Pol  Revision:cb584c9
Pol::Mobile::Character Member List

This is the complete list of members for Pol::Mobile::Character, including all inherited members.

_countref_countedprotected
_last_textcolorPol::Mobile::Characterprivate
acctPol::Mobile::Character
add_ref()ref_countedinlineprotected
add_remote_container(Items::Item *)Pol::Mobile::Character
add_to_be_reportable(u32 serial)Pol::Mobile::Character
addBuff(u16 icon, u16 duration, u32 cl_name, u32 cl_descr, const std::vector< u32 > &arguments)Pol::Mobile::Character
aggressor_to_Pol::Mobile::Charactermutableprivate
all_privs() const Pol::Mobile::Character
all_settings() const Pol::Mobile::Character
apply_damage(double damage, Character *source=nullptr, bool userepsys=true, bool send_damage_packet=false)Pol::Mobile::Character
apply_raw_damage_hundredths(unsigned int damage, Character *source, bool userepsys=true, bool send_damage_packet=false)Pol::Mobile::Charactervirtual
ar() const Pol::Mobile::Characterinlinevirtual
ar_Pol::Mobile::Characterprotected
armor_Pol::Mobile::Characterprotected
armor_absorb_damage(double damage)Pol::Mobile::Charactervirtual
as_ref_counted()Pol::Core::UObjectinline
attack(Character *opponent)Pol::Mobile::Character
attribute(unsigned attrid) const Pol::Mobile::Characterinline
attribute(unsigned attrid)Pol::Mobile::Characterinline
attributesPol::Mobile::Character
backpack() const Pol::Mobile::Character
base typedefPol::Mobile::Characterprivate
buffs_Pol::Mobile::Characterprotected
cached_settingsPol::Mobile::Characterprotected
calc_single_attribute(const Attribute *pAttr)Pol::Mobile::Character
calc_single_vital(const Core::Vital *pVital)Pol::Mobile::Character
calc_vital_stuff(bool i_mod=true, bool v_mod=true)Pol::Mobile::Character
can_access(const Items::Item *item, int range=-1) const Pol::Mobile::Character
can_be_heard_as_ghost() const Pol::Mobile::Character
can_be_renamed_by(const Character *chr) const Pol::Mobile::Charactervirtual
can_clothe(const Character *chr) const Pol::Mobile::Character
can_dblclickany() const Pol::Mobile::Characterinline
can_face(Core::UFACING i_facing)Pol::Mobile::Character
can_freemove() const Pol::Mobile::Character
can_hearghosts() const Pol::Mobile::Character
can_move(const Items::Item *item) const Pol::Mobile::Character
can_moveanydist() const Pol::Mobile::Character
can_plogany() const Pol::Mobile::Character
can_rename(const Character *chr) const Pol::Mobile::Character
can_seeinvisitems() const Pol::Mobile::Characterinline
can_speedhack() const Pol::Mobile::Character
cancel_menu()Pol::Mobile::Character
cancel_party_invite_timeout()Pol::Mobile::Character
carrying_capacity() const Pol::Mobile::Character
casting_spell() const Pol::Mobile::Characterinline
Character(u32 objtype, Core::UOBJ_CLASS uobj_class=Core::UOBJ_CLASS::CLASS_CHARACTER)Pol::Mobile::Characterexplicit
Character(const Character &)Pol::Mobile::Characterprivate
CharacterSet typedefPol::Mobile::Characterprivate
charindex() const Pol::Mobile::Character
check_attack_after_move()Pol::Mobile::Character
check_concealment_level()Pol::Mobile::Character
check_justice_region_change()Pol::Mobile::Character
check_light_region_change()Pol::Mobile::Character
check_music_region_change()Pol::Mobile::Character
check_region_changes()Pol::Mobile::Character
check_skill(Core::USKILLID skillid, int difficulty, unsigned short pointvalue)Pol::Mobile::Character
check_undamaged()Pol::Mobile::Character
