15 buffer[( *offset )++] = x & UCHAR_MAX;
16 buffer[( *offset )++] = ( x >> CHAR_BIT ) & UCHAR_MAX;
17 buffer[( *offset )++] = ( x >> CHAR_BIT * 2 ) & UCHAR_MAX;
18 buffer[( *offset )++] = ( x >> CHAR_BIT * 3 ) & UCHAR_MAX;
23 buffer[( *offset )++] = x & UCHAR_MAX;
24 buffer[( *offset )++] = ( x >> CHAR_BIT ) & UCHAR_MAX;
25 buffer[( *offset )++] = ( x >> CHAR_BIT * 2 ) & UCHAR_MAX;
26 buffer[( *offset )++] = ( x >> CHAR_BIT * 3 ) & UCHAR_MAX;
31 buffer[( *offset )++] = x & UCHAR_MAX;
32 buffer[( *offset )++] = ( x >> CHAR_BIT ) & UCHAR_MAX;
37 buffer[( *offset )++] = x & UCHAR_MAX;
38 buffer[( *offset )++] = ( x >> CHAR_BIT ) & UCHAR_MAX;
43 buffer[( *offset )++] = x;
48 buffer[( *offset )++] = x;
53 buffer[( *offset )++] = ( x >> CHAR_BIT * 3 ) & UCHAR_MAX;
54 buffer[( *offset )++] = ( x >> CHAR_BIT * 2 ) & UCHAR_MAX;
55 buffer[( *offset )++] = ( x >> CHAR_BIT ) & UCHAR_MAX;
56 buffer[( *offset )++] = x & UCHAR_MAX;
61 buffer[( *offset )++] = ( x >> CHAR_BIT * 3 ) & UCHAR_MAX;
62 buffer[( *offset )++] = ( x >> CHAR_BIT * 2 ) & UCHAR_MAX;
63 buffer[( *offset )++] = ( x >> CHAR_BIT ) & UCHAR_MAX;
64 buffer[( *offset )++] = x & UCHAR_MAX;
69 buffer[( *offset )++] = ( x >> CHAR_BIT ) & UCHAR_MAX;
70 buffer[( *offset )++] = x & UCHAR_MAX;
75 buffer[( *offset )++] = ( x >> CHAR_BIT ) & UCHAR_MAX;
76 buffer[( *offset )++] = x & UCHAR_MAX;
void WritetoCharBuffer(char *buffer, u32 x, unsigned int *offset)
void WritetoCharBufferFlipped(char *buffer, u32 x, unsigned int *offset)