *chr) const | Pol::Mobile::Character | |
| can_dblclickany() const | Pol::Mobile::Character | inline |
| can_face(Core::UFACING i_facing) | Pol::Mobile::Character | |
| can_freemove() const | Pol::Mobile::Character | |
| can_hearghosts() const | Pol::Mobile::Character | |
| can_move(const Items::Item *item) const | Pol::Mobile::Character | |
| can_moveanydist() const | Pol::Mobile::Character | |
| can_plogany() const | Pol::Mobile::Character | |
| can_rename(const Character *chr) const | Pol::Mobile::Character | |
| can_seeinvisitems() const | Pol::Mobile::Character | inline |
| can_speedhack() const | Pol::Mobile::Character | |
| cancel_menu() | Pol::Mobile::Character | |
| cancel_party_invite_timeout() | Pol::Mobile::Character | |
| carrying_capacity() const | Pol::Mobile::Character | |
| casting_spell() const | Pol::Mobile::Character | inline |
| Character(u32 objtype, Core::UOBJ_CLASS uobj_class=Core::UOBJ_CLASS::CLASS_CHARACTER) | Pol::Mobile::Character | explicit |
| Character(const Character &) | Pol::Mobile::Character | private |
| CharacterSet typedef | Pol::Mobile::Character | private |
| charindex() const | Pol::Mobile::Character | |
| check_attack_after_move() | Pol::Mobile::Character | |
| check_concealment_level() | Pol::Mobile::Character | |
| check_justice_region_change() | Pol::Mobile::Character | |
| check_light_region_change() | Pol::Mobile::Character | |
| check_music_region_change() | Pol::Mobile::Character | |
| check_region_changes() | Pol::Mobile::Character | |
| check_skill(Core::USKILLID skillid, int difficulty, unsigned short pointvalue) | Pol::Mobile::Character | |
| check_undamaged() | Pol::Mobile::Character | |
| check_weather_region_change(bool force=false) | Pol::Mobile::Character | |
| CheckPushthrough() | Pol::Mobile::Character | |
| choose_armor() const | Pol::Mobile::Character | |
| classname() const POL_OVERRIDE | Pol::Mobile::Character | protectedvirtual |
| clean_writes | Pol::Core::UObject | static |
| clear_criminal_timer() | Pol::Mobile::Character | |
| clear_dirty() const | Pol::Core::UObject | |
| clear_gotten_item() | Pol::Mobile::Character | |
| clear_my_aggressors() | Pol::Mobile::Character | |
| clear_my_lawful_damagers() | Pol::Mobile::Character | |
| clear_opponent_of() | Pol::Mobile::Character | |
| clear_reportable(u32 serial, Core::polclock_t time) | Pol::Mobile::Character | |
| clear_to_be_reportables() | Pol::Mobile::Character | |
| clearBuffs() | Pol::Mobile::Character | |
| client | Pol::Mobile::Character | |
| cmdlevel() const | Pol::Mobile::Character | inline |
| cmdlevel(unsigned char value, bool update_on_change=true) | Pol::Mobile::Character | inline |
| cmdlevel_ | Pol::Mobile::Character | |
| color | Pol::Core::UObject | |
| commit_to_reportables() | Pol::Mobile::Character | |
| concealed() const | Pol::Mobile::Character | inline |
| concealed(unsigned char value) | Pol::Mobile::Character | inline |
| concealed_ | Pol::Mobile::Character | protected |
| connected() const | Pol::Mobile::Character | |
| connected(bool newvalue) | Pol::Mobile::Character | |
| consume(const Core::Vital *pVital, VitalValue &vv, unsigned int amt) | Pol::Mobile::Character | |
| copyprops(const UObject &obj) | Pol::Core::UObject | |
| copyprops(const PropertyList &proplist) | Pol::Core::UObject | |
| Core::ClientCreateChar(Network::Client *client, Core::PKTIN_00 *msg) | Pol::Mobile::Character | friend |
| Core::ClientCreateChar70160(Network::Client *client, Core::PKTIN_F8 *msg) | Pol::Mobile::Character | friend |
| Core::ClientCreateCharKR(Network::Client *client, Core::PKTIN_8D *msg) | Pol::Mobile::Character | friend |
| Core::createchar2(Accounts::Account *acct, unsigned index) | Pol::Mobile::Character | friend |