check_weather_region_change(bool force=false)Pol::Mobile::Character
CheckPushthrough()Pol::Mobile::Character
choose_armor() const Pol::Mobile::Character
classname() const POL_OVERRIDEPol::Mobile::Characterprotectedvirtual
clean_writesPol::Core::UObjectstatic
clear_criminal_timer()Pol::Mobile::Character
clear_dirty() const Pol::Core::UObject
clear_gotten_item()Pol::Mobile::Character
clear_my_aggressors()Pol::Mobile::Character
clear_my_lawful_damagers()Pol::Mobile::Character
clear_opponent_of()Pol::Mobile::Character
clear_reportable(u32 serial, Core::polclock_t time)Pol::Mobile::Character
clear_to_be_reportables()Pol::Mobile::Character
clearBuffs()Pol::Mobile::Character
clientPol::Mobile::Character
cmdlevel() const Pol::Mobile::Characterinline
cmdlevel(unsigned char value, bool update_on_change=true)Pol::Mobile::Characterinline
cmdlevel_Pol::Mobile::Character
colorPol::Core::UObject
commit_to_reportables()Pol::Mobile::Character
concealed() const Pol::Mobile::Characterinline
concealed(unsigned char value)Pol::Mobile::Characterinline
concealed_Pol::Mobile::Characterprotected
connected() const Pol::Mobile::Character
connected(bool newvalue)Pol::Mobile::Character
consume(const Core::Vital *pVital, VitalValue &vv, unsigned int amt)Pol::Mobile::Character
copyprops(const UObject &obj)Pol::Core::UObject
copyprops(const PropertyList &proplist)Pol::Core::UObject
Core::ClientCreateChar(Network::Client *client, Core::PKTIN_00 *msg)Pol::Mobile::Characterfriend
Core::ClientCreateChar70160(Network::Client *client, Core::PKTIN_F8 *msg)Pol::Mobile::Characterfriend
Core::ClientCreateCharKR(Network::Client *client, Core::PKTIN_8D *msg)Pol::Mobile::Characterfriend
Core::createchar2(Accounts::Account *acct, unsigned index)Pol::Mobile::Characterfriend
Core::RepSystem classPol::Mobile::Characterfriend
Core::undo_get_item(Character *chr, Items::Item *item)Pol::Mobile::Characterfriend
Core::write_characters(Core::SaveContext &sc)Pol::Mobile::Characterfriend
Core::write_npcs(Core::SaveContext &sc)Pol::Mobile::Characterfriend
count() const ref_countedinlineprotected
create_trade_container()Pol::Mobile::Character
created_atPol::Mobile::Characterprotected
criminal_until_Pol::Mobile::Characterprivate
custom_script_method(const char *methodname, Bscript::Executor &ex) POL_OVERRIDEPol::Mobile::Charactervirtual
CustomHousingMove(unsigned char i_dir)Pol::Mobile::Character
damage_weapon()Pol::Mobile::Character
dead() const Pol::Mobile::Characterinline
deafened() const Pol::Mobile::Character
decode_movemode(const std::string &str)Pol::Mobile::Characterstatic
delBuff(u16 icon)Pol::Mobile::Character
description() const Pol::Core::UObjectvirtual
destroy() POL_OVERRIDEPol::Mobile::Charactervirtual
dexterity() const Pol::Mobile::Character
die()Pol::Mobile::Character
dirPol::Mobile::Character
dirty() const Pol::Core::UObject
dirty_writesPol::Core::UObjectstatic
disable_regeneration_for(int seconds)Pol::Mobile::Character
disable_regeneration_untilPol::Mobile::Character
disconnect_cleanup()Pol::Mobile::Character
do_attack_effects(Character *target)Pol::Mobile::Character
do_hit_failure_effects()Pol::Mobile::Character
do_hit_success_effects()Pol::Mobile::Character
do_imhit_effects()Pol::Mobile::Character
doors_block() const Pol::Mobile::Character
DYN_PROPERTY(carrying_capacity_mod, s16, Core::PROP_CARRY_CAPACITY_MOD, 0)Pol::Mobile::Characterprotected
DYN_PROPERTY(lightoverride, int, Core::PROP_LIGHTOVERRIDE,-1)Pol::Mobile::Character
