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| bool | Pol::Mobile::DecodeFacing (const char *dir, Core::UFACING &facing) |
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| Core::UFACING | Pol::Mobile::direction_away (const Character *src, const Core::UObject *idst) |
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| Core::UFACING | Pol::Mobile::direction_away (const Character *src, Core::xcoord from_x, Core::ycoord from_y) |
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| Core::UFACING | Pol::Mobile::direction_toward (const Character *src, const Core::UObject *idst) |
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| Core::UFACING | Pol::Mobile::direction_toward (const Character *src, Core::xcoord to_x, Core::ycoord to_y) |
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| Core::UFACING | Pol::Mobile::direction_toward (Core::xcoord from_x, Core::ycoord from_y, Core::xcoord to_x, Core::ycoord to_y) |
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| const char * | Pol::Mobile::FacingStr (Core::UFACING facing) |
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| Core::UFACING | Pol::Mobile::GetRandomFacing () |
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