| Core::RepSystem class | Pol::Mobile::Character | friend |
| Core::undo_get_item(Character *chr, Items::Item *item) | Pol::Mobile::Character | friend |
| Core::write_characters(Core::SaveContext &sc) | Pol::Mobile::Character | friend |
| Core::write_npcs(Core::SaveContext &sc) | Pol::Mobile::Character | friend |
| count() const | ref_counted | inlineprotected |
| create_trade_container() | Pol::Mobile::Character | |
| created_at | Pol::Mobile::Character | protected |
| criminal_until_ | Pol::Mobile::Character | private |
| custom_script_method(const char *methodname, Bscript::Executor &ex) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| CustomHousingMove(unsigned char i_dir) | Pol::Mobile::Character | |
| damage_weapon() | Pol::Mobile::Character | |
| dead() const | Pol::Mobile::Character | inline |
| deafened() const | Pol::Mobile::Character | |
| decode_movemode(const std::string &str) | Pol::Mobile::Character | static |
| delBuff(u16 icon) | Pol::Mobile::Character | |
| description() const | Pol::Core::UObject | virtual |
| destroy() POL_OVERRIDE | Pol::Mobile::Character | virtual |
| dexterity() const | Pol::Mobile::Character | |
| die() | Pol::Mobile::Character | |
| dir | Pol::Mobile::Character | |
| dirty() const | Pol::Core::UObject | |
| dirty_writes | Pol::Core::UObject | static |
| disable_regeneration_for(int seconds) | Pol::Mobile::Character | |
| disable_regeneration_until | Pol::Mobile::Character | |
| disconnect_cleanup() | Pol::Mobile::Character | |
| do_attack_effects(Character *target) | Pol::Mobile::Character | |
| do_hit_failure_effects() | Pol::Mobile::Character | |
| do_hit_success_effects() | Pol::Mobile::Character | |
| do_imhit_effects() | Pol::Mobile::Character | |
| doors_block() const | Pol::Mobile::Character | |
| DYN_PROPERTY(carrying_capacity_mod, s16, Core::PROP_CARRY_CAPACITY_MOD, 0) | Pol::Mobile::Character | protected |
| DYN_PROPERTY(lightoverride, int, Core::PROP_LIGHTOVERRIDE,-1) | Pol::Mobile::Character | |
| DYN_PROPERTY(lightoverride_until, Core::gameclock_t, Core::PROP_LIGHTOVERRIDE_UNTIL, 0) | Pol::Mobile::Character | |
| DYN_PROPERTY(movement_cost, Core::MovementCostMod, Core::PROP_MOVEMENTCOST_MOD, Core::MovementCostMod::DEFAULT) | Pol::Mobile::Character | |
| DYN_PROPERTY(ar_mod, s16, Core::PROP_AR_MOD, 0) | Pol::Mobile::Character | protected |
| DYN_PROPERTY(delay_mod, s16, Core::PROP_DELAY_MOD, 0) | Pol::Mobile::Character | protected |
| DYN_PROPERTY(hitchance_mod, s16, Core::PROP_HITCHANCE_MOD, 0) | Pol::Mobile::Character | protected |
| DYN_PROPERTY(evasionchance_mod, s16, Core::PROP_EVASIONCHANCE_MOD, 0) | Pol::Mobile::Character | protected |
| DYN_PROPERTY(disable_skills_until, time_t, Core::PROP_DISABLE_SKILLS_UNTIL, 0) | Pol::Mobile::Character | |
| DYN_PROPERTY(skillstatcap, Core::SkillStatCap, Core::PROP_STATCAP_SKILLCAP, Core::SkillStatCap::DEFAULT) | Pol::Mobile::Character | |
| DYN_PROPERTY(luck, s16, Core::PROP_EXT_STATBAR_LUCK, 0) | Pol::Mobile::Character | |
| DYN_PROPERTY(followers, Core::ExtStatBarFollowers, Core::PROP_EXT_STATBAR_FOLLOWERS, Core::ExtStatBarFollowers::DEFAULT) | Pol::Mobile::Character | |
| DYN_PROPERTY(tithing, s32, Core::PROP_EXT_STATBAR_TITHING, 0) | Pol::Mobile::Character | |
| DYN_PROPERTY(squelched_until, Core::gameclock_t, Core::PROP_SQUELCHED_UNTIL, 0) | Pol::Mobile::Character | protected |
| DYN_PROPERTY(deafened_until, Core::gameclock_t, Core::PROP_DEAFENED_UNTIL, 0) | Pol::Mobile::Character | protected |
| DYN_PROPERTY(dblclick_wait, u32, Core::PROP_DOUBLECLICK_WAIT, 0) | Pol::Mobile::Character | |
| DYN_PROPERTY(title_prefix, std::string, Core::PROP_TITLE_PREFIX,"") | Pol::Mobile::Character | |