DYN_PROPERTY(lightoverride_until, Core::gameclock_t, Core::PROP_LIGHTOVERRIDE_UNTIL, 0)Pol::Mobile::Character
DYN_PROPERTY(movement_cost, Core::MovementCostMod, Core::PROP_MOVEMENTCOST_MOD, Core::MovementCostMod::DEFAULT)Pol::Mobile::Character
DYN_PROPERTY(ar_mod, s16, Core::PROP_AR_MOD, 0)Pol::Mobile::Characterprotected
DYN_PROPERTY(delay_mod, s16, Core::PROP_DELAY_MOD, 0)Pol::Mobile::Characterprotected
DYN_PROPERTY(hitchance_mod, s16, Core::PROP_HITCHANCE_MOD, 0)Pol::Mobile::Characterprotected
DYN_PROPERTY(evasionchance_mod, s16, Core::PROP_EVASIONCHANCE_MOD, 0)Pol::Mobile::Characterprotected
DYN_PROPERTY(disable_skills_until, time_t, Core::PROP_DISABLE_SKILLS_UNTIL, 0)Pol::Mobile::Character
DYN_PROPERTY(skillstatcap, Core::SkillStatCap, Core::PROP_STATCAP_SKILLCAP, Core::SkillStatCap::DEFAULT)Pol::Mobile::Character
DYN_PROPERTY(luck, s16, Core::PROP_EXT_STATBAR_LUCK, 0)Pol::Mobile::Character
DYN_PROPERTY(followers, Core::ExtStatBarFollowers, Core::PROP_EXT_STATBAR_FOLLOWERS, Core::ExtStatBarFollowers::DEFAULT)Pol::Mobile::Character
DYN_PROPERTY(tithing, s32, Core::PROP_EXT_STATBAR_TITHING, 0)Pol::Mobile::Character
DYN_PROPERTY(squelched_until, Core::gameclock_t, Core::PROP_SQUELCHED_UNTIL, 0)Pol::Mobile::Characterprotected
DYN_PROPERTY(deafened_until, Core::gameclock_t, Core::PROP_DEAFENED_UNTIL, 0)Pol::Mobile::Characterprotected
DYN_PROPERTY(dblclick_wait, u32, Core::PROP_DOUBLECLICK_WAIT, 0)Pol::Mobile::Character
DYN_PROPERTY(title_prefix, std::string, Core::PROP_TITLE_PREFIX,"")Pol::Mobile::Character
DYN_PROPERTY(title_suffix, std::string, Core::PROP_TITLE_SUFFIX,"")Pol::Mobile::Character
DYN_PROPERTY(title_guild, std::string, Core::PROP_TITLE_GUILD,"")Pol::Mobile::Character
DYN_PROPERTY(title_race, std::string, Core::PROP_TITLE_RACE,"")Pol::Mobile::Character
Pol::Core::UObject::DYN_PROPERTY(maxhp_mod, s16, PROP_MAXHP_MOD, 0)Pol::Core::UObject
Pol::Core::UObject::DYN_PROPERTY(fire_resist, ValueModPack, PROP_RESIST_FIRE, ValueModPack::DEFAULT)Pol::Core::UObject
Pol::Core::UObject::DYN_PROPERTY(cold_resist, ValueModPack, PROP_RESIST_COLD, ValueModPack::DEFAULT)Pol::Core::UObject
Pol::Core::UObject::DYN_PROPERTY(energy_resist, ValueModPack, PROP_RESIST_ENERGY, ValueModPack::DEFAULT)Pol::Core::UObject
Pol::Core::UObject::DYN_PROPERTY(poison_resist, ValueModPack, PROP_RESIST_POISON, ValueModPack::DEFAULT)Pol::Core::UObject
Pol::Core::UObject::DYN_PROPERTY(physical_resist, ValueModPack, PROP_RESIST_PHYSICAL, ValueModPack::DEFAULT)Pol::Core::UObject
Pol::Core::UObject::DYN_PROPERTY(fire_damage, ValueModPack, PROP_DAMAGE_FIRE, ValueModPack::DEFAULT)Pol::Core::UObject
Pol::Core::UObject::DYN_PROPERTY(cold_damage, ValueModPack, PROP_DAMAGE_COLD, ValueModPack::DEFAULT)Pol::Core::UObject
Pol::Core::UObject::DYN_PROPERTY(energy_damage, ValueModPack, PROP_DAMAGE_ENERGY, ValueModPack::DEFAULT)Pol::Core::UObject
Pol::Core::UObject::DYN_PROPERTY(poison_damage, ValueModPack, PROP_DAMAGE_POISON, ValueModPack::DEFAULT)Pol::Core::UObject
Pol::Core::UObject::DYN_PROPERTY(physical_damage, ValueModPack, PROP_DAMAGE_PHYSICAL, ValueModPack::DEFAULT)Pol::Core::UObject
DYN_PROPERTY_POINTER(gotten_item, Items::Item *, Core::PROP_GOTTEN_BY)Pol::Mobile::Character
DYN_PROPERTY_POINTER(guild, Core::Guild *, Core::PROP_GUILD)Pol::Mobile::Character
DYN_PROPERTY_POINTER(party, Core::Party *, Core::PROP_PARTY)Pol::Mobile::Character
DYN_PROPERTY_POINTER(candidate_of, Core::Party *, Core::PROP_PARTY_CANDIDATE)Pol::Mobile::Character
