|
Pol
Rev 533
|
#include <uobject.h>
Public Attributes | |
| s16 | cold |
| s16 | energy |
| s16 | fire |
| s16 | physical |
| s16 | poison |
Definition at line 93 of file uobject.h.
Referenced by Item::calc_element_damage(), Character::calc_element_damage(), Item::clone(), Item::create(), Character::get_script_member_id(), Item::has_element_damage(), Item::Item(), ItemDesc::ItemDesc(), Character::load_default_elements(), NPC::loadDamages(), ItemDesc::PopulateStruct(), NPC::printProperties(), Character::refresh_element(), NPC::reset_element_damage(), and Character::update_element().
Definition at line 95 of file uobject.h.
Referenced by Item::calc_element_damage(), Character::calc_element_damage(), Item::clone(), Item::create(), Character::get_script_member_id(), Item::has_element_damage(), Item::Item(), ItemDesc::ItemDesc(), Character::load_default_elements(), NPC::loadDamages(), ItemDesc::PopulateStruct(), NPC::printProperties(), Character::refresh_element(), NPC::reset_element_damage(), and Character::update_element().
Definition at line 92 of file uobject.h.
Referenced by Item::calc_element_damage(), Character::calc_element_damage(), Item::clone(), Item::create(), Character::get_script_member_id(), Item::has_element_damage(), Item::Item(), ItemDesc::ItemDesc(), Character::load_default_elements(), NPC::loadDamages(), ItemDesc::PopulateStruct(), NPC::printProperties(), Character::refresh_element(), NPC::reset_element_damage(), and Character::update_element().
Definition at line 96 of file uobject.h.
Referenced by Item::calc_element_damage(), Character::calc_element_damage(), Item::clone(), Item::create(), Character::get_script_member_id(), Item::has_element_damage(), Item::Item(), ItemDesc::ItemDesc(), Character::load_default_elements(), NPC::loadDamages(), ItemDesc::PopulateStruct(), NPC::printProperties(), Character::refresh_element(), NPC::reset_element_damage(), and Character::update_element().
Definition at line 94 of file uobject.h.
Referenced by Item::calc_element_damage(), Character::calc_element_damage(), Item::clone(), Item::create(), Character::get_script_member_id(), Item::has_element_damage(), Item::Item(), ItemDesc::ItemDesc(), Character::load_default_elements(), NPC::loadDamages(), ItemDesc::PopulateStruct(), NPC::printProperties(), Character::refresh_element(), NPC::reset_element_damage(), and Character::update_element().