| DYN_PROPERTY(title_suffix, std::string, Core::PROP_TITLE_SUFFIX,"") | Pol::Mobile::Character | |
| DYN_PROPERTY(title_guild, std::string, Core::PROP_TITLE_GUILD,"") | Pol::Mobile::Character | |
| DYN_PROPERTY(title_race, std::string, Core::PROP_TITLE_RACE,"") | Pol::Mobile::Character | |
| Pol::Core::UObject::DYN_PROPERTY(maxhp_mod, s16, PROP_MAXHP_MOD, 0) | Pol::Core::UObject | |
| Pol::Core::UObject::DYN_PROPERTY(fire_resist, ValueModPack, PROP_RESIST_FIRE, ValueModPack::DEFAULT) | Pol::Core::UObject | |
| Pol::Core::UObject::DYN_PROPERTY(cold_resist, ValueModPack, PROP_RESIST_COLD, ValueModPack::DEFAULT) | Pol::Core::UObject | |
| Pol::Core::UObject::DYN_PROPERTY(energy_resist, ValueModPack, PROP_RESIST_ENERGY, ValueModPack::DEFAULT) | Pol::Core::UObject | |
| Pol::Core::UObject::DYN_PROPERTY(poison_resist, ValueModPack, PROP_RESIST_POISON, ValueModPack::DEFAULT) | Pol::Core::UObject | |
| Pol::Core::UObject::DYN_PROPERTY(physical_resist, ValueModPack, PROP_RESIST_PHYSICAL, ValueModPack::DEFAULT) | Pol::Core::UObject | |
| Pol::Core::UObject::DYN_PROPERTY(fire_damage, ValueModPack, PROP_DAMAGE_FIRE, ValueModPack::DEFAULT) | Pol::Core::UObject | |
| Pol::Core::UObject::DYN_PROPERTY(cold_damage, ValueModPack, PROP_DAMAGE_COLD, ValueModPack::DEFAULT) | Pol::Core::UObject | |
| Pol::Core::UObject::DYN_PROPERTY(energy_damage, ValueModPack, PROP_DAMAGE_ENERGY, ValueModPack::DEFAULT) | Pol::Core::UObject | |
| Pol::Core::UObject::DYN_PROPERTY(poison_damage, ValueModPack, PROP_DAMAGE_POISON, ValueModPack::DEFAULT) | Pol::Core::UObject | |
| Pol::Core::UObject::DYN_PROPERTY(physical_damage, ValueModPack, PROP_DAMAGE_PHYSICAL, ValueModPack::DEFAULT) | Pol::Core::UObject | |
| DYN_PROPERTY_POINTER(gotten_item, Items::Item *, Core::PROP_GOTTEN_BY) | Pol::Mobile::Character | |
| DYN_PROPERTY_POINTER(guild, Core::Guild *, Core::PROP_GUILD) | Pol::Mobile::Character | |
| DYN_PROPERTY_POINTER(party, Core::Party *, Core::PROP_PARTY) | Pol::Mobile::Character | |
| DYN_PROPERTY_POINTER(candidate_of, Core::Party *, Core::PROP_PARTY_CANDIDATE) | Pol::Mobile::Character | |
| DYN_PROPERTY_POINTER(offline_mem_of, Core::Party *, Core::PROP_PARTY_OFFLINE) | Pol::Mobile::Character | |
| DynamicPropsHolder() | Pol::Core::DynamicPropsHolder | inline |
| encode_movemode(Core::MOVEMODE movemode) | Pol::Mobile::Character | static |
| equip(Items::Item *item) | Pol::Mobile::Character | |
| equippable(const Items::Item *item) const | Pol::Mobile::Character | |
| eraseprop(const std::string &propname) | Pol::Core::UObject | |
| estimatedSize() const POL_OVERRIDE | Pol::Mobile::Character | virtual |
| estimateSizeDynProps() const | Pol::Core::DynamicPropsHolder | inline |
| face(Core::UFACING i_facing, int flags=0) | Pol::Mobile::Character | |
| facing | Pol::Core::UObject | |
| find_wornitem(u32 find_serial) const | Pol::Mobile::Character | |
| fixInvalidGraphic() | Pol::Core::UObject | virtual |
| flags_ | Pol::Core::UObject | mutableprotected |
| frozen() const | Pol::Mobile::Character | inline |
| gender | Pol::Mobile::Character | |
| get_attackable_opponent() const | Pol::Mobile::Character | |
| get_damaged_sound() const | Pol::Mobile::Character | protectedvirtual |
| get_flag1(Network::Client *other_client) const | Pol::Mobile::Character | |
| get_hitscript_params(double damage, Items::UArmor **parmor, unsigned short *rawdamage) | Pol::Mobile::Character | virtual |
| get_opponent() const | Pol::Mobile::Character | |
| get_script_member(const char *membername) const POL_OVERRIDE | Pol::Mobile::Character | virtual |
| get_script_member_id(const int id) const POL_OVERRIDE | Pol::Mobile::Character | virtual |
| get_shield() const | Pol::Mobile::Character | inline |