DYN_PROPERTY_POINTER(offline_mem_of, Core::Party *, Core::PROP_PARTY_OFFLINE)Pol::Mobile::Character
DynamicPropsHolder()Pol::Core::DynamicPropsHolderinline
encode_movemode(Core::MOVEMODE movemode)Pol::Mobile::Characterstatic
equip(Items::Item *item)Pol::Mobile::Character
equippable(const Items::Item *item) const Pol::Mobile::Character
eraseprop(const std::string &propname)Pol::Core::UObject
estimatedSize() const POL_OVERRIDEPol::Mobile::Charactervirtual
estimateSizeDynProps() const Pol::Core::DynamicPropsHolderinline
face(Core::UFACING i_facing, int flags=0)Pol::Mobile::Character
facingPol::Core::UObject
find_wornitem(u32 find_serial) const Pol::Mobile::Character
fixInvalidGraphic()Pol::Core::UObjectvirtual
flags_Pol::Core::UObjectmutableprotected
frozen() const Pol::Mobile::Characterinline
genderPol::Mobile::Character
get_attackable_opponent() const Pol::Mobile::Character
get_damaged_sound() const Pol::Mobile::Characterprotectedvirtual
get_flag1(Network::Client *other_client) const Pol::Mobile::Character
get_hitscript_params(double damage, Items::UArmor **parmor, unsigned short *rawdamage)Pol::Mobile::Charactervirtual
get_opponent() const Pol::Mobile::Character
get_script_member(const char *membername) const POL_OVERRIDEPol::Mobile::Charactervirtual
get_script_member_id(const int id) const POL_OVERRIDEPol::Mobile::Charactervirtual
get_shield() const Pol::Mobile::Characterinline
get_weapon_skill() const Pol::Mobile::Character
GetAggressorTo() const Pol::Mobile::Character
GetLawFullyDamaged() const Pol::Mobile::Character
getmember(DynPropTypes member, V *value) const Pol::Core::DynamicPropsHolderinline
getpos_ifmove(Core::UFACING i_facing, unsigned short *px, unsigned short *py)Pol::Mobile::Character
getprop(const std::string &propname, std::string &propvalue) const Pol::Core::UObject
getpropnames(std::vector< std::string > &propnames) const Pol::Core::UObject
getprops() const Pol::Core::UObject
GetReportables() const Pol::Mobile::Character
gold_carried() const Pol::Mobile::Character
GOTTEN_ITEM_EQUIPPED_ON_SELF enum valuePol::Mobile::Character
GOTTEN_ITEM_IN_CONTAINER enum valuePol::Mobile::Character
GOTTEN_ITEM_ON_GROUND enum valuePol::Mobile::Character
gotten_item_sourcePol::Mobile::Character
GOTTEN_ITEM_TYPE enum namePol::Mobile::Character
gradual_boostPol::Mobile::Character
grant_privilege(const char *priv)Pol::Mobile::Character
graphicPol::Core::ULWObject
guildid() const Pol::Mobile::Character
handle_script_cursor(Character *chr, UObject *obj)Pol::Mobile::Characterfriend
has_active_client() const Pol::Mobile::Character
has_active_gump() const Pol::Mobile::Character
has_active_prompt() const Pol::Mobile::Character
has_lawfully_damaged(const Character *chr) const Pol::Mobile::Character
has_party_invite_timeout() const Pol::Mobile::Character
has_privilege(const char *priv) const Pol::Mobile::Character
has_shield() const Pol::Mobile::Characterinline
hasmember(DynPropTypes member) const Pol::Core::DynamicPropsHolderinline
heal_damage_hundredths(unsigned int damage)Pol::Mobile::Character
heightPol::Core::ULWObject
hidden() const Pol::Mobile::Characterinline
hidden(bool value)Pol::Mobile::Characterinline
hilite_color_idx(const Character *seen_by) const Pol::Mobile::Charactervirtual
hostiles() const Pol::Mobile::Characterinline
ignores_line_of_sight() const Pol::Mobile::Characterinline
increv()Pol::Core::UObjectinline
inform_criminal(Character *thecriminal)Pol::Mobile::Charactervirtual
inform_disengaged(Character *disengaged)Pol::Mobile::Charactervirtual
inform_engaged(Character *engaged)Pol::Mobile::Charactervirtual
inform_enteredarea(Character *whoentered)Pol::Mobile::Charactervirtual
inform_imoved(Character *chr)Pol::Mobile::Charactervirtual
inform_leftarea(Character *wholeft)Pol::Mobile::Charactervirtual
inform_moved(Character *moved)Pol::Mobile::Charactervirtual
intelligence() const Pol::Mobile::Character
intrinsic_weapon()Pol::Mobile::Charactervirtual
invul() const Pol::Mobile::Character
is_aggressor_to(const Character *chr) const Pol::Mobile::Character
is_attackable(Character *who) const Pol::Mobile::Character
is_concealed_from_me(const Character *chr) const Pol::Mobile::Character
is_criminal() const Pol::Mobile::Character
is_equipped(const Items::Item *item) const Pol::Mobile::Character
is_guild_ally(const Character *chr) const Pol::Mobile::Character
is_guild_enemy(const Character *chr) const Pol::Mobile::Character
is_house_editing() const Pol::Mobile::Character
is_innocent_to(const Character *chr) const Pol::Mobile::Character
is_murderer() const Pol::Mobile::Character
is_temporally_criminal() const Pol::Mobile::Character
is_trading() const Pol::Mobile::Character
is_visible() const Pol::Mobile::Characterinline
is_visible_to_me(const Character *chr) const Pol::Mobile::Character
isa(UOBJ_CLASS uobj_class) const Pol::Core::ULWObjectinline
isitem() const Pol::Core::ULWObjectinline
ismobile() const Pol::Core::ULWObjectinline
ismulti() const Pol::Core::ULWObjectinline
last_corpsePol::Mobile::Character
last_textcolor() const Pol::Mobile::Character
last_textcolor(u16 new_color)Pol::Mobile::Character
lastxPol::Mobile::Character
lastyPol::Mobile::Character
lastzPol::Mobile::Character
lawfully_damaged_Pol::Mobile::Charactermutableprivate
layer_is_equipped(int layer) const Pol::Mobile::Character
logged_in() const Pol::Mobile::Character
logged_in(bool newvalue)Pol::Mobile::Character
look_height() const Pol::Core::ULWObjectinline
make_aggressor_to(Character *chr)Pol::Mobile::Character
make_criminal(int level=1)Pol::Mobile::Character
make_lawfullydamaged_to(Character *chr)Pol::Mobile::Character
make_murderer(bool newlval=true)Pol::Mobile::Character
make_offline_ref()Pol::Mobile::Character
make_ref() POL_OVERRIDEPol::Mobile::Charactervirtual
manual_set_swing_timer(int time)Pol::Mobile::Character
max_hits() const Pol::Mobile::Character
max_hits_hundredths() const Pol::Mobile::Character
max_mana() const Pol::Mobile::Character
max_stamina() const Pol::Mobile::Character
max_weapon_damage() const Pol::Mobile::Character
menuPol::Mobile::Character
menu_selection_made(Network::Client *client, Core::MenuItem *mi, Core::PKTIN_7D *msg)Pol::Mobile::Characterfriend
mightsee(const Items::Item *item) const Pol::Mobile::Character
min_weapon_damage() const Pol::Mobile::Character
mob_flags_Pol::Mobile::Characterprotected
MobileCont typedefPol::Mobile::Characterprivate
Module::UOExecutorModule classPol::Mobile::Characterfriend
mountedsteps_Pol::Mobile::Characterprotected
move(unsigned char dir)Pol::Mobile::Character
move_reasonPol::Mobile::Character
movemodePol::Mobile::Character
MOVEREASON enum namePol::Mobile::Character
MULTIMOVE enum valuePol::Mobile::Character
name() const Pol::Core::UObjectvirtual
name_Pol::Core::UObjectprotected
name_color(const Character *seen_by) const Pol::Mobile::Charactervirtual
objtype_Pol::Core::UObject