| get_weapon_skill() const | Pol::Mobile::Character | |
| GetAggressorTo() const | Pol::Mobile::Character | |
| GetLawFullyDamaged() const | Pol::Mobile::Character | |
| getmember(DynPropTypes member, V *value) const | Pol::Core::DynamicPropsHolder | inline |
| getpos_ifmove(Core::UFACING i_facing, unsigned short *px, unsigned short *py) | Pol::Mobile::Character | |
| getprop(const std::string &propname, std::string &propvalue) const | Pol::Core::UObject | |
| getpropnames(std::vector< std::string > &propnames) const | Pol::Core::UObject | |
| getprops() const | Pol::Core::UObject | |
| GetReportables() const | Pol::Mobile::Character | |
| gold_carried() const | Pol::Mobile::Character | |
| GOTTEN_ITEM_EQUIPPED_ON_SELF enum value | Pol::Mobile::Character | |
| GOTTEN_ITEM_IN_CONTAINER enum value | Pol::Mobile::Character | |
| GOTTEN_ITEM_ON_GROUND enum value | Pol::Mobile::Character | |
| gotten_item_source | Pol::Mobile::Character | |
| GOTTEN_ITEM_TYPE enum name | Pol::Mobile::Character | |
| gradual_boost | Pol::Mobile::Character | |
| grant_privilege(const char *priv) | Pol::Mobile::Character | |
| graphic | Pol::Core::ULWObject | |
| guildid() const | Pol::Mobile::Character | |
| handle_script_cursor(Character *chr, UObject *obj) | Pol::Mobile::Character | friend |
| has_active_client() const | Pol::Mobile::Character | |
| has_active_gump() const | Pol::Mobile::Character | |
| has_active_prompt() const | Pol::Mobile::Character | |
| has_lawfully_damaged(const Character *chr) const | Pol::Mobile::Character | |
| has_party_invite_timeout() const | Pol::Mobile::Character | |
| has_privilege(const char *priv) const | Pol::Mobile::Character | |
| has_shield() const | Pol::Mobile::Character | inline |
| hasmember(DynPropTypes member) const | Pol::Core::DynamicPropsHolder | inline |
| heal_damage_hundredths(unsigned int damage) | Pol::Mobile::Character | |
| height | Pol::Core::ULWObject | |
| hidden() const | Pol::Mobile::Character | inline |
| hidden(bool value) | Pol::Mobile::Character | inline |
| hilite_color_idx(const Character *seen_by) const | Pol::Mobile::Character | virtual |
| hostiles() const | Pol::Mobile::Character | inline |
| ignores_line_of_sight() const | Pol::Mobile::Character | inline |
| increv() | Pol::Core::UObject | inline |
| inform_criminal(Character *thecriminal) | Pol::Mobile::Character | virtual |
| inform_disengaged(Character *disengaged) | Pol::Mobile::Character | virtual |
| inform_engaged(Character *engaged) | Pol::Mobile::Character | virtual |
| inform_enteredarea(Character *whoentered) | Pol::Mobile::Character | virtual |
| inform_imoved(Character *chr) | Pol::Mobile::Character | virtual |
| inform_leftarea(Character *wholeft) | Pol::Mobile::Character | virtual |
| inform_moved(Character *moved) | Pol::Mobile::Character | virtual |
| intelligence() const | Pol::Mobile::Character | |
| intrinsic_weapon() | Pol::Mobile::Character | virtual |
| invul() const | Pol::Mobile::Character | |
| is_aggressor_to(const Character *chr) const | Pol::Mobile::Character | |
| is_attackable(Character *who) const | Pol::Mobile::Character | |
| is_concealed_from_me(const Character *chr) const | Pol::Mobile::Character | |
| is_criminal() const | Pol::Mobile::Character | |
| is_equipped(const Items::Item *item) const | Pol::Mobile::Character | |
| is_guild_ally(const Character *chr) const | Pol::Mobile::Character | |
| is_guild_enemy(const Character *chr) const | Pol::Mobile::Character | |
| is_house_editing() const | Pol::Mobile::Character | |
| is_innocent_to(const Character *chr) const | Pol::Mobile::Character | |
| is_murderer() const | Pol::Mobile::Character | |
| is_temporally_criminal() const | Pol::Mobile::Character | |
| is_trading() const | Pol::Mobile::Character | |
| is_visible() const | Pol::Mobile::Character | inline |
| is_visible_to_me(const Character *chr) const | Pol::Mobile::Character | |
| isa(UOBJ_CLASS uobj_class) const | Pol::Core::ULWObject | inline |
| isitem() const | Pol::Core::ULWObject | inline |
| ismobile() const | Pol::Core::ULWObject | inline |
| ismulti() const | Pol::Core::ULWObject | inline |
| last_corpse | Pol::Mobile::Character | |
| last_textcolor() const | Pol::Mobile::Character | |
| last_textcolor(u16 new_color) | Pol::Mobile::Character | |
| lastx | Pol::Mobile::Character | |
| lasty | Pol::Mobile::Character | |
| lastz | Pol::Mobile::Character | |
| lawfully_damaged_ | Pol::Mobile::Character | mutableprivate |
| layer_is_equipped(int layer) const | Pol::Mobile::Character | |
| logged_in() const | Pol::Mobile::Character | |
| logged_in(bool newvalue) | Pol::Mobile::Character | |
| look_height() const | Pol::Core::ULWObject | inline |
| make_aggressor_to(Character *chr) | Pol::Mobile::Character | |
| make_criminal(int level=1) | Pol::Mobile::Character | |
| make_lawfullydamaged_to(Character *chr) | Pol::Mobile::Character | |
| make_murderer(bool newlval=true) | Pol::Mobile::Character | |
| make_offline_ref() | Pol::Mobile::Character | |
| make_ref() POL_OVERRIDE | Pol::Mobile::Character | virtual |
| manual_set_swing_timer(int time) | Pol::Mobile::Character | |
| max_hits() const | Pol::Mobile::Character | |
| max_hits_hundredths() const | Pol::Mobile::Character | |
| max_mana() const | Pol::Mobile::Character | |
| max_stamina() const | Pol::Mobile::Character | |
| max_weapon_damage() const | Pol::Mobile::Character | |
| menu | Pol::Mobile::Character | |
| menu_selection_made(Network::Client *client, Core::MenuItem *mi, Core::PKTIN_7D *msg) | Pol::Mobile::Character | friend |
| mightsee(const Items::Item *item) const | Pol::Mobile::Character | |
| min_weapon_damage() const | Pol::Mobile::Character | |
| mob_flags_ | Pol::Mobile::Character | protected |
| MobileCont typedef | Pol::Mobile::Character | private |
| Module::UOExecutorModule class | Pol::Mobile::Character | friend |
| mountedsteps_ | Pol::Mobile::Character | protected |
| move(unsigned char dir) | Pol::Mobile::Character | |
| move_reason | Pol::Mobile::Character | |
| movemode | Pol::Mobile::Character | |
| MOVEREASON enum name | Pol::Mobile::Character | |
| MULTIMOVE enum value | Pol::Mobile::Character | |
| name() const | Pol::Core::UObject | virtual |
| name_ | Pol::Core::UObject | protected |
| name_color(const Character *seen_by) const | Pol::Mobile::Character | virtual |
| objtype_ | Pol::Core::UObject | |
| on_aggressor_changed() | Pol::Mobile::Character | |
| on_aos_ext_stat_changed() | Pol::Mobile::Character | |
| on_cmdlevel_changed() | Pol::Mobile::Character | |
| on_color_changed() POL_OVERRIDE | Pol::Mobile::Character | virtual |
| on_concealed_changed() | Pol::Mobile::Character | |
| on_criminal_changed() | Pol::Mobile::Character | |
| on_death(Items::Item *corpse) | Pol::Mobile::Character | virtual |
| on_delete_from_account() | Pol::Mobile::Character | |
| on_facing_changed() POL_OVERRIDE | Pol::Mobile::Character | virtual |
| on_hidden_changed() | Pol::Mobile::Character | |
| on_lawfullydamaged_changed() | Pol::Mobile::Character | |
| on_menu_selection | Pol::Mobile::Character | |
| on_mount() const | Pol::Mobile::Character | |
| on_murderer_changed() | Pol::Mobile::Character | |
| on_poison_changed() | Pol::Mobile::Character | |
| on_popup_menu_selection | Pol::Mobile::Character | |
| on_swing_failure(Character *attacker) | Pol::Mobile::Character | |