on_aggressor_changed()Pol::Mobile::Character
on_aos_ext_stat_changed()Pol::Mobile::Character
on_cmdlevel_changed()Pol::Mobile::Character
on_color_changed() POL_OVERRIDEPol::Mobile::Charactervirtual
on_concealed_changed()Pol::Mobile::Character
on_criminal_changed()Pol::Mobile::Character
on_death(Items::Item *corpse)Pol::Mobile::Charactervirtual
on_delete_from_account()Pol::Mobile::Character
on_facing_changed() POL_OVERRIDEPol::Mobile::Charactervirtual
on_hidden_changed()Pol::Mobile::Character
on_lawfullydamaged_changed()Pol::Mobile::Character
on_menu_selectionPol::Mobile::Character
on_mount() const Pol::Mobile::Character
on_murderer_changed()Pol::Mobile::Character
on_poison_changed()Pol::Mobile::Character
on_popup_menu_selectionPol::Mobile::Character
on_swing_failure(Character *attacker)Pol::Mobile::Character
operator=(const Character &)Pol::Mobile::Characterprivate
Pol::Core::ULWObject::operator=(const ULWObject &)=deletePol::Core::ULWObjectprotected
opponent_Pol::Mobile::Characterprotected
opponent_ofPol::Mobile::Characterprotected
orphan() const Pol::Core::ULWObjectinline
OTHER enum valuePol::Mobile::Character
owner()Pol::Core::UObjectvirtual
owner() const Pol::Core::UObjectvirtual
paralyzed() const Pol::Mobile::Characterinline
party_can_loot() const Pol::Mobile::Character
party_decline_timeout_Pol::Mobile::Characterprivate
poisoned() const Pol::Mobile::Characterinline
poisoned(bool value)Pol::Mobile::Characterinline
position_changed(void)Pol::Mobile::Character
printDebugProperties(Clib::StreamWriter &sw) const POL_OVERRIDEPol::Mobile::Characterprotectedvirtual
printOn(Clib::StreamWriter &sw) const POL_OVERRIDEPol::Mobile::Characterprotectedvirtual
printOnDebug(Clib::StreamWriter &sw) const Pol::Core::UObjectvirtual
printProperties(Clib::StreamWriter &sw) const POL_OVERRIDEPol::Mobile::Characterprotectedvirtual
printSelfOn(Clib::StreamWriter &sw) const POL_OVERRIDEPol::Mobile::Characterprotectedvirtual
printWornItems(Clib::StreamWriter &sw_pc, Clib::StreamWriter &sw_equip) const Pol::Mobile::Characterprotected
privsPol::Mobile::Characterprotected
PrivUpdater classPol::Mobile::Characterfriend
produce(const Core::Vital *pVital, VitalValue &vv, unsigned int amt)Pol::Mobile::Character
racePol::Mobile::Character
random_weapon_damage() const Pol::Mobile::Character
readAttributesAndVitals(Clib::ConfigElem &elem)Pol::Mobile::Character
readCommonProperties(Clib::ConfigElem &elem)Pol::Mobile::Character
readProperties(Clib::ConfigElem &elem) POL_OVERRIDEPol::Mobile::Charactervirtual
realmPol::Core::ULWObject
realm_changed()Pol::Mobile::Character
ref_counted()ref_countedinlineprotected
ref_counted_add_ref()Pol::Core::UObjectinline
ref_counted_count() const Pol::Core::UObjectinline
ref_counted_release()Pol::Core::UObjectinline
refresh_ar()Pol::Mobile::Charactervirtual
refresh_cached_settings(bool update=true)Pol::Mobile::Characterprivate
regen_vital(const Core::Vital *)Pol::Mobile::Character
registered_housePol::Mobile::Character
release()ref_countedinlineprotected
remote_containers_Pol::Mobile::Character
removal_cleanup()Pol::Mobile::Character
remove_as_aggressor_to(Character *chr)Pol::Mobile::Character
remove_as_lawful_damager(Character *chr)Pol::Mobile::Character
reportable_Pol::Mobile::Characterprivate
ReportableList typedefPol::Mobile::Characterprivate
repsys_on_attack(Character *defender)Pol::Mobile::Charactervirtual
repsys_on_damage(Character *defender)Pol::Mobile::Charactervirtual