| operator=(const Character &) | Pol::Mobile::Character | private |
| Pol::Core::ULWObject::operator=(const ULWObject &)=delete | Pol::Core::ULWObject | protected |
| opponent_ | Pol::Mobile::Character | protected |
| opponent_of | Pol::Mobile::Character | protected |
| orphan() const | Pol::Core::ULWObject | inline |
| OTHER enum value | Pol::Mobile::Character | |
| owner() | Pol::Core::UObject | virtual |
| owner() const | Pol::Core::UObject | virtual |
| paralyzed() const | Pol::Mobile::Character | inline |
| party_can_loot() const | Pol::Mobile::Character | |
| party_decline_timeout_ | Pol::Mobile::Character | private |
| poisoned() const | Pol::Mobile::Character | inline |
| poisoned(bool value) | Pol::Mobile::Character | inline |
| position_changed(void) | Pol::Mobile::Character | |
| printDebugProperties(Clib::StreamWriter &sw) const POL_OVERRIDE | Pol::Mobile::Character | protectedvirtual |
| printOn(Clib::StreamWriter &sw) const POL_OVERRIDE | Pol::Mobile::Character | protectedvirtual |
| printOnDebug(Clib::StreamWriter &sw) const | Pol::Core::UObject | virtual |
| printProperties(Clib::StreamWriter &sw) const POL_OVERRIDE | Pol::Mobile::Character | protectedvirtual |
| printSelfOn(Clib::StreamWriter &sw) const POL_OVERRIDE | Pol::Mobile::Character | protectedvirtual |
| printWornItems(Clib::StreamWriter &sw_pc, Clib::StreamWriter &sw_equip) const | Pol::Mobile::Character | protected |
| privs | Pol::Mobile::Character | protected |
| PrivUpdater class | Pol::Mobile::Character | friend |
| produce(const Core::Vital *pVital, VitalValue &vv, unsigned int amt) | Pol::Mobile::Character | |
| race | Pol::Mobile::Character | |
| random_weapon_damage() const | Pol::Mobile::Character | |
| readAttributesAndVitals(Clib::ConfigElem &elem) | Pol::Mobile::Character | |
| readCommonProperties(Clib::ConfigElem &elem) | Pol::Mobile::Character | |
| readProperties(Clib::ConfigElem &elem) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| realm | Pol::Core::ULWObject | |
| realm_changed() | Pol::Mobile::Character | |
| ref_counted() | ref_counted | inlineprotected |
| ref_counted_add_ref() | Pol::Core::UObject | inline |
| ref_counted_count() const | Pol::Core::UObject | inline |
| ref_counted_release() | Pol::Core::UObject | inline |
| refresh_ar() | Pol::Mobile::Character | virtual |
| refresh_cached_settings(bool update=true) | Pol::Mobile::Character | private |
| regen_vital(const Core::Vital *) | Pol::Mobile::Character | |
| registered_house | Pol::Mobile::Character | |
| release() | ref_counted | inlineprotected |
| remote_containers_ | Pol::Mobile::Character | |
| removal_cleanup() | Pol::Mobile::Character | |
| remove_as_aggressor_to(Character *chr) | Pol::Mobile::Character | |
| remove_as_lawful_damager(Character *chr) | Pol::Mobile::Character | |
| reportable_ | Pol::Mobile::Character | private |
| ReportableList typedef | Pol::Mobile::Character | private |
| repsys_on_attack(Character *defender) | Pol::Mobile::Character | virtual |
| repsys_on_damage(Character *defender) | Pol::Mobile::Character | virtual |
| repsys_on_help(Character *recipient) | Pol::Mobile::Character | virtual |
| repsys_task_ | Pol::Mobile::Character | private |
| reset_swing_timer() | Pol::Mobile::Character | |
| resetEquipableProperties() | Pol::Mobile::Character | |
| restart_aggressor_timer(Character *chr, Core::polclock_t until) | Pol::Mobile::Character | |
| restart_criminal_timer(Core::polclock_t until) | Pol::Mobile::Character | |
| restart_lawfully_damaged_timer(Character *chr, Core::polclock_t until) | Pol::Mobile::Character | |
| resurrect() | Pol::Mobile::Character | |
| rev() const | Pol::Core::UObject | inline |
| revoke_privilege(const char *priv) | Pol::Mobile::Character | |
| run_hit_script(Character *defender, double damage) | Pol::Mobile::Character | |
| saveonexit() const | Pol::Core::UObject | |
| saveonexit(bool newvalue) | Pol::Core::UObject | |
| schedule_attack() | Pol::Mobile::Character | private |
| schedule_spell(Core::USpell *) | Pol::Mobile::Character | |
| script_ex | Pol::Mobile::Character | protected |
| script_isa(unsigned isatype) const POL_OVERRIDE | Pol::Mobile::Character | virtual |
| script_method(const char *methodname, Bscript::Executor &ex) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| script_method_id(const int id, Bscript::Executor &ex) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| search_remote_containers(u32 find_serial, bool *isRemoteContainer) const | Pol::Mobile::Character | |
| select_opponent(u32 opp_serial) | Pol::Mobile::Character | |
| self_as_owner() | Pol::Core::UObject | virtual |
| self_as_owner() const | Pol::Core::UObject | virtual |
| send_buffs() | Pol::Mobile::Character | |
| send_highlight() const | Pol::Mobile::Character | |
| send_warmode() | Pol::Mobile::Character | |
| serial | Pol::Core::ULWObject | |
| serial_ext | Pol::Core::UObject | |
| set_caps_to_default() | Pol::Mobile::Character | |
| set_current(const Core::Vital *pVital, VitalValue &vv, unsigned int ones) | Pol::Mobile::Character | |
| set_current_ones(const Core::Vital *pVital, VitalValue &vv, unsigned int ones) | Pol::Mobile::Character | |
| set_dexterity(u16 dexterity) | Pol::Mobile::Character | |
| set_dirty() | Pol::Core::UObject | inline |
| set_intelligence(u16 intelligence) | Pol::Mobile::Character | |
| set_opponent(Character *opponent, bool inform_old_opponent=true) | Pol::Mobile::Character | |
| set_party_can_loot(bool) | Pol::Mobile::Character | |
| set_party_invite_timeout() | Pol::Mobile::Character | |
| set_privs(const std::string &privlist) | Pol::Mobile::Character | |
| set_script_member(const char *membername, const std::string &value) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| set_script_member(const char *membername, int value) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| set_script_member_double(const char *membername, double value) | Pol::Core::UObject | virtual |
| set_script_member_id(const int id, const std::string &value) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| set_script_member_id(const int id, int value) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| set_script_member_id_double(const int id, double value) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| set_setting(const char *setting, bool value) | Pol::Mobile::Character | |
| set_stealthsteps(unsigned short newval) | Pol::Mobile::Character | |
| set_strength(u16 strength) | Pol::Mobile::Character | |
| set_vitals_to_maximum() | Pol::Mobile::Character | |
| set_warmode(bool warmode) | Pol::Mobile::Character | |
| setcolor(u16 newcolor) | Pol::Core::UObject | virtual |
| setfacing(u8 newfacing) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| setgraphic(u16 newobjtype) POL_OVERRIDE | Pol::Mobile::Character | virtual |
| setmember(DynPropTypes member, const V &value, const V &defaultvalue) | Pol::Core::DynamicPropsHolder | inline |
| setmemberPointer(DynPropTypes member, V value) | Pol::Core::DynamicPropsHolder | inline |
| setname(const std::string &) | Pol::Core::UObject | |
| setprop(const std::string &propname, const std::string &propvalue) | Pol::Core::UObject | |
| setting_enabled(const char *setting) const | Pol::Mobile::Character | |
| settings | Pol::Mobile::Character | protected |
| shield | Pol::Mobile::Character | protected |
| showarmor() const | Pol::Mobile::Character | |