repsys_on_help(Character *recipient)Pol::Mobile::Charactervirtual
repsys_task_Pol::Mobile::Characterprivate
reset_swing_timer()Pol::Mobile::Character
resetEquipableProperties()Pol::Mobile::Character
restart_aggressor_timer(Character *chr, Core::polclock_t until)Pol::Mobile::Character
restart_criminal_timer(Core::polclock_t until)Pol::Mobile::Character
restart_lawfully_damaged_timer(Character *chr, Core::polclock_t until)Pol::Mobile::Character
resurrect()Pol::Mobile::Character
rev() const Pol::Core::UObjectinline
revoke_privilege(const char *priv)Pol::Mobile::Character
run_hit_script(Character *defender, double damage)Pol::Mobile::Character
saveonexit() const Pol::Core::UObject
saveonexit(bool newvalue)Pol::Core::UObject
schedule_attack()Pol::Mobile::Characterprivate
schedule_spell(Core::USpell *)Pol::Mobile::Character
script_exPol::Mobile::Characterprotected
script_isa(unsigned isatype) const POL_OVERRIDEPol::Mobile::Charactervirtual
script_method(const char *methodname, Bscript::Executor &ex) POL_OVERRIDEPol::Mobile::Charactervirtual
script_method_id(const int id, Bscript::Executor &ex) POL_OVERRIDEPol::Mobile::Charactervirtual
search_remote_containers(u32 find_serial, bool *isRemoteContainer) const Pol::Mobile::Character
select_opponent(u32 opp_serial)Pol::Mobile::Character
self_as_owner()Pol::Core::UObjectvirtual
self_as_owner() const Pol::Core::UObjectvirtual
send_buffs()Pol::Mobile::Character
send_highlight() const Pol::Mobile::Character
send_warmode()Pol::Mobile::Character
serialPol::Core::ULWObject
serial_extPol::Core::UObject
set_caps_to_default()Pol::Mobile::Character
set_current(const Core::Vital *pVital, VitalValue &vv, unsigned int ones)Pol::Mobile::Character
set_current_ones(const Core::Vital *pVital, VitalValue &vv, unsigned int ones)Pol::Mobile::Character
set_dexterity(u16 dexterity)Pol::Mobile::Character
set_dirty()Pol::Core::UObjectinline
set_intelligence(u16 intelligence)Pol::Mobile::Character
set_opponent(Character *opponent, bool inform_old_opponent=true)Pol::Mobile::Character
set_party_can_loot(bool)Pol::Mobile::Character
set_party_invite_timeout()Pol::Mobile::Character
set_privs(const std::string &privlist)Pol::Mobile::Character
set_script_member(const char *membername, const std::string &value) POL_OVERRIDEPol::Mobile::Charactervirtual
set_script_member(const char *membername, int value) POL_OVERRIDEPol::Mobile::Charactervirtual
set_script_member_double(const char *membername, double value)Pol::Core::UObjectvirtual
set_script_member_id(const int id, const std::string &value) POL_OVERRIDEPol::Mobile::Charactervirtual
set_script_member_id(const int id, int value) POL_OVERRIDEPol::Mobile::Charactervirtual
set_script_member_id_double(const int id, double value) POL_OVERRIDEPol::Mobile::Charactervirtual
set_setting(const char *setting, bool value)Pol::Mobile::Character
set_stealthsteps(unsigned short newval)Pol::Mobile::Character
set_strength(u16 strength)Pol::Mobile::Character
set_vitals_to_maximum()Pol::Mobile::Character
set_warmode(bool warmode)Pol::Mobile::Character
setcolor(u16 newcolor)Pol::Core::UObjectvirtual
setfacing(u8 newfacing) POL_OVERRIDEPol::Mobile::Charactervirtual
setgraphic(u16 newobjtype) POL_OVERRIDEPol::Mobile::Charactervirtual
setmember(DynPropTypes member, const V &value, const V &defaultvalue)Pol::Core::DynamicPropsHolderinline
setmemberPointer(DynPropTypes member, V value)Pol::Core::DynamicPropsHolderinline
setname(const std::string &)Pol::Core::UObject
setprop(const std::string &propname, const std::string &propvalue)Pol::Core::UObject
setting_enabled(const char *setting) const Pol::Mobile::Character
settingsPol::Mobile::Characterprotected
shieldPol::Mobile::Characterprotected
showarmor() const Pol::Mobile::Character
skill_ex_active() const Pol::Mobile::Characterinline
specific_name() const Pol::Core::UObjectinline
spell_taskPol::Mobile::Characterprotected
spellbook(u8 school) const Pol::Mobile::Character
spend_gold(unsigned int amount)Pol::Mobile::Character
squelched() const Pol::Mobile::Character
start_itemuse_script(Bscript::EScriptProgram *prog, Items::Item *item, bool start_attached)Pol::Mobile::Character
start_script(Bscript::EScriptProgram *prog, bool start_attached, Bscript::BObjectImp *param2=nullptr, Bscript::BObjectImp *param3=nullptr, Bscript::BObjectImp *param4=nullptr)Pol::Mobile::Character
start_skill_script(Bscript::EScriptProgram *prog)Pol::Mobile::Character
start_spell_script(Bscript::EScriptProgram *prog, Core::USpell *spell)Pol::Mobile::Character
stealthsteps_Pol::Mobile::Characterprotected
stop_skill_script()Pol::Mobile::Characterprivate
strength() const Pol::Mobile::Character
strong_enough_to_equip(const Items::Item *item) const Pol::Mobile::Character
swing_taskPol::Mobile::Characterprotected
swing_task_func(Character *chr)Pol::Mobile::Characterprivatestatic
swing_timer_start_clock_Pol::Mobile::Characterprotected
target_cursor_busy() const Pol::Mobile::Character
target_tag() const POL_OVERRIDEPol::Mobile::Charactervirtual
tcursor2Pol::Mobile::Character
tellmove(void)Pol::Mobile::Character
to_be_reportable_Pol::Mobile::Characterprivate
ToBeReportableList typedefPol::Mobile::Characterprivate
toplevel_owner()Pol::Core::UObjectvirtual
toplevel_owner() const Pol::Core::UObjectvirtual
trade_accepted() const Pol::Mobile::Character
trade_accepted(bool newvalue)Pol::Mobile::Character
trade_container()Pol::Mobile::Character
trading_contPol::Mobile::Character
trading_withPol::Mobile::Character
truecolorPol::Mobile::Character
trueobjtypePol::Mobile::Character
uclangPol::Mobile::Character
ULWObject(UOBJ_CLASS uobj_class)Pol::Core::ULWObjectinlineprotected
ULWObject(const ULWObject &)=deletePol::Core::ULWObjectprotected
unequip(Items::Item *item)Pol::Mobile::Character
unhide()Pol::Mobile::Character
uobj_class_Pol::Core::ULWObjectprotected
UObject(u32 objtype, UOBJ_CLASS uobj_class)Pol::Core::UObjectprotected
updateEquipableProperties(Items::Item *item)Pol::Mobile::Character
validate_stat_ranges()Pol::Mobile::Character
vital(unsigned vitalid) const Pol::Mobile::Characterinline
vital(unsigned vitalid)Pol::Mobile::Characterinline
vitalsPol::Mobile::Character
WALKED enum valuePol::Mobile::Character
warmode() const Pol::Mobile::Character
warmode_waitPol::Mobile::Character
weaponPol::Mobile::Characterprotected
weapon_anim() const Pol::Mobile::Character
weapon_attribute() const Pol::Mobile::Character
weapon_skillid() const Pol::Mobile::Character
weight() const POL_OVERRIDEPol::Mobile::Charactervirtual
wornitem(int layer) const Pol::Mobile::Character
wornitemsPol::Mobile::Characterprotected
xPol::Core::ULWObject
yPol::Core::ULWObject
zPol::Core::ULWObject
~Character()Pol::Mobile::Charactervirtual
~DynamicPropsHolder()=defaultPol::Core::DynamicPropsHolderprotected
~ref_counted()=defaultref_countedprotected
~ULWObject()=defaultPol::Core::ULWObjectprotected
~UObject()Pol::Core::UObjectprotectedvirtual