| skill_ex_active() const | Pol::Mobile::Character | inline |
| specific_name() const | Pol::Core::UObject | inline |
| spell_task | Pol::Mobile::Character | protected |
| spellbook(u8 school) const | Pol::Mobile::Character | |
| spend_gold(unsigned int amount) | Pol::Mobile::Character | |
| squelched() const | Pol::Mobile::Character | |
| start_itemuse_script(Bscript::EScriptProgram *prog, Items::Item *item, bool start_attached) | Pol::Mobile::Character | |
| start_script(Bscript::EScriptProgram *prog, bool start_attached, Bscript::BObjectImp *param2=nullptr, Bscript::BObjectImp *param3=nullptr, Bscript::BObjectImp *param4=nullptr) | Pol::Mobile::Character | |
| start_skill_script(Bscript::EScriptProgram *prog) | Pol::Mobile::Character | |
| start_spell_script(Bscript::EScriptProgram *prog, Core::USpell *spell) | Pol::Mobile::Character | |
| stealthsteps_ | Pol::Mobile::Character | protected |
| stop_skill_script() | Pol::Mobile::Character | private |
| strength() const | Pol::Mobile::Character | |
| strong_enough_to_equip(const Items::Item *item) const | Pol::Mobile::Character | |
| swing_task | Pol::Mobile::Character | protected |
| swing_task_func(Character *chr) | Pol::Mobile::Character | privatestatic |
| swing_timer_start_clock_ | Pol::Mobile::Character | protected |
| target_cursor_busy() const | Pol::Mobile::Character | |
| target_tag() const POL_OVERRIDE | Pol::Mobile::Character | virtual |
| tcursor2 | Pol::Mobile::Character | |
| tellmove(void) | Pol::Mobile::Character | |
| to_be_reportable_ | Pol::Mobile::Character | private |
| ToBeReportableList typedef | Pol::Mobile::Character | private |
| toplevel_owner() | Pol::Core::UObject | virtual |
| toplevel_owner() const | Pol::Core::UObject | virtual |
| trade_accepted() const | Pol::Mobile::Character | |
| trade_accepted(bool newvalue) | Pol::Mobile::Character | |
| trade_container() | Pol::Mobile::Character | |
| trading_cont | Pol::Mobile::Character | |
| trading_with | Pol::Mobile::Character | |
| truecolor | Pol::Mobile::Character | |
| trueobjtype | Pol::Mobile::Character | |
| uclang | Pol::Mobile::Character | |
| ULWObject(UOBJ_CLASS uobj_class) | Pol::Core::ULWObject | inlineprotected |
| ULWObject(const ULWObject &)=delete | Pol::Core::ULWObject | protected |
| unequip(Items::Item *item) | Pol::Mobile::Character | |
| unhide() | Pol::Mobile::Character | |
| uobj_class_ | Pol::Core::ULWObject | protected |
| UObject(u32 objtype, UOBJ_CLASS uobj_class) | Pol::Core::UObject | protected |
| updateEquipableProperties(Items::Item *item) | Pol::Mobile::Character | |
| validate_stat_ranges() | Pol::Mobile::Character | |
| vital(unsigned vitalid) const | Pol::Mobile::Character | inline |
| vital(unsigned vitalid) | Pol::Mobile::Character | inline |
| vitals | Pol::Mobile::Character | |
| WALKED enum value | Pol::Mobile::Character | |
| warmode() const | Pol::Mobile::Character | |
| warmode_wait | Pol::Mobile::Character | |
| weapon | Pol::Mobile::Character | protected |
| weapon_anim() const | Pol::Mobile::Character | |
| weapon_attribute() const | Pol::Mobile::Character | |
| weapon_skillid() const | Pol::Mobile::Character | |
| weight() const POL_OVERRIDE | Pol::Mobile::Character | virtual |
| wornitem(int layer) const | Pol::Mobile::Character | |
| wornitems | Pol::Mobile::Character | protected |
| x | Pol::Core::ULWObject | |
| y | Pol::Core::ULWObject | |
| z | Pol::Core::ULWObject | |
| ~Character() | Pol::Mobile::Character | virtual |
| ~DynamicPropsHolder()=default | Pol::Core::DynamicPropsHolder | protected |
| ~ref_counted()=default | ref_counted | protected |
| ~ULWObject()=default | Pol::Core::ULWObject | protected |
| ~UObject() | Pol::Core::UObject | protectedvirtual |